diff options
Diffstat (limited to 'shaders/skia/13-169.shader_test')
-rw-r--r-- | shaders/skia/13-169.shader_test | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/shaders/skia/13-169.shader_test b/shaders/skia/13-169.shader_test new file mode 100644 index 0000000..ce45ee9 --- /dev/null +++ b/shaders/skia/13-169.shader_test @@ -0,0 +1,41 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform sampler2D uTextureSampler_0_Stage1; +noperspective in vec3 vTransformedCoords_0_Stage0; +flat in vec4 vcolor_Stage0; +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + output_Stage1 = textureProj(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + { + sk_FragColor = outputColor_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 position; +in vec4 color; +in vec3 localCoord; +noperspective out vec3 vTransformedCoords_0_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vTransformedCoords_0_Stage0 = uCoordTransformMatrix_0_Stage0 * localCoord; + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |