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-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-#ifndef __com_sun_star_rendering_XBufferController_idl__
-#define __com_sun_star_rendering_XBufferController_idl__
-
-#include <com/sun/star/uno/XInterface.idl>
-#include <com/sun/star/lang/IllegalArgumentException.idl>
-
-module com { module sun { module star { module rendering {
-
-/** Interface providing access to double/multi-buffer facilities of
- screen devices.<p>
-
- This interface provides methods to enable and control
- double/multi-buffering facilities on screen devices.<p>
-
- @since OOo 2.0
- */
-published interface XBufferController : ::com::sun::star::uno::XInterface
-{
- /** Create the given number of background buffers.<p>
-
- There's one buffer implicitly available, which is the canvas
- surface itself. Thus, calling <code>createBuffers(1)</code>
- creates a double-buffered object.<p>
-
- @param nBuffers
- The number of background&lt;buffers requested. Must be greater
- than 0.
-
- @return the number of actually generated buffers, which might
- be between 0 (no double-buffering available) and nBuffers.
-
- @throws <type>com::sun::star::lang::IllegalArgumentException</type>
- if nBuffers is smaller than one.
- */
- long createBuffers( [in] long nBuffers )
- raises (com::sun::star::lang::IllegalArgumentException);
-
- //-------------------------------------------------------------------------
-
- /** Destroy all buffers generated via this object.
- */
- void destroyBuffers();
-
- //-------------------------------------------------------------------------
-
- /** Switch the display to show the specified buffer.<p>
-
- The method returns, when the switch is performed and the
- selected buffer is shown on screen, or immediately when an
- error occurs. If the switch was successful, subsequent render
- operations will be directed to the new backbuffer.<p>
-
- Use this method if you need your screen display to be in sync
- with other things, e.g. sound playback.<p>
-
- @param bUpdateAll
- When <TRUE/>, update the whole screen. When <FALSE/>,
- implementation is permitted to restrict update to areas the
- canvas itself changed (e.g. because of render operations, or
- changes on the sprites). The former is useful for updates
- after window expose events, the latter for animation display.
-
- @return whether the switch was performed successfully.
-
- @throws <type>com::sun::star::lang::IllegalArgumentException</type>
- if nBuffer is outside the permissible range.
- */
- boolean showBuffer( [in] boolean bUpdateAll );
-
- //-------------------------------------------------------------------------
-
- /** Schedule the display of the specified buffer.<p>
-
- The method returns, when the switching of the buffer is
- successfully scheduled, or immediately when an error
- occurs. If the switch was successful, subsequent render
- operations will be directed to the new backbuffer. Note that,
- if the buffer switching is exceedingly slow, or the frequency
- of switchBuffer() is exceedingly high, the buffer scheduled
- for display here might become the current render target
- <em>before</em> it is fully displayed on screen. In this case,
- any rendering operation to this buffer will block, until it is
- safe to perform the operation without visible cluttering.<p>
-
- Use this method if you favor maximal render speed, but don't
- necessarily require your screen display to be in sync with
- other things, e.g. sound playback.<p>
-
- @param bUpdateAll
- When <TRUE/>, update the whole screen. When <FALSE/>,
- implementation is permitted to restrict update to areas the
- canvas itself changed (e.g. because of render operations, or
- changes on the sprites). The former is useful for updates
- after window expose events, the latter for animation display.
-
- @return whether the switch was performed successfully.
- */
- boolean switchBuffer( [in] boolean bUpdateAll );
-
-};
-
-}; }; }; };
-
-#endif