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-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
-#define __com_sun_star_animations_AnimationCalcMode_idl__
-
-//=============================================================================
-
- module com { module sun { module star { module animations {
-
-//=============================================================================
-
-/** Specifies the interpolation mode for the animation.
-
- @see <type>XAnimation</type>
- @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
- @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
-*/
-constants AnimationCalcMode
-{
- /** This specifies that the animation function will jump from one value to the next without any interpolation.
- */
- const short DISCRETE = 0;
-
- /** Simple linear interpolation between values is used to calculate the animation function.
- <br>
- This is the default.
- */
- const short LINEAR = 1;
-
- /** Defines interpolation to produce an even pace of change across the animation.
- <br>
- This is only supported for values that define a linear numeric range, and
- for which some notion of "distance" between points can be calculated
- (e.g. position, width, height, etc.).
- */
- const short PACED = 2;
-
- /** Interpolates from one value in the values list to the next according to a
- time function defined by a cubic Bezier spline. The points of the spline are
- defined in the <member>KeyTimes</member> attribute, and the control points
- for each interval are defined in the <member>KeySplines</member> attribute.
- */
- const short SPLINE = 3;
-};
-
-//=============================================================================
-
-}; }; }; };
-
-#endif