diff options
Diffstat (limited to 'shaders/skia/202-6.shader_test')
-rw-r--r-- | shaders/skia/202-6.shader_test | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/shaders/skia/202-6.shader_test b/shaders/skia/202-6.shader_test new file mode 100644 index 0000000..cc5a247 --- /dev/null +++ b/shaders/skia/202-6.shader_test @@ -0,0 +1,74 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage2; +uniform vec4 uKernel_Stage2[3]; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +void main() { + vec4 output_Stage1; + { + output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + vec4 output_Stage2; + { + output_Stage2 = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - 4.0 * uImageIncrement_Stage2; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[0].x; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[0].y; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[0].z; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[0].w; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[1].x; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[1].y; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[1].z; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[1].w; + coord += uImageIncrement_Stage2; + coordSampled = coord; + output_Stage2 += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2[2].x; + coord += uImageIncrement_Stage2; + output_Stage2 *= output_Stage1; + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |