diff options
Diffstat (limited to 'shaders/skia/58-11.shader_test')
-rw-r--r-- | shaders/skia/58-11.shader_test | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/shaders/skia/58-11.shader_test b/shaders/skia/58-11.shader_test new file mode 100644 index 0000000..80db009 --- /dev/null +++ b/shaders/skia/58-11.shader_test @@ -0,0 +1,52 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uColor_Stage0; +uniform vec2 uDstTextureUpperLeft_Stage1; +uniform vec2 uDstTextureCoordScale_Stage1; +uniform sampler2D uDstTextureSampler_Stage1; +noperspective in float vinCoverage_Stage0; +vec4 blend_src(vec4 src, vec4 dst) { + return src; +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + float alpha = 1.0; + alpha = vinCoverage_Stage0; + outputCoverage_Stage0 = vec4(alpha); + } + { + if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage1) * uDstTextureCoordScale_Stage1; + _dstTexCoord.y = 1.0 - _dstTexCoord.y; + vec4 _dstColor = texture(uDstTextureSampler_Stage1, _dstTexCoord); + sk_FragColor = blend_src(outputColor_Stage0, _dstColor); + sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in float inCoverage; +noperspective out float vinCoverage_Stage0; +void main() { + vec2 pos2 = inPosition; + vinCoverage_Stage0 = inCoverage; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |