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-rw-r--r--shaders/skia/1996.shader_test607
1 files changed, 607 insertions, 0 deletions
diff --git a/shaders/skia/1996.shader_test b/shaders/skia/1996.shader_test
new file mode 100644
index 0000000..7fc88df
--- /dev/null
+++ b/shaders/skia/1996.shader_test
@@ -0,0 +1,607 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform float uSrcTF_Stage0[7];
+uniform mat3 uColorXform_Stage0;
+uniform float uDstTF_Stage0[7];
+uniform vec2 uImageIncrement_Stage1;
+uniform vec4 uKernel_Stage1[6];
+uniform vec2 uKernelOffset_Stage1;
+uniform float uGain_Stage1;
+uniform float uBias_Stage1;
+uniform vec4 uTexDom_Stage1;
+uniform vec3 uDecalParams_Stage1;
+uniform vec4 ustart_Stage2_c0_c0_c1_c0;
+uniform vec4 uend_Stage2_c0_c0_c1_c0;
+uniform sampler2D uTextureSampler_0_Stage0;
+uniform sampler2D uTextureSampler_0_Stage1;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vtextureCoords_Stage0;
+flat in vec4 vtextureDomain_Stage0;
+flat in vec4 vcolor_Stage0;
+float src_tf_Stage0(float x) {
+ float G = uSrcTF_Stage0[0];
+ float A = uSrcTF_Stage0[1];
+ float B = uSrcTF_Stage0[2];
+ float C = uSrcTF_Stage0[3];
+ float D = uSrcTF_Stage0[4];
+ float E = uSrcTF_Stage0[5];
+ float F = uSrcTF_Stage0[6];
+ float s = sign(x);
+ x = abs(x);
+ x = x < D ? C * x + F : pow(A * x + B, G) + E;
+ return s * x;
+}
+float dst_tf_Stage0(float x) {
+ float G = uDstTF_Stage0[0];
+ float A = uDstTF_Stage0[1];
+ float B = uDstTF_Stage0[2];
+ float C = uDstTF_Stage0[3];
+ float D = uDstTF_Stage0[4];
+ float E = uDstTF_Stage0[5];
+ float F = uDstTF_Stage0[6];
+ float s = sign(x);
+ x = abs(x);
+ x = x < D ? C * x + F : pow(A * x + B, G) + E;
+ return s * x;
+}
+vec4 gamut_xform_Stage0(vec4 color) {
+ color.xyz = uColorXform_Stage0 * color.xyz;
+ return color;
+}
+vec4 color_xform_Stage0(vec4 color) {
+ float nonZeroAlpha = max(color.w, 9.9999997473787516e-05);
+ color = vec4(color.xyz / nonZeroAlpha, nonZeroAlpha);
+ color.x = src_tf_Stage0(color.x);
+ color.y = src_tf_Stage0(color.y);
+ color.z = src_tf_Stage0(color.z);
+ color = gamut_xform_Stage0(color);
+ color.x = dst_tf_Stage0(color.x);
+ color.y = dst_tf_Stage0(color.y);
+ color.z = dst_tf_Stage0(color.z);
+ color.xyz *= color.w;
+ return color;
+}
+vec4 LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ float t = vTransformedCoords_1_Stage0.x + 9.9999997473787516e-06;
+ _output = vec4(t, 1.0, 0.0, 0.0);
+ return _output;
+}
+vec4 SingleIntervalGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float t = _input.x;
+ _output = (1.0 - t) * ustart_Stage2_c0_c0_c1_c0 + t * uend_Stage2_c0_c0_c1_c0;
+ return _output;
+}
+vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 t = LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0));
+ {
+ {
+ t.x = fract(t.x);
+ }
+ _output = SingleIntervalGradientColorizer_Stage2_c0_c0_c1_c0(t);
+ }
+ {
+ _output.xyz *= _output.w;
+ }
+ return _output;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 blend_dst_in(vec4 src, vec4 dst) {
+ return blend_src_in(dst, src);
+}
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ vec2 textureCoords;
+ textureCoords = vtextureCoords_Stage0;
+ vec4 textureDomain;
+ textureDomain = vtextureDomain_Stage0;
+ outputColor_Stage0 = vcolor_Stage0;
+ outputColor_Stage0 = color_xform_Stage0(texture(uTextureSampler_0_Stage0, clamp(textureCoords, textureDomain.xy, textureDomain.zw))) * outputColor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1 * uImageIncrement_Stage1;
+ vec4 c;
+ {
+ float k = uKernel_Stage1[0].x;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].y;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].z;
+ {
+ vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].w;
+ {
+ vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].x;
+ {
+ vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].y;
+ {
+ vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].z;
+ {
+ vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].w;
+ {
+ vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].x;
+ {
+ vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].y;
+ {
+ vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].z;
+ {
+ vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].w;
+ {
+ vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].x;
+ {
+ vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].y;
+ {
+ vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].z;
+ {
+ vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].w;
+ {
+ vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].x;
+ {
+ vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].y;
+ {
+ vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].z;
+ {
+ vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].w;
+ {
+ vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[5].x;
+ {
+ vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[5].y;
+ {
+ vec2 origCoord = coord + vec2(21.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[5].z;
+ {
+ vec2 origCoord = coord + vec2(22.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ vec2 origCoord = vTransformedCoords_0_Stage0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
+ if (err > uDecalParams_Stage1.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ output_Stage1.w = c.w;
+ output_Stage1.xyz = clamp(sum.xyz * uGain_Stage1 + uBias_Stage1, 0.0, 1.0);
+ output_Stage1.xyz *= output_Stage1.w;
+ }
+ vec4 output_Stage2;
+ {
+ output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0)));
+ }
+ {
+ sk_FragColor = output_Stage2 * outputColor_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+in vec2 position;
+in vec2 textureCoords;
+in vec4 textureDomain;
+in vec4 color;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vtextureCoords_Stage0;
+flat out vec4 vtextureDomain_Stage0;
+flat out vec4 vcolor_Stage0;
+void main() {
+ vec2 pos2 = position;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(textureCoords, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(textureCoords, 1.0)).xy;
+ vtextureCoords_Stage0 = textureCoords;
+ vtextureDomain_Stage0 = textureDomain;
+ vcolor_Stage0 = color;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+