diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2014-09-29 15:02:41 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2014-09-29 15:02:41 -0700 |
commit | d715da671f76d4568b804e43a2aed9ab90d10021 (patch) | |
tree | 133cb8a9cca6297c112f953826552fa054811a91 | |
parent | a6491b630928add98c6cc0fa8e0210195dd6fd0d (diff) |
Delete what look like Meta shaders.
We don't need a ton of copies of gl_FragColor = color. These are most
likely the driver-generated clear shaders anyway.
-rw-r--r-- | shaders/0ad/3.shader_test | 17 | ||||
-rw-r--r-- | shaders/anholt/15.shader_test | 17 | ||||
-rw-r--r-- | shaders/nexuiz/3.shader_test | 17 | ||||
-rw-r--r-- | shaders/yofrankie/3.shader_test | 17 |
4 files changed, 0 insertions, 68 deletions
diff --git a/shaders/0ad/3.shader_test b/shaders/0ad/3.shader_test deleted file mode 100644 index 30ba541..0000000 --- a/shaders/0ad/3.shader_test +++ /dev/null @@ -1,17 +0,0 @@ -[require] -GLSL >= 1.10 - -[fragment shader] -uniform vec4 color; -void main() -{ - gl_FragColor = color; -} - -[vertex shader] -attribute vec4 position; -void main() -{ - gl_Position = position; -} - diff --git a/shaders/anholt/15.shader_test b/shaders/anholt/15.shader_test deleted file mode 100644 index 30ba541..0000000 --- a/shaders/anholt/15.shader_test +++ /dev/null @@ -1,17 +0,0 @@ -[require] -GLSL >= 1.10 - -[fragment shader] -uniform vec4 color; -void main() -{ - gl_FragColor = color; -} - -[vertex shader] -attribute vec4 position; -void main() -{ - gl_Position = position; -} - diff --git a/shaders/nexuiz/3.shader_test b/shaders/nexuiz/3.shader_test deleted file mode 100644 index 30ba541..0000000 --- a/shaders/nexuiz/3.shader_test +++ /dev/null @@ -1,17 +0,0 @@ -[require] -GLSL >= 1.10 - -[fragment shader] -uniform vec4 color; -void main() -{ - gl_FragColor = color; -} - -[vertex shader] -attribute vec4 position; -void main() -{ - gl_Position = position; -} - diff --git a/shaders/yofrankie/3.shader_test b/shaders/yofrankie/3.shader_test deleted file mode 100644 index 30ba541..0000000 --- a/shaders/yofrankie/3.shader_test +++ /dev/null @@ -1,17 +0,0 @@ -[require] -GLSL >= 1.10 - -[fragment shader] -uniform vec4 color; -void main() -{ - gl_FragColor = color; -} - -[vertex shader] -attribute vec4 position; -void main() -{ - gl_Position = position; -} - |