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Diffstat (limited to 'shaders/skia/2224.shader_test')
-rw-r--r-- | shaders/skia/2224.shader_test | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/shaders/skia/2224.shader_test b/shaders/skia/2224.shader_test new file mode 100644 index 0000000..06b3a7d --- /dev/null +++ b/shaders/skia/2224.shader_test @@ -0,0 +1,46 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uinnerRect_Stage1_c0_c0; +uniform vec2 uradiusPlusHalf_Stage1_c0_c0; +noperspective in vec4 vcolor_Stage0; +vec4 CircularRRect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec2 dxy0 = uinnerRect_Stage1_c0_c0.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c0_c0.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1_c0_c0.x - length(dxy), 0.0, 1.0); + _output = _input * alpha; + return _output; +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = CircularRRect_Stage1_c0_c0(vec4(1.0)); + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in vec4 inColor; +noperspective out vec4 vcolor_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = inPosition; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |