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-rw-r--r--shaders/skia/760.shader_test489
1 files changed, 489 insertions, 0 deletions
diff --git a/shaders/skia/760.shader_test b/shaders/skia/760.shader_test
new file mode 100644
index 0000000..d9424f8
--- /dev/null
+++ b/shaders/skia/760.shader_test
@@ -0,0 +1,489 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec3 uLightColor_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uKD_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec4 uTexDom_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec3 uDecalParams_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec3 uLightLocation_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uExponent_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uCosInnerConeAngle_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0;
+uniform float uConeScale_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec3 uS_Stage1_c0_c0_c0_c0_c0_c0;
+uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+uniform vec4 uKernel_Stage1_c0_c0_c0_c0_c1_c0[5];
+uniform vec4 uellipse_Stage1_c0_c0_c1_c0_c0_c0;
+uniform float uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
+uniform vec2 uRange_Stage1_c1_c0_c0_c0_c0_c0;
+uniform vec4 ucolor_Stage1_c1_c0_c0_c0_c1_c0;
+uniform vec4 uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0;
+uniform float uxInvZoom_Stage1_c1_c0_c1_c0_c0_c0;
+uniform float uyInvZoom_Stage1_c1_c0_c1_c0_c0_c0;
+uniform float uxInvInset_Stage1_c1_c0_c1_c0_c0_c0;
+uniform float uyInvInset_Stage1_c1_c0_c1_c0_c0_c0;
+uniform vec2 uoffset_Stage1_c1_c0_c1_c0_c0_c0;
+uniform float uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+uniform vec2 uRange_Stage1_c1_c0_c1_c0_c1_c0;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+uniform sampler2D uTextureSampler_2_Stage1;
+uniform sampler2D uTextureSampler_3_Stage1;
+uniform sampler2D uTextureSampler_4_Stage1;
+uniform sampler2D uTextureSampler_5_Stage1;
+noperspective in vec4 vcolor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_2_Stage0;
+noperspective in vec2 vTransformedCoords_3_Stage0;
+noperspective in vec2 vTransformedCoords_4_Stage0;
+vec4 light_Stage1_c0_c0_c0_c0_c0_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ float colorScale = uKD_Stage1_c0_c0_c0_c0_c0_c0 * dot(normal, surfaceToLight);
+ return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);
+}
+float sobel_Stage1_c0_c0_c0_c0_c0_c0(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage1_c0_c0_c0_c0_c0_c0(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage1_c0_c0_c0_c0_c0_c0(float m[9], float surfaceScale) {
+ return pointToNormal_Stage1_c0_c0_c0_c0_c0_c0(sobel_Stage1_c0_c0_c0_c0_c0_c0(m[1], m[2], m[4], m[5], m[7], m[8], 0.5), sobel_Stage1_c0_c0_c0_c0_c0_c0(0.0, 0.0, m[1], m[7], m[2], m[8], 0.33333298563957214), surfaceScale);
+}
+vec3 lightColor_Stage1_c0_c0_c0_c0_c0_c0(vec3 surfaceToLight) {
+ float cosAngle = -dot(surfaceToLight, uS_Stage1_c0_c0_c0_c0_c0_c0);
+ if (cosAngle < uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0) {
+ return vec3(0.0);
+ }
+ float scale = pow(cosAngle, uExponent_Stage1_c0_c0_c0_c0_c0_c0);
+ if (cosAngle < uCosInnerConeAngle_Stage1_c0_c0_c0_c0_c0_c0) {
+ return ((uLightColor_Stage1_c0_c0_c0_c0_c0_c0 * scale) * (cosAngle - uCosOuterConeAngle_Stage1_c0_c0_c0_c0_c0_c0)) * uConeScale_Stage1_c0_c0_c0_c0_c0_c0;
+ }
+ return uLightColor_Stage1_c0_c0_c0_c0_c0_c0;
+}
+vec4 DiffuseLighting_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 coord = vTransformedCoords_0_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = normalize(uLightLocation_Stage1_c0_c0_c0_c0_c0_c0 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0 * m[4]));
+ _output = light_Stage1_c0_c0_c0_c0_c0_c0(normal_Stage1_c0_c0_c0_c0_c0_c0(m, uSurfaceScale_Stage1_c0_c0_c0_c0_c0_c0), surfaceToLight, lightColor_Stage1_c0_c0_c0_c0_c0_c0(surfaceToLight));
+ _output *= _input;
+ return _output;
+}
+vec4 GaussianConvolution_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_1_Stage0 - 8.0 * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ coordSampled = coord;
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0_c1_c0[4].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
+ _output *= _input;
+ return _output;
+}
+float _blend_color_luminance(vec3 color) {
+ return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color);
+}
+vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) {
+ float lum = _blend_color_luminance(lumColor);
+ vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor;
+ float minComp = min(min(result.x, result.y), result.z);
+ float maxComp = max(max(result.x, result.y), result.z);
+ if (minComp < 0.0 && lum != minComp) {
+ result = lum + ((result - lum) * lum) / (lum - minComp);
+ }
+ if (maxComp > alpha && maxComp != lum) {
+ return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
+ }
+ return result;
+}
+vec4 blend_luminosity(vec4 src, vec4 dst) {
+ float alpha = dst.w * src.w;
+ vec3 sda = src.xyz * dst.w;
+ vec3 dsa = dst.xyz * src.w;
+ return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
+}
+vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_luminosity(DiffuseLighting_Stage1_c0_c0_c0_c0_c0_c0(inputColor), GaussianConvolution_Stage1_c0_c0_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 EllipseEffect_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 d = gl_FragCoord.xy - uellipse_Stage1_c0_c0_c1_c0_c0_c0.xy;
+ vec2 Z = d * uellipse_Stage1_c0_c0_c1_c0_c0_c0.zw;
+ float implicit = dot(Z, d) - 1.0;
+ float grad_dot = 4.0 * dot(Z, Z);
+ {
+ grad_dot = max(grad_dot, 1.1754999560161448e-38);
+ }
+ float approx_dist = implicit * inversesqrt(grad_dot);
+ float alpha;
+ {
+ alpha = approx_dist > 0.0 ? 0.0 : 1.0;
+ }
+ _output = _input * alpha;
+ return _output;
+}
+vec4 ColorTableEffect_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05);
+ vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha);
+ coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579);
+ _output.w = texture(uTextureSampler_2_Stage1, vec2(coord.w, 0.125)).w;
+ _output.x = texture(uTextureSampler_2_Stage1, vec2(coord.x, 0.375)).w;
+ _output.y = texture(uTextureSampler_2_Stage1, vec2(coord.y, 0.625)).w;
+ _output.z = texture(uTextureSampler_2_Stage1, vec2(coord.z, 0.875)).w;
+ _output.xyz *= _output.w;
+ return _output;
+}
+vec4 blend_xor(vec4 src, vec4 dst) {
+ return (1.0 - dst.w) * src + (1.0 - src.w) * dst;
+}
+vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_xor(EllipseEffect_Stage1_c0_c0_c1_c0_c0_c0(inputColor), ColorTableEffect_Stage1_c0_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_color(vec4 src, vec4 dst) {
+ float alpha = dst.w * src.w;
+ vec3 sda = src.xyz * dst.w;
+ vec3 dsa = dst.xyz * src.w;
+ return vec4((((_blend_set_color_luminance(sda, alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
+}
+vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_color(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 Morphology_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_2_Stage0;
+ coord.x -= 5.0 * uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
+ for (int i = 0;i < 11; i++) {
+ _output = max(_output, texture(uTextureSampler_3_Stage1, coord));
+ coord.x += uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
+ }
+ _output *= _input;
+ return _output;
+}
+vec4 ConstColorProcessor_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ {
+ _output = ucolor_Stage1_c1_c0_c0_c0_c1_c0;
+ }
+ return _output;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 blend_dst_in(vec4 src, vec4 dst) {
+ return blend_src_in(dst, src);
+}
+vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_dst_in(Morphology_Stage1_c1_c0_c0_c0_c0_c0(inputColor), ConstColorProcessor_Stage1_c1_c0_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 MagnifierEffect_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 coord = vTransformedCoords_3_Stage0;
+ vec2 zoom_coord = uoffset_Stage1_c1_c0_c1_c0_c0_c0 + coord * vec2(uxInvZoom_Stage1_c1_c0_c1_c0_c0_c0, uyInvZoom_Stage1_c1_c0_c1_c0_c0_c0);
+ vec2 delta = (coord - uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0.xy) * uboundsUniform_Stage1_c1_c0_c1_c0_c0_c0.zw;
+ delta = min(delta, vec2(1.0, 1.0) - delta);
+ delta *= vec2(uxInvInset_Stage1_c1_c0_c1_c0_c0_c0, uyInvInset_Stage1_c1_c0_c1_c0_c0_c0);
+ float weight = 0.0;
+ if (delta.x < 2.0 && delta.y < 2.0) {
+ delta = vec2(2.0, 2.0) - delta;
+ float dist = length(delta);
+ dist = max(2.0 - dist, 0.0);
+ weight = min(dist * dist, 1.0);
+ } else {
+ vec2 delta_squared = delta * delta;
+ weight = min(min(delta_squared.x, delta_squared.y), 1.0);
+ }
+ _output = texture(uTextureSampler_4_Stage1, mix(coord, zoom_coord, weight));
+ return _output;
+}
+vec4 Morphology_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_4_Stage0;
+ coord.x -= 7.0 * uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+ for (int i = 0;i < 15; i++) {
+ _output = max(_output, texture(uTextureSampler_5_Stage1, coord));
+ coord.x += uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+ }
+ _output *= _input;
+ return _output;
+}
+vec4 blend_src_out(vec4 src, vec4 dst) {
+ return (1.0 - dst.w) * src;
+}
+vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_src_out(MagnifierEffect_Stage1_c1_c0_c1_c0_c0_c0(inputColor), Morphology_Stage1_c1_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_exclusion(vec4 src, vec4 dst) {
+ return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w);
+}
+vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_exclusion(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_dst_over(vec4 src, vec4 dst) {
+ return (1.0 - dst.w) * src + dst;
+}
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_dst_over(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_2_Stage0;
+uniform mat3 uCoordTransformMatrix_3_Stage0;
+uniform mat3 uCoordTransformMatrix_4_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+noperspective out vec4 vcolor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_2_Stage0;
+noperspective out vec2 vTransformedCoords_3_Stage0;
+noperspective out vec2 vTransformedCoords_4_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_4_Stage0 = (uCoordTransformMatrix_4_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+