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-rw-r--r--shaders/warsow/27.frag49
1 files changed, 0 insertions, 49 deletions
diff --git a/shaders/warsow/27.frag b/shaders/warsow/27.frag
deleted file mode 100644
index 0e60fc6..0000000
--- a/shaders/warsow/27.frag
+++ /dev/null
@@ -1,49 +0,0 @@
-#define FRAGMENT_SHADER
-// Warsow GLSL shader
-
-
-varying vec4 ProjVector;
-
-#ifdef VERTEX_SHADER
-// Vertex shader
-
-uniform float OutlineHeight;
-
-void main(void)
-{
-gl_FrontColor = gl_Color;
-
-vec4 n = vec4(gl_Normal.xyz, 0.0);
-vec4 v = vec4(gl_Vertex) + n * OutlineHeight;
-
-gl_Position = gl_ModelViewProjectionMatrix * v;
-ProjVector = gl_Position;
-#ifdef APPLY_CLIPPING
-#ifdef __GLSL_CG_DATA_TYPES
-gl_ClipVertex = gl_ModelViewMatrix * v;
-#endif
-#endif
-}
-
-#endif // VERTEX_SHADER
-
-
-#ifdef FRAGMENT_SHADER
-// Fragment shader
-
-uniform float OutlineCutOff;
-
-void main(void)
-{
-
-#ifdef APPLY_OUTLINES_CUTOFF
-if (OutlineCutOff > 0.0 && (ProjVector.w > OutlineCutOff))
-discard;
-#endif
-
-gl_FragColor = vec4 (gl_Color);
-}
-
-#endif // FRAGMENT_SHADER
-
-