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|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef CONFIGMGR_CONFIGNODEIMPL_HXX_
#define CONFIGMGR_CONFIGNODEIMPL_HXX_
#include "change.hxx"
#include "configpath.hxx"
#include "template.hxx"
#include "utility.hxx"
#include <rtl/ref.hxx>
#include <salhelper/simplereferenceobject.hxx>
#include <osl/diagnose.h>
#ifndef INCLUDED_VECTOR
#include <vector>
#define INCLUDED_VECTOR
#endif
#ifndef INCLUDED_MAP
#include <map>
#define INCLUDED_MAP
#endif
#ifndef INCLUDED_MEMORY
#include <memory>
#define INCLUDED_MEMORY
#endif
namespace configmgr
{
namespace node { struct Attributes; }
namespace sharable { union Node; }
namespace view { class ViewStrategy; }
namespace configuration
{
//-----------------------------------------------------------------------------
class AnyNodeRef;
class ElementTree;
class GroupNodeImpl;
class NodeChange;
class NodeChanges;
class NodeImpl;
class NodeRef;
class SetNodeImpl;
class TemplateProvider;
class Tree;
class ValueElementNodeImpl;
class ValueMemberNode;
class ValueRef;
//-----------------------------------------------------------------------------
// WARNING: a similar item is in noderef.hxx
const unsigned int c_TreeDepthAll = ~0u;
//-----------------------------------------------------------------------------
inline
unsigned int& incDepth(unsigned int& rDepth)
{
if (rDepth != c_TreeDepthAll) ++rDepth;
return rDepth;
}
inline
unsigned int& decDepth(unsigned int& rDepth)
{
OSL_ENSURE(rDepth != 0,"Cannot decrement zero depth");
if (rDepth != c_TreeDepthAll && rDepth != 0) --rDepth;
return rDepth;
}
inline
unsigned int childDepth(unsigned int nDepth)
{ return decDepth(nDepth); }
inline
unsigned int parentDepth(unsigned int nDepth)
{ return incDepth(nDepth); }
inline
unsigned int remainingDepth(unsigned int nOuterDepth, unsigned int nRelativeDepth)
{
OSL_ENSURE(nRelativeDepth != c_TreeDepthAll,"RelativeDepth can't be infinite");
OSL_ENSURE(nRelativeDepth <= nOuterDepth,"ERROR: RelativeDepth is larger than enclosing depth");
unsigned int nInnerDepth = (nOuterDepth == c_TreeDepthAll) ? nOuterDepth :
(nRelativeDepth < nOuterDepth) ? nOuterDepth-nRelativeDepth :
0;
return nInnerDepth;
}
//-------------------------------------------------------------------------
/// interface for a class that can be used to do some operation on a set of <type>NodeRef</type>s and <type>ValueRef</type>s.
struct NodeVisitor
{
/// returned from <method>handle</method> to indicate whether the operation is complete or should continue
enum Result { DONE, CONTINUE };
/// do the operation on <var>aNode</var>. needs to be implemented by concrete visitor classes
virtual Result handle(rtl::Reference< Tree > const& aTree, NodeRef const& aNode) = 0;
/// do the operation on <var>aValue</var>. needs to be implemented by concrete visitor classes
virtual Result handle(rtl::Reference< Tree > const& aTree, ValueRef const& aValue) = 0;
protected:
virtual ~NodeVisitor() {}
};
//-----------------------------------------------------------------------------
// class Node Impl
//-----------------------------------------------------------------------------
/** is the Implementation class for class <type>Node</type>, held inside a <type>Tree</type>.
<p> Implements some functionality common to all node types.
</p>
<p> Otherwise it provides (not really typesafe) access to a
<type scope='configmgr::configuration::NodeType>NodeImpl</type> which implements
functionality for a node of a given type
(as given by a <type scope='configmgr::configuration::NodeType>Enum</type> value).
</p>
*/
class NodeData
{
rtl::Reference<NodeImpl> m_pSpecificNode;
rtl::OUString m_aName_; // cached for better performance
unsigned int m_nParent;
public:
NodeData(rtl::Reference<NodeImpl> const& aSpecificNodeImpl, rtl::OUString const& aName, unsigned int nParent);
void rebuild(rtl::Reference<view::ViewStrategy> const& _xNewStrategy, sharable::Node * _aNewData);
// COMMON: information
rtl::OUString getName() const { return m_aName_; }
unsigned int getParent() const { return m_nParent; }
// change management
public:
// BASIC NODE: access to common attributes
NodeImpl & nodeImpl() { return implGetNodeImpl(); }
NodeImpl const & nodeImpl() const { return implGetNodeImpl(); }
// SET: access to child elements
bool isSetNode() const;
SetNodeImpl& setImpl() { return implGetSetImpl(); }
SetNodeImpl const& setImpl() const { return implGetSetImpl(); }
// VALUES: access to data
bool isValueElementNode() const;
ValueElementNodeImpl& valueElementImpl() { return implGetValueImpl(); }
ValueElementNodeImpl const& valueElementImpl() const { return implGetValueImpl(); }
// GROUP: access to children
bool isGroupNode() const;
GroupNodeImpl& groupImpl() { return implGetGroupImpl(); }
GroupNodeImpl const&groupImpl() const { return implGetGroupImpl(); }
// access helper
public:
sharable::Node * getOriginalNodeAccess() const;
private:
NodeImpl& implGetNodeImpl() const;
SetNodeImpl& implGetSetImpl() const;
GroupNodeImpl& implGetGroupImpl() const ;
ValueElementNodeImpl& implGetValueImpl() const ;
};
//-----------------------------------------------------------------------------
/** represents a hierarchy of config entries (identified by <type>NodeRef</type>s and <type>ValueRef</type>s)
<p>Examples for trees include</p>
<ulist>
<li>A module tree (for a specific set of parameters).</li>
<li>An updating tree (for a part of the whole).</li>
<li>A set element (updating or not), which could be detached.</li>
<ulist>
<p> Holds a list of <type>Node</type> which it allows to access by
<type>unsigned int</type> (which is basically a one-based index).
</p>
<p> Also provides for navigation to the context this tree is located in
</p>
*/
class Tree : public salhelper::SimpleReferenceObject
{
friend class view::ViewStrategy;
protected:
// Construction
/// creates a Tree for a detached, virgin tree
Tree( );
/// creates a Tree with a parent tree
Tree(Tree& rParentTree, unsigned int nParentNode);
virtual ~Tree() = 0;
/// fills this Tree starting from _aRootNode, using the given factory and the tree's template provider
void build(rtl::Reference<view::ViewStrategy> const& _xStrategy, sharable::Node * _aRootNode, unsigned int nDepth, TemplateProvider const& aTemplateProvider);
void rebuild(rtl::Reference<view::ViewStrategy> const& _xNewStrategy, sharable::Node * _aNewData);
public:
// realeses the data this refers to
virtual void disposeData();
// Context Access
/// gets the path to the root node of this tree
AbsolutePath getRootPath() const;
/// gets the tree of parent node of this tree
Tree* getContextTree() { return m_pParentTree; }
/// gets the tree of parent node of this tree
Tree const *getContextTree() const { return m_pParentTree; }
/// gets the offset of parent node of this tree within its tree
unsigned int getContextNode() const { return m_nParentNode; }
// Node Collection information
/// checks whether <var>nNode</var> is a valid node offset in this tree
bool isValidNode(unsigned int nNode) const;
bool isRootNode(NodeRef const & node) const;
NodeRef getRootNode() const;
NodeRef getContextNodeRef() const;
bool isValidValueNode(ValueRef const & value);
#if OSL_DEBUG_LEVEL > 0
bool isValidAnyNode(AnyNodeRef const & node);
#endif
/// checks whether the node has any element nodes (of its own)
bool hasElements(NodeRef const & node);
bool hasElement(NodeRef const & node, rtl::OUString const & name);
bool hasElement(NodeRef const & node, Path::Component const & name);
/** gets the element with the given name of the given node
<p>PRE: <code>hasElement(node, name)</code></p>
<p>If there is no such element, may return an empty node or
raise an exception (?)</p>
@throws InvalidName
if name is not a valid child name for this node
*/
rtl::Reference< ElementTree > getElement(
NodeRef const & node, rtl::OUString const & name);
/** gets the element with the given name of the given node, if it is
available
<p>PRE: <code>hasElement(node, name)</code></p>
<p>If there is no such element, may return an empty node or
raise an exception (?)</p>
<p>Caution: May miss existing children unless hasChild/getChild
has been called before.</p>
@throws InvalidName
if name is not a valid child name for this node
*/
rtl::Reference< ElementTree > getAvailableElement(
NodeRef const & node, rtl::OUString const & name);
/// checks whether the node has any child nodes (in this tree)
bool hasChildren(NodeRef const & node);
bool hasChildValue(
NodeRef const & node, rtl::OUString const & name);
bool hasChildNode(NodeRef const & node, rtl::OUString const & name);
bool hasChild(NodeRef const & node, rtl::OUString const & name);
/** gets the child value (in this tree) with the given name of the
given node
<p>PRE: <code>hasChildValue(node, name)</code></p>
<P>If there is no such node, may return an empty node or raise
an exception (?)</p>
@throws InvalidName
if <var>aName</var> is not a valid child name for this node
*/
ValueRef getChildValue(
NodeRef const & node, rtl::OUString const & name);
NodeRef getChildNode(
NodeRef const & node, rtl::OUString const & name);
AnyNodeRef getAnyChild(
NodeRef const& node, rtl::OUString const & name);
node::Attributes getAttributes(NodeRef const & node);
node::Attributes getAttributes(AnyNodeRef const & node);
node::Attributes getAttributes(ValueRef const & value);
com::sun::star::uno::Type getUnoType(ValueRef const & value);
/// return the parent of the given node (or an empty node, if it is
/// the tree root)
NodeRef getParent(NodeRef const & node);
/// return the parent of the given value (or an empty node, if it is
/// the tree root)
NodeRef getParent(ValueRef const & value);
AbsolutePath getAbsolutePath(NodeRef const & node);
/// retrieves the current value for the given node, provided there
/// is one and it is available (only works for value nodes)
com::sun::star::uno::Any getNodeValue(ValueRef const & value);
/// checks whether the given node has a default value (only works
/// for value nodes)
bool hasNodeDefault(ValueRef const & value);
/// checks whether the given node assumes its default value (only
/// works for value nodes)
bool isNodeDefault(ValueRef const & value);
/// checks whether the given node has a default state
bool hasNodeDefault(NodeRef const & node);
/// checks whether the given node assumes its default state
bool isNodeDefault(NodeRef const & node);
/// checks whether the given node has a default state
bool hasNodeDefault(AnyNodeRef const & node);
/// checks whether the given node assumes its default state
bool isNodeDefault(AnyNodeRef const & node);
/// checks whether the default values are available for the children
/// of the given node (if applicable)
bool areValueDefaultsAvailable(NodeRef const & node);
/// retrieves the default value for the given node, provided there
/// is one and it is available (only works for value nodes)
com::sun::star::uno::Any getNodeDefaultValue(
ValueRef const & value);
bool hasChanges();
/// lists any pending changes on this tree
bool collectChanges(NodeChanges & changes);
void integrate(
NodeChange & change, NodeRef const & node, bool local);
void integrate(
NodeChanges & changes, NodeRef const & node, bool local);
NodeVisitor::Result visit(
NodeRef const & node, NodeVisitor & visitor)
{ return visitor.handle(this, node); }
NodeVisitor::Result visit(
ValueRef const & value, NodeVisitor & visitor)
{ return visitor.handle(this, value); }
/** lets the given visitor visit the child nodes of the given node
The order in which nodes are visited is repeatable (but
currently unspecified). Visits nodes until NodeVisitor::DONE is
returned, then returns NodeVisitor::DONE. If all visits return
NodeVisitor::CONTINUE, returns NodeVisitor::CONTINUE. If no
children are present, returns NodeVisitor::CONTINUE.
*/
NodeVisitor::Result dispatchToChildren(
NodeRef const & node, NodeVisitor & visitor);
NodeRef getNode(unsigned int offset) const;
rtl::Reference< Template > extractElementInfo(NodeRef const & node);
/// gets the depth that is available in this tree (due to the original request)
unsigned int getAvailableDepth() const { return m_nDepth; }
/// gets the depth that is available in this tree within the given node
unsigned int getRemainingDepth(unsigned int nNode) const
{ return remainingDepth(getAvailableDepth(),depthTo(nNode)); }
// Node Collection navigation
/** gets the simple name of the node <var>nNode</var>
<p>PRE: <code>isValidNode(nNode)</code>
</p>
*/
rtl::OUString getSimpleNodeName(unsigned int nNode) const;
/** gets the simple name of the root node (i.e. of the tree as a whole)
*/
virtual rtl::OUString getSimpleRootName() const;
/** gets the full name of the root node
*/
Path::Component getExtendedRootName() const;
/** gets the number of hierarchy levels from the root node to node <var>nNode</var>
in this tree
<p>In particular <code>depthTo(N) == 0</code> if <code>N == root()</code>
</p>
<p>PRE: <code>isValidNode(nNode)</code>
</p>
*/
unsigned int depthTo(unsigned int nNode) const;
/// append the local path (relative to root) to a node to a collection of names
void prependLocalPathTo(unsigned int nNode, Path::Rep& rNames);
// check whether defaults are available
bool hasDefaults(unsigned int _nNode) const;
public:
enum { ROOT = 1 }; /// base of <type>unsigned int</type>s used in this class
/** gets the <type>unsigned int</type> of the parent node <var>nNode</var> in this tree
or 0 (zero) if it is the root node
<p>PRE: <code>isValidNode(nNode)</code>
</p>
*/
unsigned int parent_(unsigned int nNode) const;
// Node iteration and access
/** gets the <type>unsigned int</type> of the first child node
of node <var>nParent</var> in this tree (in list order)
or 0 (zero) if it has no children in this tree
<p>PRE: <code>isValidNode(nParent)</code>
</p>
*/
unsigned int firstChild_ (unsigned int nParent) const;
/** gets the <type>unsigned int</type> of the first child node
of node <var>nParent</var> that is after
node <var>nNode</var> in this tree (in list order)
or 0 (zero) if there is no such node
<p>if <code>nStartAfter == 0</code> searching starts at the beginning
</p>
<p>PRE: <code>isValidNode(nParent)</code>
</p>
<p>PRE: <code>isValidNode(nStartAfter) || nStartAfter == 0</code>
</p>
*/
unsigned int findNextChild_(unsigned int nParent, unsigned int nStartAfter) const;
/** gets the <type>unsigned int</type> of the first (and only) child node
of node <var>nParent</var> in this tree (in list order)
where the name of the node is <var>aName</var>,
or 0 (zero) if there is no such node
<p>PRE: <code>isValidNode(nParent)</code>
</p>
*/
unsigned int findChild_(unsigned int nParent, rtl::OUString const& aName) const;
// Node Collection access
/// get the number of nodes in this tree
unsigned int nodeCount() const;
/// get the <type>NodeData</type> for node <var>nNode</var> in this tree
NodeData* nodeData(unsigned int nNode);
/// get the <type>NodeData</type> for node <var>nNode</var> in this tree
NodeData const* nodeData(unsigned int nNode) const;
/// get the <type>NodeData</type> for node <var>nNode</var> in this tree
NodeImpl& nodeImpl(unsigned int nNode) { return nodeData(nNode)->nodeImpl(); }
/// get the <type>NodeData</type> for node <var>nNode</var> in this tree
NodeImpl const& nodeImpl(unsigned int nNode) const { return nodeData(nNode)->nodeImpl(); }
unsigned int nodeOffset(NodeData const & rNodeData) const;
// Behavior
rtl::Reference< view::ViewStrategy > getViewBehavior() const;
protected:
// immediate commit
/* // implementation of commit protocol
void commitDirect();
void implCommitDirectFrom(unsigned int nNode);
*/
void implRebuild(unsigned int nNode, sharable::Node * _aNewData);
protected:
/// set a new parent context for this tree
void setContext(Tree* pParentTree, unsigned int nParentNode);
/// set no-parent context for this tree
void clearContext();
inline // is protected and should be used only in the implementation
rtl::OUString implGetOriginalName(unsigned int nNode) const;
private:
/// get the full name of the root of this tree
virtual Path::Component doGetRootName() const = 0;
/// prepend the absolute path to the root of this tree (no context use)
virtual void doFinishRootPath(Path::Rep& rPath) const = 0;
ValueMemberNode getMemberNode(ValueRef const & value);
rtl::Reference<view::ViewStrategy> m_xStrategy;
std::vector<NodeData> m_aNodes;
Tree* m_pParentTree;
unsigned int m_nParentNode;
unsigned int m_nDepth;
/// prepend the absolute path to the root of this tree (using context if present)
void implPrependRootPath(Path::Rep& rPath) const;
friend class TreeImplBuilder;
};
/// checks, if tree represents a real tree
bool isEmpty(Tree * tree);
//-----------------------------------------------------------------------------
class ElementTree : public Tree
{
public:
/// creates a Tree for a detached, virgin instance of <var>aTemplate</var> (always will be direct)
ElementTree(rtl::Reference< data::TreeSegment > const& _aElementData, rtl::Reference<Template> aTemplate, TemplateProvider const& aTemplateProvider );
/** creates a Tree with a parent tree, that (supposedly)
is an instance of <var>aTemplateInfo</var>
*/
ElementTree(rtl::Reference<view::ViewStrategy> const& _xStrategy,
Tree& rParentTree, unsigned int nParentNode,
sharable::TreeFragment * dataTree, unsigned int nDepth,
rtl::Reference<Template> aTemplateInfo,
TemplateProvider const& aTemplateProvider );
/** creates a Tree with no parent node, that (supposedly)
is an instance of <var>aTemplateInfo</var>
*/
ElementTree(rtl::Reference<view::ViewStrategy> const& _xStrategy,
sharable::TreeFragment * dataTree, unsigned int nDepth,
rtl::Reference<Template> aTemplateInfo,
TemplateProvider const& aTemplateProvider );
~ElementTree();
// realeses the data this refers to
virtual void disposeData();
// rebuilding
using Tree::rebuild;
void rebuild(rtl::Reference<view::ViewStrategy> const& _xNewStrategy, sharable::TreeFragment * newData);
// data access
sharable::TreeFragment * getOriginalTreeAccess() const { return m_aDataAddress; }
// Tree information
virtual rtl::OUString getSimpleRootName() const;
/// checks whether this is an instance of a known template
bool isTemplateInstance() const { return !!m_aInstanceInfo.is(); }
/// checks whether this is an instance of the given template
bool isInstanceOf(rtl::Reference<Template> const& aTemplateInfo) const
{ return m_aInstanceInfo == aTemplateInfo && aTemplateInfo.is(); }
/// retrieves the template that this is an instance of
rtl::Reference<Template> getTemplate() const { return m_aInstanceInfo; }
/// makes a complete name from a simple name and template information
Path::Component makeExtendedName(rtl::OUString const& aSimpleName) const;
// node control operation
/// check if this is a free-floating tree
bool isFree() const { return m_aOwnData.is(); }
/// transfer ownership to the given set
void attachTo(sharable::SetNode * updatableSetNode, rtl::OUString const& aElementName);
/// tranfer ownership from the given set
void detachFrom(sharable::SetNode * updatableSetNode, rtl::OUString const& aElementName);
/// take ownership of the given tree (which must not already be the one in use)
void takeTreeAndRebuild(rtl::Reference< data::TreeSegment > const& _aElementData);
/// take ownership of the given tree (which must already be the one in use)
void takeTreeBack(rtl::Reference< data::TreeSegment > const& _aElementData);
/// release ownership
rtl::Reference< data::TreeSegment > releaseOwnedTree();
// context operation
/// set a new root name
void renameTree(rtl::OUString const& aNewName);
/// set a new parent context for this tree
void moveTree(Tree* pParentTree, unsigned int nParentNode);
/// set no-parent context for this tree
void detachTree();
private:
static bool isUpdatableSegment(Tree& _rTree);
virtual Path::Component doGetRootName() const;
virtual void doFinishRootPath(Path::Rep& rPath) const;
private:
rtl::Reference<Template> const m_aInstanceInfo;
rtl::OUString m_aElementName;
sharable::TreeFragment * m_aDataAddress;
rtl::Reference< data::TreeSegment > m_aOwnData;
};
//-----------------------------------------------------------------------------
inline
bool Tree::isValidNode(unsigned int nNode) const
{
return ROOT <= nNode && nNode < nodeCount() + ROOT;
}
//---------------------------------------------------------------------
inline
unsigned int Tree::nodeCount() const
{
return m_aNodes.size();
}
//---------------------------------------------------------------------
inline
NodeData* Tree::nodeData(unsigned int nNode)
{
if (nNode == 0) return NULL;
OSL_ASSERT(isValidNode(nNode));
return &m_aNodes[nNode - ROOT];
}
//---------------------------------------------------------------------
inline
NodeData const* Tree::nodeData(unsigned int nNode) const
{
if (nNode == 0) return NULL;
OSL_ASSERT(isValidNode(nNode));
return &m_aNodes[nNode - ROOT];
}
//---------------------------------------------------------------------
inline
unsigned int Tree::nodeOffset(NodeData const & rNode) const
{
unsigned int nOffset = ROOT + (&rNode - &m_aNodes[0]);
OSL_ASSERT(isValidNode(nOffset));
return nOffset;
}
//-----------------------------------------------------------------------------
// helper for other impl classes
//-----------------------------------------------------------------------------
#if OSL_DEBUG_LEVEL > 0
struct ElementHelper
{
static
com::sun::star::uno::Type getUnoType(rtl::Reference< ElementTree > const& aElement);
};
#endif
//-----------------------------------------------------------------------------
}
//-----------------------------------------------------------------------------
}
#endif // CONFIGMGR_CONFIGNODEIMPL_HXX_
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