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Diffstat (limited to 'offapi/com/sun/star/rendering/InterpolationMode.idl')
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diff --git a/offapi/com/sun/star/rendering/InterpolationMode.idl b/offapi/com/sun/star/rendering/InterpolationMode.idl deleted file mode 100644 index f1aeeeef7..000000000 --- a/offapi/com/sun/star/rendering/InterpolationMode.idl +++ /dev/null @@ -1,97 +0,0 @@ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ -#ifndef __com_sun_star_rendering_InterpolationMode_idl__ -#define __com_sun_star_rendering_InterpolationMode_idl__ - -module com { module sun { module star { module rendering { - -/** These constants specify the interpolation type for animation - frames.<p> - - With this constants, one specifies the way of interpolation that - takes place between two consecutive frames of a discrete animation - sequence. - - @since OOo 2.0 - */ -constants InterpolationMode -{ - /** Perform a nearest neighbor interpolation.<p> - - That is, when interpolating between two values v0 and v1, - positioned at t0 and t1, take the one which has the closest t - coordinate.<p> - */ - const byte NEAREST_NEIGHBOR=1; - - //------------------------------------------------------------------------- - - /** Perform a linear interpolation.<p> - - That is, when interpolating at position t between two values - v0 and v1, positioned at t0 and t1, take the sum of v0 - weighted with (t-t0) and v1 weighted with (t1-t).<p> - */ - const byte LINEAR=2; - - //------------------------------------------------------------------------- - - /** Perform a cubic interpolation.<p> - - That is, when interpolating at position t, take the four - closest data points v0, v1, v2, and v3, fit a cubic curve - through them, and take the interpolated value from this cubic - curve.<p> - */ - const byte CUBIC=3; - - //------------------------------------------------------------------------- - - /** Perform a cubic Bezier spline interpolation.<p> - - That is, when interpolating at position t, take the three - closest data points v0, v1, and v2, fit a cubic Bezier spline - through them, and take the interpolated value from this cubic - curve.<p> - */ - const byte BEZIERSPLINE3=4; - - //------------------------------------------------------------------------- - - /** Perform a quadric Bezier spline interpolation.<p> - - That is, when interpolating at position t, take the four - closest data points v0, v1, v2, and v3, fit a quadric Bezier - spline through them, and take the interpolated value from this - quadric curve.<p> - */ - const byte BEZIERSPLINE4=5; -}; - -}; }; }; }; - -#endif |