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Diffstat (limited to 'shaders/skia/2221.shader_test')
-rw-r--r-- | shaders/skia/2221.shader_test | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/shaders/skia/2221.shader_test b/shaders/skia/2221.shader_test new file mode 100644 index 0000000..b521944 --- /dev/null +++ b/shaders/skia/2221.shader_test @@ -0,0 +1,224 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage1_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0[3]; +uniform vec2 uKernelOffset_Stage1_c0_c0; +uniform float uGain_Stage1_c0_c0; +uniform float uBias_Stage1_c0_c0; +uniform vec4 uTexDom_Stage1_c0_c0; +uniform vec2 uDstTextureUpperLeft_Stage2; +uniform vec2 uDstTextureCoordScale_Stage2; +uniform sampler2D uTextureSampler_0_Stage0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uDstTextureSampler_Stage2; +noperspective in vec2 vTextureCoords_Stage0; +flat in int vTexIndex_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 MatrixConvolution_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0 * uImageIncrement_Stage1_c0_c0; + vec4 c; + { + float k = uKernel_Stage1_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + vec2 origCoord = vTransformedCoords_0_Stage0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + _output.w = c.w; + _output.xyz = clamp(sum.xyz * uGain_Stage1_c0_c0 + uBias_Stage1_c0_c0, 0.0, 1.0); + _output.xyz *= _output.w; + _output *= _input; + return _output; +} +vec4 blend_src(vec4 src, vec4 dst) { + return src; +} +void main() { + vec4 outputCoverage_Stage0; + { + vec4 texColor; + { + texColor = texture(uTextureSampler_0_Stage0, vTextureCoords_Stage0); + } + outputCoverage_Stage0 = texColor; + } + vec4 output_Stage1; + { + output_Stage1 = MatrixConvolution_Stage1_c0_c0(vec4(1.0)); + } + { + if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2; + _dstTexCoord.y = 1.0 - _dstTexCoord.y; + vec4 _dstColor = texture(uDstTextureSampler_Stage2, _dstTexCoord); + sk_FragColor = blend_src(output_Stage1, _dstColor); + sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform vec2 uAtlasSizeInv_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 inPosition; +in vec4 inColor; +in uvec2 inTextureCoords; +noperspective out vec2 vTextureCoords_Stage0; +flat out int vTexIndex_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +void main() { + ivec2 signedCoords = ivec2(int(inTextureCoords.x), int(inTextureCoords.y)); + vec2 unormTexCoords = vec2(float(signedCoords.x / 2), float(signedCoords.y / 2)); + vTextureCoords_Stage0 = unormTexCoords * uAtlasSizeInv_Stage0; + vTexIndex_Stage0 = 0; + vinColor_Stage0 = inColor; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(inPosition.x, inPosition.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |