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-rw-r--r--shaders/skia/4-603.shader_test39
1 files changed, 39 insertions, 0 deletions
diff --git a/shaders/skia/4-603.shader_test b/shaders/skia/4-603.shader_test
new file mode 100644
index 0000000..2298da9
--- /dev/null
+++ b/shaders/skia/4-603.shader_test
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+[require]
+GLSL ES >= 3.10
+
+[fragment shader]
+#version 310 es
+
+precision mediump float;
+precision mediump sampler2D;
+out mediump vec4 sk_FragColor;
+uniform sampler2D uTextureSampler_0_Stage0;
+in highp vec2 vlocalCoord_Stage0;
+void main() {
+ mediump vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vec4(1.0);
+ highp vec2 texCoord;
+ texCoord = vlocalCoord_Stage0;
+ outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord);
+ }
+ {
+ sk_FragColor = outputColor_Stage0;
+ }
+}
+
+[vertex shader]
+#version 310 es
+
+precision mediump float;
+precision mediump sampler2D;
+uniform highp vec4 sk_RTAdjust;
+in highp vec2 position;
+in highp vec2 localCoord;
+out highp vec2 vlocalCoord_Stage0;
+void main() {
+ vlocalCoord_Stage0 = localCoord;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+