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-rw-r--r--shaders/skia/4-386.shader_test34
1 files changed, 34 insertions, 0 deletions
diff --git a/shaders/skia/4-386.shader_test b/shaders/skia/4-386.shader_test
new file mode 100644
index 0000000..42abf1b
--- /dev/null
+++ b/shaders/skia/4-386.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+noperspective in vec4 vcolor_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ }
+ {
+ sk_FragColor = outputColor_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+noperspective out vec4 vcolor_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+