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#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
#include "OpenCL/cl.h"
#include "OpenCL/cl_gl.h"
cl_mem
clCreateFromGLBuffer(cl_context context,
cl_mem_flags flags,
GLuint bufobj,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLTexture2D(cl_context context,
cl_mem_flags flags,
GLenum target,
GLint miplevel,
GLuint texture,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLTexture3D(cl_context context,
cl_mem_flags flags,
GLenum target,
GLint miplevel,
GLuint texture,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLRenderbuffer(cl_context context,
cl_mem_flags flags,
GLuint renderbuffer,
int * errcode_ret)
{
return 0;
}
cl_int
clGetGLObjectInfo(cl_mem memobj,
cl_gl_object_type * gl_object_type,
GLuint * gl_object_name)
{
return 0;
}
cl_int
clGetGLTextureInfo(cl_mem memobj,
cl_gl_texture_info param_name,
size_t param_value_size,
void * param_value,
size_t * param_value_size_ret)
{
return 0;
}
cl_int
clEnqueueAcquireGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event)
{
return 0;
}
cl_int
clEnqueueReleaseGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event)
{
return 0;
}
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