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-rw-r--r--shaders/skia/25-3.shader_test39
1 files changed, 39 insertions, 0 deletions
diff --git a/shaders/skia/25-3.shader_test b/shaders/skia/25-3.shader_test
new file mode 100644
index 0000000..5dae879
--- /dev/null
+++ b/shaders/skia/25-3.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform sampler2D uTextureSampler_0_Stage0;
+flat in vec4 vcolor_Stage0;
+noperspective in vec2 vlocalCoord_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ vec2 texCoord;
+ texCoord = vlocalCoord_Stage0;
+ outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord) * outputColor_Stage0;
+ }
+ {
+ sk_FragColor = outputColor_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 position;
+in vec4 color;
+in vec2 localCoord;
+flat out vec4 vcolor_Stage0;
+noperspective out vec2 vlocalCoord_Stage0;
+void main() {
+ vcolor_Stage0 = color;
+ vlocalCoord_Stage0 = localCoord;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+