diff options
author | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:18:24 -0700 |
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committer | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:21:42 -0700 |
commit | 31b22da39e37e3471497475b0f70cb7911a14f10 (patch) | |
tree | ad9af436a448f8b04008d69991b1e90416681773 /shaders/skia/10-42.shader_test | |
parent | 7d3768722419076cb935399ff580ad0b99dfdb2c (diff) |
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1]
[1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/10-42.shader_test')
-rw-r--r-- | shaders/skia/10-42.shader_test | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/shaders/skia/10-42.shader_test b/shaders/skia/10-42.shader_test new file mode 100644 index 0000000..8804ee4 --- /dev/null +++ b/shaders/skia/10-42.shader_test @@ -0,0 +1,53 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uColor_Stage0; +noperspective in vec4 vConicCoeffs_Stage0; +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + float edgeAlpha; + vec3 dklmdx; + vec3 dklmdy; + float dfdx; + float dfdy; + vec2 gF; + float gFM; + float func; + dklmdx = dFdx(vConicCoeffs_Stage0.xyz); + dklmdy = -dFdy(vConicCoeffs_Stage0.xyz); + dfdx = ((2.0 * vConicCoeffs_Stage0.x) * dklmdx.x - vConicCoeffs_Stage0.y * dklmdx.z) - vConicCoeffs_Stage0.z * dklmdx.y; + dfdy = ((2.0 * vConicCoeffs_Stage0.x) * dklmdy.x - vConicCoeffs_Stage0.y * dklmdy.z) - vConicCoeffs_Stage0.z * dklmdy.y; + gF = vec2(dfdx, dfdy); + gFM = sqrt(dot(gF, gF)); + func = vConicCoeffs_Stage0.x * vConicCoeffs_Stage0.x - vConicCoeffs_Stage0.y * vConicCoeffs_Stage0.z; + func = abs(func); + edgeAlpha = func / gFM; + edgeAlpha = max(1.0 - edgeAlpha, 0.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + { + sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in vec4 inConicCoeffs; +noperspective out vec4 vConicCoeffs_Stage0; +void main() { + vConicCoeffs_Stage0 = inConicCoeffs; + vec2 pos2 = inPosition; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |