diff options
Diffstat (limited to 'shaders/skia/700-2.shader_test')
-rw-r--r-- | shaders/skia/700-2.shader_test | 506 |
1 files changed, 506 insertions, 0 deletions
diff --git a/shaders/skia/700-2.shader_test b/shaders/skia/700-2.shader_test new file mode 100644 index 0000000..6dc59cf --- /dev/null +++ b/shaders/skia/700-2.shader_test @@ -0,0 +1,506 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +uniform vec2 uImageIncrement_Stage1; +uniform float uSurfaceScale_Stage1; +uniform vec3 uLightColor_Stage1; +uniform float uKD_Stage1; +uniform vec4 uTexDom_Stage1; +uniform vec3 uDecalParams_Stage1; +uniform vec3 uLightDirection_Stage1; +uniform vec2 uImageIncrement_Stage2_c0_c0; +uniform float uSurfaceScale_Stage2_c0_c0; +uniform vec3 uLightColor_Stage2_c0_c0; +uniform float uKD_Stage2_c0_c0; +uniform vec4 uTexDom_Stage2_c0_c0; +uniform vec3 uDecalParams_Stage2_c0_c0; +uniform vec3 uLightLocation_Stage2_c0_c0; +uniform vec2 uImageIncrement_Stage2_c1_c0; +uniform vec2 uBounds_Stage2_c1_c0; +uniform vec4 uKernel_Stage2_c1_c0[7]; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +uniform sampler2D uTextureSampler_1_Stage2; +noperspective in vec4 vQuadEdge_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +vec4 light_Stage1(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage1 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage1(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage1(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage1(float m[9], float surfaceScale) { + return pointToNormal_Stage1(sobel_Stage1(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage1(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale); +} +vec4 light_Stage2_c0_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage2_c0_c0 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage2_c0_c0(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage2_c0_c0(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage2_c0_c0(float m[9], float surfaceScale) { + return pointToNormal_Stage2_c0_c0(sobel_Stage2_c0_c0(m[0], m[1], m[3], m[4], 0.0, 0.0, 0.66666698455810547), sobel_Stage2_c0_c0(m[0], m[3], m[1], m[4], 0.0, 0.0, 0.66666698455810547), surfaceScale); +} +vec4 DiffuseLighting_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec2 coord = vTransformedCoords_1_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = normalize(uLightLocation_Stage2_c0_c0 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage2_c0_c0 * m[4])); + _output = light_Stage2_c0_c0(normal_Stage2_c0_c0(m, uSurfaceScale_Stage2_c0_c0), surfaceToLight, uLightColor_Stage2_c0_c0); + _output *= _input; + return _output; +} +vec4 GaussianConvolution_Stage2_c1_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_2_Stage0 - 12.0 * uImageIncrement_Stage2_c1_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[0].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[0].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[0].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[0].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[1].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[1].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[1].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[1].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[2].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[2].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[2].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[2].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[3].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[3].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[3].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[3].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[4].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[4].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[4].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[4].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[5].x; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[5].y; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[5].z; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[5].w; + coord += uImageIncrement_Stage2_c1_c0; + coordSampled = coord; + coordSampled.y = mod(coord.y - uBounds_Stage2_c1_c0.x, uBounds_Stage2_c1_c0.y - uBounds_Stage2_c1_c0.x) + uBounds_Stage2_c1_c0.x; + _output += texture(uTextureSampler_1_Stage2, coordSampled) * uKernel_Stage2_c1_c0[6].x; + coord += uImageIncrement_Stage2_c1_c0; + _output *= _input; + return _output; +} +vec4 blend_exclusion(vec4 src, vec4 dst) { + return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w); +} +void main() { + vec4 outputCoverage_Stage0; + { + float edgeAlpha; + vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); + vec2 duvdy = -dFdy(vQuadEdge_Stage0.xy); + if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { + edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); + } else { + vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y); + edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y; + edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); + } + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec2 coord = vTransformedCoords_0_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); + if (err > uDecalParams_Stage1.z) { + err = 1.0; + } else if (uDecalParams_Stage1.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = uLightDirection_Stage1; + output_Stage1 = light_Stage1(normal_Stage1(m, uSurfaceScale_Stage1), surfaceToLight, uLightColor_Stage1); + output_Stage1 *= outputCoverage_Stage0; + } + vec4 output_Stage2; + { + vec4 inputColor = vec4(output_Stage1.xyz, 1.0); + output_Stage2 = blend_exclusion(DiffuseLighting_Stage2_c0_c0(inputColor), GaussianConvolution_Stage2_c1_c0(inputColor)); + output_Stage2 *= output_Stage1.w; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec4 inQuadEdge; +noperspective out vec4 vQuadEdge_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +void main() { + vQuadEdge_Stage0 = inQuadEdge; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |