diff options
Diffstat (limited to 'shaders/skia/847.shader_test')
-rw-r--r-- | shaders/skia/847.shader_test | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/shaders/skia/847.shader_test b/shaders/skia/847.shader_test new file mode 100644 index 0000000..99087b8 --- /dev/null +++ b/shaders/skia/847.shader_test @@ -0,0 +1,217 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uinnerRect_Stage1_c0_c0; +uniform vec4 uinvRadiiLTRB_Stage1_c0_c0; +uniform vec4 uinnerRect_Stage1_c1_c0; +uniform vec2 uradiusPlusHalf_Stage1_c1_c0; +uniform vec4 ucircle_Stage2; +uniform vec4 uscale0_1_Stage3_c2_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c2_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c2_c0_c1_c0; +uniform vec4 uscale6_7_Stage3_c2_c0_c1_c0; +uniform vec4 uscale8_9_Stage3_c2_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c2_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c2_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c2_c0_c1_c0; +uniform vec4 ubias6_7_Stage3_c2_c0_c1_c0; +uniform vec4 ubias8_9_Stage3_c2_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c2_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c2_c0_c1_c0; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 EllipticalRRect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec2 dxy0 = uinnerRect_Stage1_c0_c0.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c0_c0.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + vec2 Z = max(max(dxy0 * uinvRadiiLTRB_Stage1_c0_c0.xy, dxy1 * uinvRadiiLTRB_Stage1_c0_c0.zw), 0.0); + float implicit = dot(Z, dxy) - 1.0; + float grad_dot = 4.0 * dot(Z, Z); + grad_dot = max(grad_dot, 9.9999997473787516e-05); + float approx_dist = implicit * inversesqrt(grad_dot); + float alpha = clamp(0.5 - approx_dist, 0.0, 1.0); + _output = _input * alpha; + return _output; +} +vec4 CircularRRect_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec2 dxy0 = uinnerRect_Stage1_c1_c0.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c1_c0.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1_c1_c0.x - length(dxy), 0.0, 1.0); + alpha = 1.0 - alpha; + _output = _input * alpha; + return _output; +} +vec4 LinearGradientLayout_Stage3_c2_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c2_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthresholds1_7_Stage3_c2_c0_c1_c0.w) { + if (t < uthresholds1_7_Stage3_c2_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c2_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c2_c0_c1_c0; + bias = ubias0_1_Stage3_c2_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c2_c0_c1_c0; + bias = ubias2_3_Stage3_c2_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage3_c2_c0_c1_c0.z) { + scale = uscale4_5_Stage3_c2_c0_c1_c0; + bias = ubias4_5_Stage3_c2_c0_c1_c0; + } else { + scale = uscale6_7_Stage3_c2_c0_c1_c0; + bias = ubias6_7_Stage3_c2_c0_c1_c0; + } + } + } else { + { + { + scale = uscale8_9_Stage3_c2_c0_c1_c0; + bias = ubias8_9_Stage3_c2_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage3_c2_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage3_c2_c0_c0_c0(vec4(1.0)); + { + { + float t_1 = t.x - 1.0; + float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0; + t.x = abs(tiled_t); + } + _output = UnrolledBinaryGradientColorizer_Stage3_c2_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_dst_over(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + dst; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_dst_over(EllipticalRRect_Stage1_c0_c0(inputColor), CircularRRect_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + vec4 output_Stage2; + { + float d; + { + d = (1.0 - length((ucircle_Stage2.xy - gl_FragCoord.xy) * ucircle_Stage2.w)) * ucircle_Stage2.z; + } + { + output_Stage2 = output_Stage1 * clamp(d, 0.0, 1.0); + } + } + vec4 output_Stage3; + { + output_Stage3 = blend_dst_in(output_Stage2, TiledGradientEffect_Stage3_c2_c0(vec4(1.0))); + } + { + sk_FragColor = output_Stage3; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform float uSrcTF_Stage0[7]; +uniform mat3 uColorXform_Stage0; +uniform float uDstTF_Stage0[7]; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 position; +in vec4 inColor; +in vec2 inLocalCoord; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +float src_tf_Stage0(float x) { + float G = uSrcTF_Stage0[0]; + float A = uSrcTF_Stage0[1]; + float B = uSrcTF_Stage0[2]; + float C = uSrcTF_Stage0[3]; + float D = uSrcTF_Stage0[4]; + float E = uSrcTF_Stage0[5]; + float F = uSrcTF_Stage0[6]; + float s = sign(x); + x = abs(x); + x = x < D ? C * x + F : pow(A * x + B, G) + E; + return s * x; +} +float dst_tf_Stage0(float x) { + float G = uDstTF_Stage0[0]; + float A = uDstTF_Stage0[1]; + float B = uDstTF_Stage0[2]; + float C = uDstTF_Stage0[3]; + float D = uDstTF_Stage0[4]; + float E = uDstTF_Stage0[5]; + float F = uDstTF_Stage0[6]; + float s = sign(x); + x = abs(x); + x = x < D ? C * x + F : pow(A * x + B, G) + E; + return s * x; +} +vec4 gamut_xform_Stage0(vec4 color) { + color.xyz = uColorXform_Stage0 * color.xyz; + return color; +} +vec4 color_xform_Stage0(vec4 color) { + float nonZeroAlpha = max(color.w, 9.9999997473787516e-05); + color = vec4(color.xyz / nonZeroAlpha, nonZeroAlpha); + color.x = src_tf_Stage0(color.x); + color.y = src_tf_Stage0(color.y); + color.z = src_tf_Stage0(color.z); + color = gamut_xform_Stage0(color); + color.x = dst_tf_Stage0(color.x); + color.y = dst_tf_Stage0(color.y); + color.z = dst_tf_Stage0(color.z); + color.xyz *= color.w; + return color; +} +void main() { + vec4 color = inColor; + color = color.zyxw; + color = color_xform_Stage0(color); + color = vec4(color.xyz * color.w, color.w); + vcolor_Stage0 = color; + vec2 pos2 = (uViewM_Stage0 * vec3(position, 1.0)).xy; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |