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Diffstat (limited to 'shaders/skia/34-75.shader_test')
-rw-r--r-- | shaders/skia/34-75.shader_test | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/shaders/skia/34-75.shader_test b/shaders/skia/34-75.shader_test new file mode 100644 index 0000000..da5ccac --- /dev/null +++ b/shaders/skia/34-75.shader_test @@ -0,0 +1,55 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uinnerRect_Stage1; +uniform vec2 uradiusPlusHalf_Stage1; +uniform vec4 ucircle_Stage2; +flat in vec4 vcolor_Stage0; +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec2 dxy0 = uinnerRect_Stage1.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1.x - length(dxy), 0.0, 1.0); + alpha = 1.0 - alpha; + output_Stage1 = vec4(alpha); + } + vec4 output_Stage2; + { + float d; + { + d = (1.0 - length((ucircle_Stage2.xy - gl_FragCoord.xy) * ucircle_Stage2.w)) * ucircle_Stage2.z; + } + { + output_Stage2 = output_Stage1 * clamp(d, 0.0, 1.0); + } + } + { + sk_FragColor = outputColor_Stage0 * output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in vec4 color; +flat out vec4 vcolor_Stage0; +void main() { + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |