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-rw-r--r--shaders/skia/2254.shader_test63
1 files changed, 63 insertions, 0 deletions
diff --git a/shaders/skia/2254.shader_test b/shaders/skia/2254.shader_test
new file mode 100644
index 0000000..5884c0d
--- /dev/null
+++ b/shaders/skia/2254.shader_test
@@ -0,0 +1,63 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec4 ucolor0_Stage1_c0_c0;
+uniform vec4 ucolor1_Stage1_c0_c0;
+uniform vec4 ucolor2_Stage1_c0_c0;
+uniform vec4 ucolor3_Stage1_c0_c0;
+uniform vec4 ucolor4_Stage1_c0_c0;
+uniform vec4 ucolor5_Stage1_c0_c0;
+in vec4 vcolor_Stage0;
+in vec2 vTransformedCoords_0_Stage0;
+vec4 Overdraw_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ _output = _input;
+ float alpha = 255.0 * _output.w;
+ if (alpha < 0.5) {
+ _output = ucolor0_Stage1_c0_c0;
+ } else if (alpha < 1.5) {
+ _output = ucolor1_Stage1_c0_c0;
+ } else if (alpha < 2.5) {
+ _output = ucolor2_Stage1_c0_c0;
+ } else if (alpha < 3.5) {
+ _output = ucolor3_Stage1_c0_c0;
+ } else if (alpha < 4.5) {
+ _output = ucolor4_Stage1_c0_c0;
+ } else {
+ _output = ucolor5_Stage1_c0_c0;
+ }
+ return _output;
+}
+void main() {
+ vec4 output_Stage1;
+ {
+ output_Stage1 = Overdraw_Stage1_c0_c0(vec4(1.0));
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+out vec4 vcolor_Stage0;
+out vec2 vTransformedCoords_0_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0);
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+