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-rw-r--r--shaders/skia/1567.shader_test412
1 files changed, 412 insertions, 0 deletions
diff --git a/shaders/skia/1567.shader_test b/shaders/skia/1567.shader_test
new file mode 100644
index 0000000..0aea78f
--- /dev/null
+++ b/shaders/skia/1567.shader_test
@@ -0,0 +1,412 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0;
+uniform vec2 uBounds_Stage1_c0_c0_c0_c0;
+uniform vec4 uKernel_Stage1_c0_c0_c0_c0[5];
+uniform vec4 ucircle_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec2 uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+uniform float uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec3 uLightColor_Stage1_c0_c0_c1_c0_c1_c0;
+uniform float uKD_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec3 uDecalParams_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec3 uLightDirection_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec3 uedges_Stage1_c1_c0_c0_c0[2];
+uniform vec4 ucolor_Stage1_c1_c0_c1_c0_c0_c0;
+uniform vec3 uedges_Stage1_c1_c0_c1_c0_c1_c0[5];
+uniform sampler2D uTextureSampler_0_Stage0;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vtextureCoords_Stage0;
+flat in vec4 vtextureDomain_Stage0;
+flat in vec4 vcolor_Stage0;
+vec4 GaussianConvolution_Stage1_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - 8.0 * uImageIncrement_Stage1_c0_c0_c0_c0;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[0].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[1].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[2].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].y;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].z;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[3].w;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ coordSampled = coord;
+ coordSampled.x = mod(coord.x - uBounds_Stage1_c0_c0_c0_c0.x, uBounds_Stage1_c0_c0_c0_c0.y - uBounds_Stage1_c0_c0_c0_c0.x) + uBounds_Stage1_c0_c0_c0_c0.x;
+ _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0_c0_c0[4].x;
+ coord += uImageIncrement_Stage1_c0_c0_c0_c0;
+ _output *= _input;
+ return _output;
+}
+vec4 CircleEffect_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ float d;
+ {
+ d = (1.0 - length((ucircle_Stage1_c0_c0_c1_c0_c0_c0.xy - gl_FragCoord.xy) * ucircle_Stage1_c0_c0_c1_c0_c0_c0.w)) * ucircle_Stage1_c0_c0_c1_c0_c0_c0.z;
+ }
+ {
+ _output = d > 0.5 ? _input : vec4(0.0);
+ }
+ return _output;
+}
+vec4 light_Stage1_c0_c0_c1_c0_c1_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ float colorScale = uKD_Stage1_c0_c0_c1_c0_c1_c0 * dot(normal, surfaceToLight);
+ return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);
+}
+float sobel_Stage1_c0_c0_c1_c0_c1_c0(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage1_c0_c0_c1_c0_c1_c0(float m[9], float surfaceScale) {
+ return pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(sobel_Stage1_c0_c0_c1_c0_c1_c0(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage1_c0_c0_c1_c0_c1_c0(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale);
+}
+vec4 DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec2 coord = vTransformedCoords_1_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = uLightDirection_Stage1_c0_c0_c1_c0_c1_c0;
+ _output = light_Stage1_c0_c0_c1_c0_c1_c0(normal_Stage1_c0_c0_c1_c0_c1_c0(m, uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0), surfaceToLight, uLightColor_Stage1_c0_c0_c1_c0_c1_c0);
+ _output *= _input;
+ return _output;
+}
+vec4 blend_plus(vec4 src, vec4 dst) {
+ return min(src + dst, 1.0);
+}
+vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_plus(CircleEffect_Stage1_c0_c0_c1_c0_c0_c0(inputColor), DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_src_out(vec4 src, vec4 dst) {
+ return (1.0 - dst.w) * src;
+}
+vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_src_out(GaussianConvolution_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 ConvexPoly_Stage1_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ float alpha = 1.0;
+ float edge;
+ edge = dot(uedges_Stage1_c1_c0_c0_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ edge = dot(uedges_Stage1_c1_c0_c0_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ _output = _input * alpha;
+ return _output;
+}
+vec4 ConstColorProcessor_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ {
+ _output = _input * ucolor_Stage1_c1_c0_c1_c0_c0_c0;
+ }
+ return _output;
+}
+vec4 ConvexPoly_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float alpha = 1.0;
+ float edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0_c1_c0[4], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ _output = _input * alpha;
+ return _output;
+}
+vec4 blend_src_over(vec4 src, vec4 dst) {
+ return src + (1.0 - src.w) * dst;
+}
+vec4 blend_lighten(vec4 src, vec4 dst) {
+ vec4 result = blend_src_over(src, dst);
+ result.xyz = max(result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
+ return result;
+}
+vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_lighten(ConstColorProcessor_Stage1_c1_c0_c1_c0_c0_c0(inputColor), ConvexPoly_Stage1_c1_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_multiply(vec4 src, vec4 dst) {
+ return vec4(((1.0 - src.w) * dst.xyz + (1.0 - dst.w) * src.xyz) + src.xyz * dst.xyz, src.w + (1.0 - src.w) * dst.w);
+}
+vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_multiply(ConvexPoly_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_screen(vec4 src, vec4 dst) {
+ return src + (1.0 - src) * dst;
+}
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ vec2 textureCoords;
+ textureCoords = vtextureCoords_Stage0;
+ vec4 textureDomain;
+ textureDomain = vtextureDomain_Stage0;
+ outputColor_Stage0 = vcolor_Stage0;
+ outputColor_Stage0 = texture(uTextureSampler_0_Stage0, clamp(textureCoords, textureDomain.xy, textureDomain.zw)) * outputColor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_screen(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+in vec2 position;
+in vec2 textureCoords;
+in vec4 textureDomain;
+in vec4 color;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vtextureCoords_Stage0;
+flat out vec4 vtextureDomain_Stage0;
+flat out vec4 vcolor_Stage0;
+void main() {
+ vec2 pos2 = position;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(textureCoords, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(textureCoords, 1.0)).xy;
+ vtextureCoords_Stage0 = textureCoords;
+ vtextureDomain_Stage0 = textureDomain;
+ vcolor_Stage0 = color;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+