diff options
Diffstat (limited to 'shaders/skia/760.shader_test')
-rw-r--r-- | shaders/skia/760.shader_test | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/shaders/skia/760.shader_test b/shaders/skia/760.shader_test new file mode 100644 index 0000000..d9424f8 --- /dev/null +++ b/shaders/skia/760.shader_test @@ -0,0 +1,489 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec3 uLightColor_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uKD_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 uTexDom_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec3 uDecalParams_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec3 uLightLocation_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uExponent_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uCosInnerConeAngle_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uConeScale_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec3 uS_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 uKernel_Stage1_c0_c0_c0_c0_c1_c0[5]; +uniform vec4 uellipse_Stage1_c0_c0_c1_c0_c0_c0; +uniform float uPixelSize_Stage1_c1_c0_c0_c0_c0_c0; +uniform vec2 uRange_Stage1_c1_c0_c0_c0_c0_c0; +uniform vec4 ucolor_Stage1_c1_c0_c0_c0_c1_c0; +uniform vec4 uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0; +uniform float uxInvZoom_Stage1_c1_c0_c1_c0_c0_c0; +uniform float uyInvZoom_Stage1_c1_c0_c1_c0_c0_c0; +uniform float uxInvInset_Stage1_c1_c0_c1_c0_c0_c0; +uniform float uyInvInset_Stage1_c1_c0_c1_c0_c0_c0; +uniform vec2 uoffset_Stage1_c1_c0_c1_c0_c0_c0; +uniform float uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; +uniform vec2 uRange_Stage1_c1_c0_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +uniform sampler2D uTextureSampler_2_Stage1; +uniform sampler2D uTextureSampler_3_Stage1; +uniform sampler2D uTextureSampler_4_Stage1; +uniform sampler2D uTextureSampler_5_Stage1; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +noperspective in vec2 vTransformedCoords_4_Stage0; +vec4 light_Stage1_c0_c0_c0_c0_c0_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage1_c0_c0_c0_c0_c0_c0 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage1_c0_c0_c0_c0_c0_c0(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage1_c0_c0_c0_c0_c0_c0(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage1_c0_c0_c0_c0_c0_c0(float m[9], float surfaceScale) { + return pointToNormal_Stage1_c0_c0_c0_c0_c0_c0(sobel_Stage1_c0_c0_c0_c0_c0_c0(m[1], m[2], m[4], m[5], m[7], m[8], 0.5), sobel_Stage1_c0_c0_c0_c0_c0_c0(0.0, 0.0, m[1], m[7], m[2], m[8], 0.33333298563957214), surfaceScale); +} +vec3 lightColor_Stage1_c0_c0_c0_c0_c0_c0(vec3 surfaceToLight) { + float cosAngle = -dot(surfaceToLight, uS_Stage1_c0_c0_c0_c0_c0_c0); + if (cosAngle < uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0) { + return vec3(0.0); + } + float scale = pow(cosAngle, uExponent_Stage1_c0_c0_c0_c0_c0_c0); + if (cosAngle < uCosInnerConeAngle_Stage1_c0_c0_c0_c0_c0_c0) { + return ((uLightColor_Stage1_c0_c0_c0_c0_c0_c0 * scale) * (cosAngle - uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0)) * uConeScale_Stage1_c0_c0_c0_c0_c0_c0; + } + return uLightColor_Stage1_c0_c0_c0_c0_c0_c0; +} +vec4 DiffuseLighting_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 coord = vTransformedCoords_0_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = normalize(uLightLocation_Stage1_c0_c0_c0_c0_c0_c0 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0 * m[4])); + _output = light_Stage1_c0_c0_c0_c0_c0_c0(normal_Stage1_c0_c0_c0_c0_c0_c0(m, uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0), surfaceToLight, lightColor_Stage1_c0_c0_c0_c0_c0_c0(surfaceToLight)); + _output *= _input; + return _output; +} +vec4 GaussianConvolution_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - 8.0 * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + coordSampled = coord; + _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[4].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0; + _output *= _input; + return _output; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_luminosity(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_luminosity(DiffuseLighting_Stage1_c0_c0_c0_c0_c0_c0(inputColor), GaussianConvolution_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 EllipseEffect_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 d = gl_FragCoord.xy - uellipse_Stage1_c0_c0_c1_c0_c0_c0.xy; + vec2 Z = d * uellipse_Stage1_c0_c0_c1_c0_c0_c0.zw; + float implicit = dot(Z, d) - 1.0; + float grad_dot = 4.0 * dot(Z, Z); + { + grad_dot = max(grad_dot, 1.1754999560161448e-38); + } + float approx_dist = implicit * inversesqrt(grad_dot); + float alpha; + { + alpha = approx_dist > 0.0 ? 0.0 : 1.0; + } + _output = _input * alpha; + return _output; +} +vec4 ColorTableEffect_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05); + vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha); + coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579); + _output.w = texture(uTextureSampler_2_Stage1, vec2(coord.w, 0.125)).w; + _output.x = texture(uTextureSampler_2_Stage1, vec2(coord.x, 0.375)).w; + _output.y = texture(uTextureSampler_2_Stage1, vec2(coord.y, 0.625)).w; + _output.z = texture(uTextureSampler_2_Stage1, vec2(coord.z, 0.875)).w; + _output.xyz *= _output.w; + return _output; +} +vec4 blend_xor(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + (1.0 - src.w) * dst; +} +vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_xor(EllipseEffect_Stage1_c0_c0_c1_c0_c0_c0(inputColor), ColorTableEffect_Stage1_c0_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_color(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(sda, alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_color(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 Morphology_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_2_Stage0; + coord.x -= 5.0 * uPixelSize_Stage1_c1_c0_c0_c0_c0_c0; + for (int i = 0;i < 11; i++) { + _output = max(_output, texture(uTextureSampler_3_Stage1, coord)); + coord.x += uPixelSize_Stage1_c1_c0_c0_c0_c0_c0; + } + _output *= _input; + return _output; +} +vec4 ConstColorProcessor_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + { + _output = ucolor_Stage1_c1_c0_c0_c0_c1_c0; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_dst_in(Morphology_Stage1_c1_c0_c0_c0_c0_c0(inputColor), ConstColorProcessor_Stage1_c1_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 MagnifierEffect_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 coord = vTransformedCoords_3_Stage0; + vec2 zoom_coord = uoffset_Stage1_c1_c0_c1_c0_c0_c0 + coord * vec2(uxInvZoom_Stage1_c1_c0_c1_c0_c0_c0, uyInvZoom_Stage1_c1_c0_c1_c0_c0_c0); + vec2 delta = (coord - uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0.xy) * uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0.zw; + delta = min(delta, vec2(1.0, 1.0) - delta); + delta *= vec2(uxInvInset_Stage1_c1_c0_c1_c0_c0_c0, uyInvInset_Stage1_c1_c0_c1_c0_c0_c0); + float weight = 0.0; + if (delta.x < 2.0 && delta.y < 2.0) { + delta = vec2(2.0, 2.0) - delta; + float dist = length(delta); + dist = max(2.0 - dist, 0.0); + weight = min(dist * dist, 1.0); + } else { + vec2 delta_squared = delta * delta; + weight = min(min(delta_squared.x, delta_squared.y), 1.0); + } + _output = texture(uTextureSampler_4_Stage1, mix(coord, zoom_coord, weight)); + return _output; +} +vec4 Morphology_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_4_Stage0; + coord.x -= 7.0 * uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; + for (int i = 0;i < 15; i++) { + _output = max(_output, texture(uTextureSampler_5_Stage1, coord)); + coord.x += uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; + } + _output *= _input; + return _output; +} +vec4 blend_src_out(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src; +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_out(MagnifierEffect_Stage1_c1_c0_c1_c0_c0_c0(inputColor), Morphology_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_exclusion(vec4 src, vec4 dst) { + return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_exclusion(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_dst_over(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + dst; +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_dst_over(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +uniform mat3 uCoordTransformMatrix_4_Stage0; +in vec2 inPosition; +in vec4 inColor; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +noperspective out vec2 vTransformedCoords_4_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_4_Stage0 = (uCoordTransformMatrix_4_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |