diff options
Diffstat (limited to 'shaders/skia/1567.shader_test')
-rw-r--r-- | shaders/skia/1567.shader_test | 412 |
1 files changed, 412 insertions, 0 deletions
diff --git a/shaders/skia/1567.shader_test b/shaders/skia/1567.shader_test new file mode 100644 index 0000000..0aea78f --- /dev/null +++ b/shaders/skia/1567.shader_test @@ -0,0 +1,412 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0; +uniform vec2 uBounds_Stage1_c0_c0_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0_c0_c0[5]; +uniform vec4 ucircle_Stage1_c0_c0_c1_c0_c0_c0; +uniform vec2 uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; +uniform float uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uLightColor_Stage1_c0_c0_c1_c0_c1_c0; +uniform float uKD_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uDecalParams_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uLightDirection_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uedges_Stage1_c1_c0_c0_c0[2]; +uniform vec4 ucolor_Stage1_c1_c0_c1_c0_c0_c0; +uniform vec3 uedges_Stage1_c1_c0_c1_c0_c1_c0[5]; +uniform sampler2D uTextureSampler_0_Stage0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vtextureCoords_Stage0; +flat in vec4 vtextureDomain_Stage0; +flat in vec4 vcolor_Stage0; +vec4 GaussianConvolution_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - 8.0 * uImageIncrement_Stage1_c0_c0_c0_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].y; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].z; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].w; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x; + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[4].x; + coord += uImageIncrement_Stage1_c0_c0_c0_c0; + _output *= _input; + return _output; +} +vec4 CircleEffect_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float d; + { + d = (1.0 - length((ucircle_Stage1_c0_c0_c1_c0_c0_c0.xy - gl_FragCoord.xy) * ucircle_Stage1_c0_c0_c1_c0_c0_c0.w)) * ucircle_Stage1_c0_c0_c1_c0_c0_c0.z; + } + { + _output = d > 0.5 ? _input : vec4(0.0); + } + return _output; +} +vec4 light_Stage1_c0_c0_c1_c0_c1_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage1_c0_c0_c1_c0_c1_c0 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage1_c0_c0_c1_c0_c1_c0(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage1_c0_c0_c1_c0_c1_c0(float m[9], float surfaceScale) { + return pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(sobel_Stage1_c0_c0_c1_c0_c1_c0(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage1_c0_c0_c1_c0_c1_c0(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale); +} +vec4 DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec2 coord = vTransformedCoords_1_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = uLightDirection_Stage1_c0_c0_c1_c0_c1_c0; + _output = light_Stage1_c0_c0_c1_c0_c1_c0(normal_Stage1_c0_c0_c1_c0_c1_c0(m, uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0), surfaceToLight, uLightColor_Stage1_c0_c0_c1_c0_c1_c0); + _output *= _input; + return _output; +} +vec4 blend_plus(vec4 src, vec4 dst) { + return min(src + dst, 1.0); +} +vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_plus(CircleEffect_Stage1_c0_c0_c1_c0_c0_c0(inputColor), DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_src_out(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_out(GaussianConvolution_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ConvexPoly_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage1_c1_c0_c0_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c1_c0_c0_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + _output = _input * alpha; + return _output; +} +vec4 ConstColorProcessor_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + { + _output = _input * ucolor_Stage1_c1_c0_c1_c0_c0_c0; + } + return _output; +} +vec4 ConvexPoly_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[4], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + _output = _input * alpha; + return _output; +} +vec4 blend_src_over(vec4 src, vec4 dst) { + return src + (1.0 - src.w) * dst; +} +vec4 blend_lighten(vec4 src, vec4 dst) { + vec4 result = blend_src_over(src, dst); + result.xyz = max(result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz); + return result; +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_lighten(ConstColorProcessor_Stage1_c1_c0_c1_c0_c0_c0(inputColor), ConvexPoly_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_multiply(vec4 src, vec4 dst) { + return vec4(((1.0 - src.w) * dst.xyz + (1.0 - dst.w) * src.xyz) + src.xyz * dst.xyz, src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_multiply(ConvexPoly_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_screen(vec4 src, vec4 dst) { + return src + (1.0 - src) * dst; +} +void main() { + vec4 outputColor_Stage0; + { + vec2 textureCoords; + textureCoords = vtextureCoords_Stage0; + vec4 textureDomain; + textureDomain = vtextureDomain_Stage0; + outputColor_Stage0 = vcolor_Stage0; + outputColor_Stage0 = texture(uTextureSampler_0_Stage0, clamp(textureCoords, textureDomain.xy, textureDomain.zw)) * outputColor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_screen(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 textureCoords; +in vec4 textureDomain; +in vec4 color; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vtextureCoords_Stage0; +flat out vec4 vtextureDomain_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vec2 pos2 = position; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(textureCoords, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(textureCoords, 1.0)).xy; + vtextureCoords_Stage0 = textureCoords; + vtextureDomain_Stage0 = textureDomain; + vcolor_Stage0 = color; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |