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Diffstat (limited to 'shaders/skia/2443.shader_test')
-rw-r--r-- | shaders/skia/2443.shader_test | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/shaders/skia/2443.shader_test b/shaders/skia/2443.shader_test new file mode 100644 index 0000000..ca98eb7 --- /dev/null +++ b/shaders/skia/2443.shader_test @@ -0,0 +1,154 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uleftBorderColor_Stage1_c0_c0_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0_c0_c0; +uniform vec2 ufocalParams_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 uscale0_1_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage1_c0_c0_c0_c0_c1_c0; +uniform vec2 uDstTextureUpperLeft_Stage2; +uniform vec2 uDstTextureCoordScale_Stage2; +uniform sampler2D uDstTextureSampler_Stage2; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_0_Stage0; + float t = -1.0; + { + { + float r0 = ufocalParams_Stage1_c0_c0_c0_c0_c0_c0.x; + { + t = -length(p) - r0; + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage1_c0_c0_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage1_c0_c0_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage1_c0_c0_c0_c0_c1_c0; + bias = ubias0_1_Stage1_c0_c0_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage1_c0_c0_c0_c0_c1_c0; + bias = ubias2_3_Stage1_c0_c0_c0_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage1_c0_c0_c0_c0_c1_c0; + bias = ubias4_5_Stage1_c0_c0_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +vec4 ComposeOne_Stage1_c0_c0(vec4 _input) { + vec4 _output; + _output = blend_dst_in(_input, ClampedGradientEffect_Stage1_c0_c0_c0_c0(vec4(1.0))); + return _output; +} +vec4 blend_src(vec4 src, vec4 dst) { + return src; +} +void main() { + vec4 outputCoverage_Stage0; + { + vec2 offset = vEllipseOffsets_Stage0; + offset *= vEllipseRadii_Stage0.xy; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw; + test = dot(offset, offset) - 1.0; + grad = (2.0 * offset) * vEllipseRadii_Stage0.zw; + grad_dot = dot(grad, grad); + invlen = inversesqrt(grad_dot); + edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + output_Stage1 = ComposeOne_Stage1_c0_c0(vec4(1.0)); + } + { + if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2; + _dstTexCoord.y = 1.0 - _dstTexCoord.y; + vec4 _dstColor = texture(uDstTextureSampler_Stage2, _dstTexCoord); + sk_FragColor = blend_src(output_Stage1, _dstColor); + sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |