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-rwxr-xr-xbuild/win32/compile-resource46
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+#!/bin/sh
+
+# Script to compile a resource file for a DLL if there is a .rc file
+# for it. The resource source file is supposed to contain a version
+# info section, that uses the string BUILDNUMBER as the least
+# significant part of the version numbers. This script replaces that
+# string with a "build number" before compiling the binary resource
+# file. The build number is kept between builds in a "stamp" file, and
+# incremented each time. (If there is no stamp file, build number 0 is
+# used.) The intention is that only the "official" maintainer of a DLL
+# keeps such a stamp file, and thus the DLLs he releases have
+# increasing version number resources, which can be used by an
+# installer program to decide whether to replace an existing DLL with
+# the same name.
+
+# This is just my (tml@iki.fi) idea, if somebody comes up with a
+# better way to generate version number resources, don't hesitate to
+# suggest.
+
+# The command line arguments are:
+# $1: the name of the .rc file to check
+# $2: the name of the resource object file to produce, if the rc file exists
+
+# Check if we have a resource file for this DLL.
+rcfile=$1
+resfile=$2
+if [ -f $rcfile ]; then
+ # Check if we have a build number stamp file.
+ basename=`basename $rcfile .rc`
+ if [ -f $basename-build.stamp ]; then
+ read number <$basename-build.stamp
+ buildnumber=$[number]
+ echo Build number $buildnumber
+ rm -rf $basename-build.stamp
+ else
+ echo Using zero as build number
+ buildnumber=0
+ fi
+
+ m4 -DBUILDNUMBER=$buildnumber <$rcfile >$$.rc &&
+ ${WINDRES-windres} $$.rc $resfile &&
+ rm $$.rc
+else
+ # Return failure
+ exit 1
+fi