diff options
Diffstat (limited to 'shaders/skia/1-725.shader_test')
-rw-r--r-- | shaders/skia/1-725.shader_test | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/shaders/skia/1-725.shader_test b/shaders/skia/1-725.shader_test new file mode 100644 index 0000000..d0359ba --- /dev/null +++ b/shaders/skia/1-725.shader_test @@ -0,0 +1,51 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 urectF_Stage1; +uniform float uinvSixSigma_Stage1; +uniform sampler2D uTextureSampler_0_Stage1; +flat in vec4 vcolor_Stage0; +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + float xCoverage, yCoverage; + { + float x, y; + { + x = max(urectF_Stage1.x - gl_FragCoord.x, gl_FragCoord.x - urectF_Stage1.z); + y = max(urectF_Stage1.y - gl_FragCoord.y, gl_FragCoord.y - urectF_Stage1.w); + } + xCoverage = texture(uTextureSampler_0_Stage1, vec2(x * uinvSixSigma_Stage1, 0.5)).w; + yCoverage = texture(uTextureSampler_0_Stage1, vec2(y * uinvSixSigma_Stage1, 0.5)).w; + output_Stage1 = vec4(xCoverage) * yCoverage; + } + output_Stage1 = vec4(xCoverage) * yCoverage; + } + { + sk_FragColor = outputColor_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in vec4 color; +flat out vec4 vcolor_Stage0; +void main() { + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |