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Diffstat (limited to 'offapi/com/sun/star/geometry/AffineMatrix3D.idl')
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diff --git a/offapi/com/sun/star/geometry/AffineMatrix3D.idl b/offapi/com/sun/star/geometry/AffineMatrix3D.idl deleted file mode 100644 index aebbd66ba..000000000 --- a/offapi/com/sun/star/geometry/AffineMatrix3D.idl +++ /dev/null @@ -1,113 +0,0 @@ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ -#ifndef __com_sun_star_geometry_AffineMatrix3D_idl__ -#define __com_sun_star_geometry_AffineMatrix3D_idl__ - -module com { module sun { module star { module geometry { - -/** This structure defines a 3 by 4 affine matrix.<p> - - The matrix defined by this structure constitutes an affine mapping - of a point in 3D to another point in 3D. The last line of a - complete 4 by 4 matrix is omitted, since it is implicitly assumed - to be [0,0,0,1].<p> - - An affine mapping, as performed by this matrix, can be written out - as follows, where <code>xs, ys</code> and <code>zs</code> are the source, and - <code>xd, yd</code> and <code>zd</code> the corresponding result coordinates: - - <code> - xd = m00*xs + m01*ys + m02*zs + m03; - yd = m10*xs + m11*ys + m12*zs + m13; - zd = m20*xs + m21*ys + m22*zs + m23; - </code><p> - - Thus, in common matrix language, with M being the - <type>AffineMatrix3D</type> and vs=[xs,ys,zs]^T, vd=[xd,yd,zd]^T two 3D - vectors, the affine transformation is written as - vd=M*vs. Concatenation of transformations amounts to - multiplication of matrices, i.e. a translation, given by T, - followed by a rotation, given by R, is expressed as vd=R*(T*vs) in - the above notation. Since matrix multiplication is associative, - this can be shortened to vd=(R*T)*vs=M'*vs. Therefore, a set of - consecutive transformations can be accumulated into a single - AffineMatrix3D, by multiplying the current transformation with the - additional transformation from the left.<p> - - Due to this transformational approach, all geometry data types are - points in abstract integer or real coordinate spaces, without any - physical dimensions attached to them. This physical measurement - units are typically only added when using these data types to - render something onto a physical output device. For 3D coordinates - there is also a projection from 3D to 2D device coordinates needed. - Only then the total transformation matrix (including projection to 2D) - and the device resolution determine the actual measurement unit in 3D.<p> - - @since OOo 2.0 - */ -struct AffineMatrix3D -{ - /// The top, left matrix entry. - double m00; - - /// The top, left middle matrix entry. - double m01; - - /// The top, right middle matrix entry. - double m02; - - /// The top, right matrix entry. - double m03; - - /// The middle, left matrix entry. - double m10; - - /// The middle, middle left matrix entry. - double m11; - - /// The middle, middle right matrix entry. - double m12; - - /// The middle, right matrix entry. - double m13; - - /// The bottom, left matrix entry. - double m20; - - /// The bottom, middle left matrix entry. - double m21; - - /// The bottom, middle right matrix entry. - double m22; - - /// The bottom, right matrix entry. - double m23; -}; - -}; }; }; }; - -#endif |