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authorMichael Stahl <mstahl@redhat.com>2012-01-28 20:57:40 +0100
committerMichael Stahl <mstahl@redhat.com>2012-01-28 20:57:40 +0100
commit2716f7dce26f16a2b677c178aa7d01cea096ae47 (patch)
tree9e9f67205cd5b72f1031721273e1534a3a1e5b0f /offapi/com/sun/star/ui/dialogs/XWizard.idl
parent10ac9e750447fd57e3cef7993b0ad6c6538d6269 (diff)
replace obsolete "master" branch with README that points at new repoHEADmaster-deletedmaster
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-/*************************************************************************
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef __com_sun_star_ui_dialogs_XWizard_idl__
-#define __com_sun_star_ui_dialogs_XWizard_idl__
-
-#include <com/sun/star/ui/dialogs/XExecutableDialog.idl>
-#include <com/sun/star/util/InvalidStateException.idl>
-#include <com/sun/star/container/NoSuchElementException.idl>
-#include <com/sun/star/awt/XWindow.idl>
-
-//==================================================================================================================
-module com { module sun { module star { module ui { module dialogs {
-
-//==================================================================================================================
-
-published interface XWizardPage;
-
-/** is the main interface implemented by the <type>Wizard</type> services.
-
- <p>A wizard is a dialog which guides the user through a number of tasks (usually input of data), which the user can
- accomplish either sequentially or out-of-order. For this, a wizard is comprised of a number of tab pages,
- each page representing a single <em>step</em>.</p>
-
- <p>Sequential navigation in a wizard is done via a <em>Next</em> and a <em>Back</em> button. Non-sequential navigation
- is done via a roadmap, which is displayed on the left hand side of the wizard dialog, lists all available
- steps, and allows jumping to a certain step (where the creator of the wizard can restrict the available steps
- depending on the current situation in the wizard, see below).</p>
-
- <p>A sequence of steps in a wizard dialog is called a <em>path</em>. A given wizard can support one or multiple paths,
- which are declared at the time of construction of the wizard.</p>
-
- <p>In the simplest case, where the wizard supports only one path, all available steps are displayed in the roadmap,
- and the user can simply travel through them as desired.</p>
-
- <p>If the wizard is more complex, and supports multiple paths, things become more complicated. In a given situation
- of the wizard, where the user is at step <em>k</em> of the current path, the <em>potential</em> or <em>conflicting</em>
- paths are those whose first <em>k</em> steps are the same as in the current path. Obviously, there's at least one
- potential path in every situation: the current one. If there is more than one, then the future steps in the dialog
- are not finally decided. In such a case, the roadmap will display future steps up to the point where the potential
- paths diverge, and then an item <quot><code>...</code></quot> indicating that the order of steps is undecided.</p>
-
- <p>An <type>XWizardController</type> can declare a certain path as active path by calling the <member>activatePath</member>
- method. Usually, this is done depending on user input. For instance, your wizard could have radio buttons on the
- first page which effectively decide about which path to take in the wizard.</p>
-
- <p>Single steps in the wizard can be freely enabled and disabled, using the <member>enablePage</member> method.
- Disabled pages are skipped during sequential traveling, and not selectable in the roadmap.</p>
-
- <p>The state of the <em>Next</em> button in the dialog will be automatically maintained in most situations,
- depending on the results of calls to the <member>XWizardController::canAdvance</member> and <member>XWizardPage::canAdvance</member>
- methods. More sophisticated wizard logic, however, will need manual calls to the <member>enableButton</member> method.
- Also, the <em>Finish</em> button needs to be maintained by the wizard's controller, too, as it cannot be decided
- generically in which situations it should be enabled or disabled.</p>
-
- @see XWizardController
- @see XWizardPage
- */
-published interface XWizard
-{
- interface XExecutableDialog;
-
- /** is the help URL of the wizard's main window.
- */
- [attribute] string HelpURL;
-
- [attribute, readonly] ::com::sun::star::awt::XWindow
- DialogWindow;
-
- /** provides access to the current page of the wizard
- */
- XWizardPage
- getCurrentPage();
-
- /** enables or disables a certain button in the wizard
-
- <p>Normally, you will want to use this method for the <em>Finish</em> button only: The <em>Next</em>
- and <em>Back</em> buttons are usually maintained automatically, the <em>Help</em> and <em>Cancel</em>
- buttons are unlikely to ever being disabled.</p>
-
- @param WizardButton
- denotes the button to enable or disable, as one of the <type>WizardButton</type> constants. Must not be
- <member>WizardButton::NONE</member>.
- @param Enable
- specifies whether the button should be enabled (<TRUE/>) or disabled (<FALSE/>)
- */
- void enableButton( [in] short WizardButton, [in] boolean Enable );
-
- /** sets a button in the wizard as default button
-
- <p>In general, the default button in a wizard is the one which is activated when the user presses
- the <em>return</em> key while the focus is in a control which does not handle this key itself (such as
- ordinary input controls).</p>
-
- <p>You can use this method, for instance, to make the <em>Next</em> button the default button on all pages
- except the last one, where <em>Finish</em> should be defaulted.</p>
- */
- void setDefaultButton( [in] short WizardButton );
-
- /** travels to the next page, if possible
-
- <p>Calling this method is equivalent to the user pressing the <em>Next</em> button in the wizard. Consequently,
- the method will fail if in the current state of the wizard, it is not allowed to advance to a next page.</p>
- */
- boolean travelNext();
-
- /** travels to the next page, if possible
-
- <p>Calling this method is equivalent to the user pressing the <em>Back</em> button in the wizard.</p>
- */
- boolean travelPrevious();
-
- /** enables or disables the given page
-
- <p>You can use this method when not all pages of your wizard are necessarily needed in all cases. For instance,
- assume that your first wizard page contains a check box, which the user can check to enter additional data.
- If you place this data on the second page, then you will want to enable this second page if and only if the
- checkbox is checked.</p>
-
- <p>If a page is disabled, it can reached neither by clicking the respective item in the wizard's roadmap,
- nor by sequential traveling. Still, the page's item is displayed in the roadmap, though disabled.</p>
-
- @throws ::com::sun::star::container::NoSuchElementException
- if there is no page with the given ID
- @throws ::com::sun::star::util::InvalidStateException
- if the page shall be disabled, but is active currently.
- */
- void enablePage( [in] short PageID, [in] boolean Enable )
- raises ( ::com::sun::star::container::NoSuchElementException
- , ::com::sun::star::util::InvalidStateException );
-
- /** updates the wizard elements which are related to traveling.
-
- <p>For instance, the <em>Next</em> button is disabled if the current page's <member>XWizardPage::canAdvance</member>
- method returns <FALSE/>.</p>
-
- <p>You usually call this method from within a wizard page whose state changed in a way that it affects the
- user's ability to reach other pages.</p>
- */
- void updateTravelUI();
-
- /** advances to the given page, if possible.
-
- <p>Calling this method is equivalent to the user repeatedly pressing the <em>Next</em> button, until the
- given page is reached. Consequently, the method will fail if one of the intermediate pages does not allow
- advancing to the next page.</p>
- */
- boolean advanceTo( [in] short PageId );
-
- /** goes back to the given page, if possible.
-
- <p>Calling this method is equivalent to the user repeatedly pressing the <em>Back</em> button, until the
- given page is reached.</p>
- */
- boolean goBackTo( [in] short PageId );
-
- /** activates a path
-
- <p>If the wizard has been created with multiple paths of control flow, then this method allows switching to
- another path.</p>
-
- <p>You can only activate a path which shares the first <code>k</code> pages with the path
- which is previously active (if any), where <code>k</code> is the index of the current page within the current
- path.</p>
-
- <p><strong>Example</strong>: Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code> (with
- the numbers denoting page IDs). This means that after page <code>1</code>, you either continue with page
- <code>2</code> or state <code>4</code>,and after this, you finish in state <code>5</code>.<br/>
- Now if the first path is active, and your current state is <code>1</code>, then you can easily switch to the
- second path, since both paths start with <code>(0,1)</code>.<br/>
- However, if your current state is <code>2</code>, then you can not switch to the second path anymore.</p>
-
- @param PathIndex
- the index of the path, as used in the <member>Wizard::createMultiplePathsWizard</member> constructor.
- @param Final
- <p>If <TRUE/>, the path will be completely activated, even if it is a conflicting path (i.e. there is another
- path which shares the first <code>k</code> states with the to-be-activated path.)</p>
-
- <p>If <FALSE/>, then the new path is checked for conflicts with other paths. If such conflicts exists, the path
- is not completely activated, but only up to the point where it does <em>not</em> conflict.</p>
-
- <p>In this latter case, you need another activatePath method (usually triggered by the user doing some decisions
- and entering some data on the reachable pages) before the wizard can actually be finished.</p>
-
- <p>With the paths in the example above, if you activate the second path, then only steps <code>0</code> and
- <code>1</code> are activated, since they are common to both paths. Steps <code>2</code>, <code>4</code>,
- and <code>5</code> are not reachable, yet.</p>
-
- @throws ::com::sun::star::container::NoSuchElementException
- if there is no path with the given index
- @throws ::com::sun::star::util::InvalidStateException
- if the path cannot be activated in the current state of the wizard.
- */
- void activatePath( [in] short PathIndex, [in] boolean Final )
- raises ( ::com::sun::star::container::NoSuchElementException
- , ::com::sun::star::util::InvalidStateException );
-};
-
-//==================================================================================================================
-
-}; }; }; }; };
-
-//==================================================================================================================
-
-#endif