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-rw-r--r--shaders/skia/46-16.shader_test44
1 files changed, 44 insertions, 0 deletions
diff --git a/shaders/skia/46-16.shader_test b/shaders/skia/46-16.shader_test
new file mode 100644
index 0000000..eb311fa
--- /dev/null
+++ b/shaders/skia/46-16.shader_test
@@ -0,0 +1,44 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec4 uColor_Stage0;
+noperspective in vec3 vDashParams_Stage0;
+noperspective in vec4 vRectParams_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = uColor_Stage0;
+ float xShifted = vDashParams_Stage0.x - floor(vDashParams_Stage0.x / vDashParams_Stage0.z) * vDashParams_Stage0.z;
+ vec2 fragPosShifted = vec2(xShifted, vDashParams_Stage0.y);
+ float alpha = 1.0;
+ alpha *= fragPosShifted.x - vRectParams_Stage0.x > -0.5 ? 1.0 : 0.0;
+ alpha *= vRectParams_Stage0.z - fragPosShifted.x >= -0.5 ? 1.0 : 0.0;
+ outputCoverage_Stage0 = vec4(alpha);
+ }
+ {
+ sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 inPosition;
+in vec3 inDashParams;
+in vec4 inRect;
+noperspective out vec3 vDashParams_Stage0;
+noperspective out vec4 vRectParams_Stage0;
+void main() {
+ vDashParams_Stage0 = inDashParams;
+ vRectParams_Stage0 = inRect;
+ vec2 pos2 = inPosition;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+