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authorIan Romanick <ian.d.romanick@intel.com>2014-01-26 21:48:12 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-01-29 09:33:39 -0700
commitc0c1d1e2555d002a0fb2a5f2f8f8fc4f00e6015c (patch)
tree52c0c286029a187157656b1827e6d7fbdb397a8b /src/xdemos
parentdea0db4b713eb7f9836f37b963419bd6ee5938d8 (diff)
glxinfo: Add missing vertex and fragment shader limits
These were added in OpenGL 3.2. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/xdemos')
-rw-r--r--src/xdemos/glxinfo.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/xdemos/glxinfo.c b/src/xdemos/glxinfo.c
index 0a3f8822..a116e4ae 100644
--- a/src/xdemos/glxinfo.c
+++ b/src/xdemos/glxinfo.c
@@ -545,12 +545,14 @@ print_shader_limits(GLenum target)
{ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
{ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
{ (GLenum) 0, NULL }
};
static const struct token_name fragment_limits[] = {
{ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
{ (GLenum) 0, NULL }
};
static const struct token_name geometry_limits[] = {