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-rw-r--r--shaders/warsow/22.shader_test103
1 files changed, 103 insertions, 0 deletions
diff --git a/shaders/warsow/22.shader_test b/shaders/warsow/22.shader_test
new file mode 100644
index 0000000..b4f6f7c
--- /dev/null
+++ b/shaders/warsow/22.shader_test
@@ -0,0 +1,103 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+#define FRAGMENT_SHADER
+// Warsow GLSL shader
+
+
+varying vec4 ProjVector;
+
+#ifdef VERTEX_SHADER
+// Vertex shader
+
+uniform float OutlineHeight;
+
+void main(void)
+{
+gl_FrontColor = gl_Color;
+
+vec4 n = vec4(gl_Normal.xyz, 0.0);
+vec4 v = vec4(gl_Vertex) + n * OutlineHeight;
+
+gl_Position = gl_ModelViewProjectionMatrix * v;
+ProjVector = gl_Position;
+#ifdef APPLY_CLIPPING
+#ifdef __GLSL_CG_DATA_TYPES
+gl_ClipVertex = gl_ModelViewMatrix * v;
+#endif
+#endif
+}
+
+#endif // VERTEX_SHADER
+
+
+#ifdef FRAGMENT_SHADER
+// Fragment shader
+
+uniform float OutlineCutOff;
+
+void main(void)
+{
+
+#ifdef APPLY_OUTLINES_CUTOFF
+if (OutlineCutOff > 0.0 && (ProjVector.w > OutlineCutOff))
+discard;
+#endif
+
+gl_FragColor = vec4 (gl_Color);
+}
+
+#endif // FRAGMENT_SHADER
+
+
+[vertex shader]
+#define VERTEX_SHADER
+// Warsow GLSL shader
+
+
+varying vec4 ProjVector;
+
+#ifdef VERTEX_SHADER
+// Vertex shader
+
+uniform float OutlineHeight;
+
+void main(void)
+{
+gl_FrontColor = gl_Color;
+
+vec4 n = vec4(gl_Normal.xyz, 0.0);
+vec4 v = vec4(gl_Vertex) + n * OutlineHeight;
+
+gl_Position = gl_ModelViewProjectionMatrix * v;
+ProjVector = gl_Position;
+#ifdef APPLY_CLIPPING
+#ifdef __GLSL_CG_DATA_TYPES
+gl_ClipVertex = gl_ModelViewMatrix * v;
+#endif
+#endif
+}
+
+#endif // VERTEX_SHADER
+
+
+#ifdef FRAGMENT_SHADER
+// Fragment shader
+
+uniform float OutlineCutOff;
+
+void main(void)
+{
+
+#ifdef APPLY_OUTLINES_CUTOFF
+if (OutlineCutOff > 0.0 && (ProjVector.w > OutlineCutOff))
+discard;
+#endif
+
+gl_FragColor = vec4 (gl_Color);
+}
+
+#endif // FRAGMENT_SHADER
+
+