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Diffstat (limited to 'shaders/skia/937-1.shader_test')
-rw-r--r-- | shaders/skia/937-1.shader_test | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/shaders/skia/937-1.shader_test b/shaders/skia/937-1.shader_test new file mode 100644 index 0000000..4493894 --- /dev/null +++ b/shaders/skia/937-1.shader_test @@ -0,0 +1,107 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 ufocalParams_Stage2_c0_c0_c0_c0; +uniform vec4 uscale01_Stage2_c0_c0_c1_c0; +uniform vec4 ubias01_Stage2_c0_c0_c1_c0; +uniform vec4 uscale23_Stage2_c0_c0_c1_c0; +uniform vec4 ubias23_Stage2_c0_c0_c1_c0; +uniform float uthreshold_Stage2_c0_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_1_Stage0; + float t = -1.0; + { + { + float invR1 = ufocalParams_Stage2_c0_c0_c0_c0.x; + float x_t = -1.0; + { + x_t = length(p) - p.x * invR1; + } + { + { + t = x_t; + } + } + { + t = 1.0 - t; + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage2_c0_c0_c1_c0) { + scale = uscale01_Stage2_c0_c0_c1_c0; + bias = ubias01_Stage2_c0_c0_c1_c0; + } else { + scale = uscale23_Stage2_c0_c0_c1_c0; + bias = ubias23_Stage2_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else { + { + t.x = fract(t.x); + } + _output = DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |