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Diffstat (limited to 'shaders/skia/1462.shader_test')
-rw-r--r-- | shaders/skia/1462.shader_test | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/shaders/skia/1462.shader_test b/shaders/skia/1462.shader_test new file mode 100644 index 0000000..f6985aa --- /dev/null +++ b/shaders/skia/1462.shader_test @@ -0,0 +1,229 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uleftBorderColor_Stage1_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0; +uniform vec2 ufocalParams_Stage1_c0_c0_c0_c0; +uniform vec4 uscale0_1_Stage1_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage1_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage1_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage1_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage1_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage1_c0_c0_c1_c0; +uniform mat4 um_Stage2; +uniform vec4 uv_Stage2; +uniform vec2 uScale_Stage3; +uniform vec4 uTexDom_Stage3; +uniform vec3 uDecalParams_Stage3; +uniform vec4 uleftBorderColor_Stage4_c1_c0; +uniform vec4 urightBorderColor_Stage4_c1_c0; +uniform vec4 uscale0_1_Stage4_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage4_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage4_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage4_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage4_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage4_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage4_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage4_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage3; +uniform sampler2D uTextureSampler_1_Stage3; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +vec4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_0_Stage0; + float t = -1.0; + { + { + float r0 = ufocalParams_Stage1_c0_c0_c0_c0.x; + { + t = length(p) - r0; + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage1_c0_c0_c1_c0; + bias = ubias0_1_Stage1_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage1_c0_c0_c1_c0; + bias = ubias2_3_Stage1_c0_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage1_c0_c0_c1_c0; + bias = ubias4_5_Stage1_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 RadialGradientLayout_Stage4_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_3_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage4_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage4_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage4_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage4_c1_c0_c1_c0; + bias = ubias0_1_Stage4_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage4_c1_c0_c1_c0; + bias = ubias2_3_Stage4_c1_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage4_c1_c0_c1_c0; + bias = ubias4_5_Stage4_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage4_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage4_c1_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage4_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage4_c1_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage4_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + output_Stage1 = blend_dst_in(outputColor_Stage0, ClampedGradientEffect_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + vec4 inputColor = output_Stage1; + { + float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05); + inputColor = vec4(inputColor.xyz / nonZeroAlpha, inputColor.w); + } + output_Stage2 = um_Stage2 * inputColor + uv_Stage2; + { + output_Stage2.w = clamp(output_Stage2.w, 0.0, 1.0); + } + { + output_Stage2.xyz *= output_Stage2.w; + } + } + vec4 output_Stage3; + { + vec4 dColor = texture(uTextureSampler_0_Stage3, vTransformedCoords_1_Stage0); + dColor.xyz = dColor.w < 9.9999999747524271e-07 ? vec3(0.0) : clamp(dColor.xyz / dColor.w, 0.0, 1.0); + vec2 cCoords = vTransformedCoords_2_Stage0 + uScale_Stage3 * (dColor.zz - vec2(0.5)); + { + vec2 origCoord = cCoords; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_1_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + output_Stage3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + } + vec4 output_Stage4; + { + output_Stage4 = blend_dst_in(vec4(1.0), ClampedGradientEffect_Stage4_c1_c0(vec4(1.0))); + } + { + sk_FragColor = output_Stage4 * output_Stage3; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +in vec2 position; +in vec4 inColor; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +void main() { + vec4 color = inColor; + color = color.zyxw; + color = vec4(color.xyz * color.w, color.w); + vcolor_Stage0 = color; + vec2 pos2 = (uViewM_Stage0 * vec3(position, 1.0)).xy; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(position, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(position, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(position, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(position, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |