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Diffstat (limited to 'shaders/skia/1-108.shader_test')
-rw-r--r-- | shaders/skia/1-108.shader_test | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/shaders/skia/1-108.shader_test b/shaders/skia/1-108.shader_test new file mode 100644 index 0000000..c2d95ce --- /dev/null +++ b/shaders/skia/1-108.shader_test @@ -0,0 +1,46 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uCoordTransformMatrix_0_Stage0; +uniform sampler2D uTextureSampler_0_Stage1; +flat in vec4 vcolor_Stage0; +vec4 TextureEffect_Stage1_c0_c0(vec4 _input, vec2 _coords) { + _coords = _coords * uCoordTransformMatrix_0_Stage0.xz + uCoordTransformMatrix_0_Stage0.yw; + vec4 _output; + _output = texture(uTextureSampler_0_Stage1, _coords) * _input; + return _output; +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + output_Stage1 = TextureEffect_Stage1_c0_c0(vec4(1.0), gl_FragCoord.xy); + } + { + sk_FragColor = outputColor_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in vec4 color; +in vec2 localCoord; +flat out vec4 vcolor_Stage0; +void main() { + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |