diff options
Diffstat (limited to 'shaders/skia/31-69.shader_test')
-rw-r--r-- | shaders/skia/31-69.shader_test | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/shaders/skia/31-69.shader_test b/shaders/skia/31-69.shader_test new file mode 100644 index 0000000..2760d2c --- /dev/null +++ b/shaders/skia/31-69.shader_test @@ -0,0 +1,93 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uleftBorderColor_Stage1_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0; +uniform vec4 uscale0_1_Stage1_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage1_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage1_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage1_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage1_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage1_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage1_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage1_c0_c0_c1_c0; +noperspective in vec3 vTransformedCoords_0_Stage0; +flat in vec4 vcolor_Stage0; +vec4 LinearGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 vTransformedCoords_0_Stage0_ensure2D = vTransformedCoords_0_Stage0.xy / vTransformedCoords_0_Stage0.z; + float t = vTransformedCoords_0_Stage0_ensure2D.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage1_c0_c0_c1_c0; + bias = ubias0_1_Stage1_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage1_c0_c0_c1_c0; + bias = ubias2_3_Stage1_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage1_c0_c0_c1_c0; + bias = ubias4_5_Stage1_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage1_c0_c0_c1_c0; + bias = ubias6_7_Stage1_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + return _output; +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = ClampedGradientEffect_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 position; +in vec4 color; +in vec2 localCoord; +noperspective out vec3 vTransformedCoords_0_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vTransformedCoords_0_Stage0 = uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0); + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |