1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_slideshow.hxx"
#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>
#include <basegfx/range/b1drange.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <comphelper/anytostring.hxx>
#include <cppuhelper/exc_hlp.hxx>
#include <boost/bind.hpp>
#include <algorithm>
#include "layermanager.hxx"
using namespace ::com::sun::star;
namespace boost
{
// add operator!= for weak_ptr
inline bool operator!=( slideshow::internal::LayerWeakPtr const& rLHS,
slideshow::internal::LayerWeakPtr const& rRHS )
{
return (rLHS<rRHS) || (rRHS<rLHS);
}
}
namespace slideshow
{
namespace internal
{
template<typename LayerFunc,
typename ShapeFunc> void LayerManager::manageViews(
LayerFunc layerFunc,
ShapeFunc shapeFunc )
{
LayerSharedPtr pCurrLayer;
ViewLayerSharedPtr pCurrViewLayer;
LayerShapeSet::const_iterator aIter( maAllShapes.begin() );
const LayerShapeSet::const_iterator aEnd ( maAllShapes.end() );
while( aIter != aEnd )
{
LayerSharedPtr pLayer = aIter->mpLayer.lock();
if( pLayer && pLayer != pCurrLayer )
{
pCurrLayer = pLayer;
pCurrViewLayer = layerFunc(pCurrLayer);
}
if( pCurrViewLayer )
shapeFunc(aIter->mpShape,pCurrViewLayer);
++aIter;
}
}
LayerManager::LayerManager( const UnoViewContainer& rViews,
const ::basegfx::B2DRange& rPageBounds,
bool bDisableAnimationZOrder ) :
mrViews(rViews),
maLayers(),
maXShapeHash( 101 ),
maAllShapes(),
maUpdateShapes(),
maPageBounds( rPageBounds ),
mnActiveSprites(0),
mbLayerAssociationDirty(false),
mbActive(false),
mbDisableAnimationZOrder(bDisableAnimationZOrder)
{
// prevent frequent resizes (won't have more than 4 layers
// for 99.9% of the cases)
maLayers.reserve(4);
// create initial background layer
maLayers.push_back(
Layer::createBackgroundLayer(
maPageBounds ));
// init views
std::for_each( mrViews.begin(),
mrViews.end(),
::boost::bind(&LayerManager::viewAdded,
this,
_1) );
}
void LayerManager::activate( bool bSlideBackgoundPainted )
{
mbActive = true;
maUpdateShapes.clear(); // update gets forced via area, or
// has happend outside already
if( !bSlideBackgoundPainted )
{
std::for_each(mrViews.begin(),
mrViews.end(),
boost::mem_fn(&View::clearAll));
// force update of whole slide area
std::for_each( maLayers.begin(),
maLayers.end(),
boost::bind( &Layer::addUpdateRange,
_1,
boost::cref(maPageBounds) ));
}
else
{
// clear all possibly pending update areas - content
// is there, already
std::for_each( maLayers.begin(),
maLayers.end(),
boost::mem_fn( &Layer::clearUpdateRanges ));
}
updateShapeLayers( bSlideBackgoundPainted );
}
void LayerManager::deactivate()
{
// TODO(F3): This is mostly a hack. Problem is, there's
// currently no smart way of telling shapes "remove your
// sprites". Others, like MediaShapes, listen to
// start/stop animation events, which is too much overhead
// for all shapes, though.
const bool bMoreThanOneLayer(maLayers.size() > 1);
if( mnActiveSprites || bMoreThanOneLayer )
{
// clear all viewlayers, dump everything but the
// background layer - this will also remove all shape
// sprites
std::for_each(maAllShapes.begin(),
maAllShapes.end(),
boost::bind( &Shape::clearAllViewLayers,
boost::bind( &ShapeEntry::getShape,
_1 )));
if( bMoreThanOneLayer )
maLayers.erase(maLayers.begin()+1,
maLayers.end());
mbLayerAssociationDirty = true;
}
mbActive = false;
// only background layer left
OSL_ASSERT( maLayers.size() == 1 && maLayers.front()->isBackgroundLayer() );
}
void LayerManager::viewAdded( const UnoViewSharedPtr& rView )
{
// view must be member of mrViews container
OSL_ASSERT( std::find(mrViews.begin(),
mrViews.end(),
rView) != mrViews.end() );
// init view content
if( mbActive )
rView->clearAll();
// add View to all registered shapes
manageViews(
boost::bind(&Layer::addView,
_1,
boost::cref(rView)),
// repaint on view add
boost::bind(&Shape::addViewLayer,
_1,
_2,
true) );
// in case we haven't reached all layers from the
// maAllShapes, issue addView again for good measure
std::for_each( maLayers.begin(),
maLayers.end(),
boost::bind( &Layer::addView,
_1,
boost::cref(rView) ));
}
void LayerManager::viewRemoved( const UnoViewSharedPtr& rView )
{
// view must not be member of mrViews container anymore
OSL_ASSERT( std::find(mrViews.begin(),
mrViews.end(),
rView) == mrViews.end() );
// remove View from all registered shapes
manageViews(
boost::bind(&Layer::removeView,
_1,
boost::cref(rView)),
boost::bind(&Shape::removeViewLayer,
_1,
_2) );
// in case we haven't reached all layers from the
// maAllShapes, issue removeView again for good measure
std::for_each( maLayers.begin(),
maLayers.end(),
boost::bind( &Layer::removeView,
_1,
boost::cref(rView) ));
}
void LayerManager::viewChanged( const UnoViewSharedPtr& rView )
{
(void)rView;
// view must be member of mrViews container
OSL_ASSERT( std::find(mrViews.begin(),
mrViews.end(),
rView) != mrViews.end() );
// TODO(P2): selectively update only changed view
viewsChanged();
}
void LayerManager::viewsChanged()
{
if( !mbActive )
return;
// clear view area
::std::for_each( mrViews.begin(),
mrViews.end(),
::boost::mem_fn(&View::clearAll) );
// TODO(F3): resize and repaint all layers
// render all shapes
std::for_each( maAllShapes.begin(),
maAllShapes.end(),
boost::bind(&Shape::render,
boost::bind(&ShapeEntry::getShape,
_1)) );
}
void LayerManager::addShape( const ShapeSharedPtr& rShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
ENSURE_OR_THROW( rShape, "LayerManager::addShape(): invalid Shape" );
// add shape to XShape hash map
if( !maXShapeHash.insert(
XShapeHash::value_type( rShape->getXShape(),
rShape) ).second )
{
// entry already present, nothing to do
return;
}
// add shape to appropriate layer
implAddShape( rShape );
}
void LayerManager::putShape2BackgroundLayer( const ShapeEntry& rShapeEntry )
{
LayerSharedPtr& rBgLayer( maLayers.front() );
rBgLayer->setShapeViews(rShapeEntry.mpShape);
// changing a part of the ShapeEntry irrelevant for the
// set sort order
const_cast<ShapeEntry&>(rShapeEntry).mpLayer = rBgLayer;
}
void LayerManager::implAddShape( const ShapeSharedPtr& rShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
ENSURE_OR_THROW( rShape, "LayerManager::implAddShape(): invalid Shape" );
ShapeEntry aShapeEntry(rShape);
OSL_ASSERT( maAllShapes.find(aShapeEntry) == maAllShapes.end() ); // shape must not be added already
mbLayerAssociationDirty = true;
if( mbDisableAnimationZOrder )
putShape2BackgroundLayer(
*maAllShapes.insert(aShapeEntry).first );
else
maAllShapes.insert(aShapeEntry);
// update shape, it's just added and not yet painted
if( rShape->isVisible() )
notifyShapeUpdate( rShape );
}
bool LayerManager::removeShape( const ShapeSharedPtr& rShape )
{
// remove shape from XShape hash map
if( maXShapeHash.erase( rShape->getXShape() ) == 0 )
return false; // shape not in map
OSL_ASSERT( maAllShapes.find(
ShapeEntry(rShape)) != maAllShapes.end() );
implRemoveShape( rShape );
return true;
}
void LayerManager::implRemoveShape( const ShapeSharedPtr& rShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
ENSURE_OR_THROW( rShape, "LayerManager::implRemoveShape(): invalid Shape" );
const LayerShapeSet::iterator aShapeEntry(
maAllShapes.find(
ShapeEntry(rShape)) );
if( aShapeEntry == maAllShapes.end() )
return;
const bool bShapeUpdateNotified = maUpdateShapes.erase( rShape ) != 0;
// Enter shape area to the update area, but only if shape
// is visible and not in sprite mode (otherwise, updating
// the area doesn't do actual harm, but costs time)
// Actually, also add it if it was listed in
// maUpdateShapes (might have just gone invisible).
if( bShapeUpdateNotified ||
(rShape->isVisible() &&
!rShape->isBackgroundDetached()) )
{
LayerSharedPtr pLayer = aShapeEntry->mpLayer.lock();
if( pLayer )
{
// store area early, once the shape is removed from
// the layers, it no longer has any view references
pLayer->addUpdateRange( rShape->getUpdateArea() );
}
}
rShape->clearAllViewLayers();
maAllShapes.erase( aShapeEntry );
mbLayerAssociationDirty = true;
}
ShapeSharedPtr LayerManager::lookupShape( const uno::Reference< drawing::XShape >& xShape ) const
{
ENSURE_OR_THROW( xShape.is(), "LayerManager::lookupShape(): invalid Shape" );
const XShapeHash::const_iterator aIter( maXShapeHash.find( xShape ));
if( aIter == maXShapeHash.end() )
return ShapeSharedPtr(); // not found
// found, return data part of entry pair.
return aIter->second;
}
AttributableShapeSharedPtr LayerManager::getSubsetShape( const AttributableShapeSharedPtr& rOrigShape,
const DocTreeNode& rTreeNode )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
AttributableShapeSharedPtr pSubset;
// shape already added?
if( rOrigShape->createSubset( pSubset,
rTreeNode ) )
{
OSL_ENSURE( pSubset, "LayerManager::getSubsetShape(): failed to create subset" );
// don't add to shape hash, we're dupes to the
// original XShape anyway - all subset shapes return
// the same XShape as the original one.
// add shape to corresponding layer
implAddShape( pSubset );
// update original shape, it now shows less content
// (the subset is removed from its displayed
// output). Subset shape is updated within
// implAddShape().
if( rOrigShape->isVisible() )
notifyShapeUpdate( rOrigShape );
}
return pSubset;
}
void LayerManager::revokeSubset( const AttributableShapeSharedPtr& rOrigShape,
const AttributableShapeSharedPtr& rSubsetShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
if( rOrigShape->revokeSubset( rSubsetShape ) )
{
OSL_ASSERT( maAllShapes.find(
ShapeEntry(rSubsetShape)) != maAllShapes.end() );
implRemoveShape( rSubsetShape );
// update original shape, it now shows more content
// (the subset is added back to its displayed output)
if( rOrigShape->isVisible() )
notifyShapeUpdate( rOrigShape );
}
}
void LayerManager::enterAnimationMode( const AnimatableShapeSharedPtr& rShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
ENSURE_OR_THROW( rShape, "LayerManager::enterAnimationMode(): invalid Shape" );
const bool bPrevAnimState( rShape->isBackgroundDetached() );
rShape->enterAnimationMode();
// if this call _really_ enabled the animation mode at
// rShape, insert it to our enter animation queue, to
// perform the necessary layer reorg lazily on
// LayerManager::update()/render().
if( bPrevAnimState != rShape->isBackgroundDetached() )
{
++mnActiveSprites;
mbLayerAssociationDirty = true;
// area needs update (shape is removed from normal
// slide, and now rendered as an autonomous
// sprite). store in update set
if( rShape->isVisible() )
addUpdateArea( rShape );
}
// TODO(P1): this can lead to potential wasted effort, if
// a shape gets toggled animated/unanimated a few times
// between two frames, returning to the original state.
}
void LayerManager::leaveAnimationMode( const AnimatableShapeSharedPtr& rShape )
{
ENSURE_OR_THROW( !maLayers.empty(), "LayerManager::leaveAnimationMode(): no layers" );
ENSURE_OR_THROW( rShape, "LayerManager::leaveAnimationMode(): invalid Shape" );
const bool bPrevAnimState( rShape->isBackgroundDetached() );
rShape->leaveAnimationMode();
// if this call _really_ ended the animation mode at
// rShape, insert it to our leave animation queue, to
// perform the necessary layer reorg lazily on
// LayerManager::update()/render().
if( bPrevAnimState != rShape->isBackgroundDetached() )
{
--mnActiveSprites;
mbLayerAssociationDirty = true;
// shape needs update, no previous rendering, fast
// update possible.
if( rShape->isVisible() )
notifyShapeUpdate( rShape );
}
// TODO(P1): this can lead to potential wasted effort, if
// a shape gets toggled animated/unanimated a few times
// between two frames, returning to the original state.
}
void LayerManager::notifyShapeUpdate( const ShapeSharedPtr& rShape )
{
if( !mbActive || mrViews.empty() )
return;
// hidden sprite-shape needs render() call still, to hide sprite
if( rShape->isVisible() || rShape->isBackgroundDetached() )
maUpdateShapes.insert( rShape );
else
addUpdateArea( rShape );
}
bool LayerManager::isUpdatePending() const
{
if( !mbActive )
return false;
if( mbLayerAssociationDirty || !maUpdateShapes.empty() )
return true;
const LayerVector::const_iterator aEnd( maLayers.end() );
if( std::find_if( maLayers.begin(),
aEnd,
boost::mem_fn(&Layer::isUpdatePending)) != aEnd )
return true;
return false;
}
bool LayerManager::updateSprites()
{
bool bRet(true);
// send update() calls to every shape in the
// maUpdateShapes set, which is _animated_ (i.e. a
// sprite).
const ShapeUpdateSet::const_iterator aEnd=maUpdateShapes.end();
ShapeUpdateSet::const_iterator aCurrShape=maUpdateShapes.begin();
while( aCurrShape != aEnd )
{
if( (*aCurrShape)->isBackgroundDetached() )
{
// can update shape directly, without
// affecting layer content (shape is
// currently displayed in a sprite)
if( !(*aCurrShape)->update() )
bRet = false; // delay error exit
}
else
{
// TODO(P2): addUpdateArea() involves log(n)
// search for shape layer. Have a frequent
// shape/layer association cache, or ptr back to
// layer at the shape?
// cannot update shape directly, it's not
// animated and update() calls will prolly
// overwrite other page content.
addUpdateArea( *aCurrShape );
}
++aCurrShape;
}
maUpdateShapes.clear();
return bRet;
}
bool LayerManager::update()
{
bool bRet = true;
if( !mbActive )
return bRet;
// going to render - better flush any pending layer reorg
// now
updateShapeLayers(false);
// all sprites
bRet = updateSprites();
// any non-sprite update areas left?
if( std::find_if( maLayers.begin(),
maLayers.end(),
boost::mem_fn( &Layer::isUpdatePending )) == maLayers.end() )
return bRet; // nope, done.
// update each shape on each layer, that has
// isUpdatePending()
bool bIsCurrLayerUpdating(false);
Layer::EndUpdater aEndUpdater;
LayerSharedPtr pCurrLayer;
LayerShapeSet::const_iterator aIter( maAllShapes.begin() );
const LayerShapeSet::const_iterator aEnd ( maAllShapes.end() );
while( aIter != aEnd )
{
LayerSharedPtr pLayer = aIter->mpLayer.lock();
if( pLayer != pCurrLayer )
{
pCurrLayer = pLayer;
bIsCurrLayerUpdating = pCurrLayer->isUpdatePending();
if( bIsCurrLayerUpdating )
aEndUpdater = pCurrLayer->beginUpdate();
}
if( bIsCurrLayerUpdating &&
!aIter->mpShape->isBackgroundDetached() &&
pCurrLayer->isInsideUpdateArea(aIter->mpShape) )
{
if( !aIter->mpShape->render() )
bRet = false;
}
++aIter;
}
return bRet;
}
namespace
{
/** Little wrapper around a Canvas, to render one-shot
into a canvas
*/
class DummyLayer : public ViewLayer
{
public:
explicit DummyLayer( const ::cppcanvas::CanvasSharedPtr& rCanvas ) :
mpCanvas( rCanvas )
{
}
virtual bool isOnView(boost::shared_ptr<View> const& /*rView*/) const
{
return true; // visible on all views
}
virtual ::cppcanvas::CanvasSharedPtr getCanvas() const
{
return mpCanvas;
}
virtual void clear() const
{
// NOOP
}
virtual void clearAll() const
{
// NOOP
}
virtual ::cppcanvas::CustomSpriteSharedPtr createSprite( const ::basegfx::B2DSize& /*rSpriteSizePixel*/,
double /*nSpritePrio*/ ) const
{
ENSURE_OR_THROW( false,
"DummyLayer::createSprite(): This method is not supposed to be called!" );
return ::cppcanvas::CustomSpriteSharedPtr();
}
virtual void setPriority( const basegfx::B1DRange& /*rRange*/ )
{
OSL_ENSURE( false,
"BitmapView::setPriority(): This method is not supposed to be called!" );
}
virtual ::basegfx::B2DHomMatrix getTransformation() const
{
return mpCanvas->getTransformation();
}
virtual ::basegfx::B2DHomMatrix getSpriteTransformation() const
{
OSL_ENSURE( false,
"BitmapView::getSpriteTransformation(): This method is not supposed to be called!" );
return ::basegfx::B2DHomMatrix();
}
virtual void setClip( const ::basegfx::B2DPolyPolygon& /*rClip*/ )
{
OSL_ENSURE( false,
"BitmapView::setClip(): This method is not supposed to be called!" );
}
virtual bool resize( const ::basegfx::B2DRange& /*rArea*/ )
{
OSL_ENSURE( false,
"BitmapView::resize(): This method is not supposed to be called!" );
return false;
}
private:
::cppcanvas::CanvasSharedPtr mpCanvas;
};
}
bool LayerManager::renderTo( const ::cppcanvas::CanvasSharedPtr& rTargetCanvas ) const
{
bool bRet( true );
ViewLayerSharedPtr pTmpLayer( new DummyLayer( rTargetCanvas ) );
LayerShapeSet::const_iterator aIter( maAllShapes.begin() );
const LayerShapeSet::const_iterator aEnd ( maAllShapes.end() );
while( aIter != aEnd )
{
try
{
// forward to all shape's addViewLayer method (which
// we request to render the Shape on the new
// ViewLayer. Since we add the shapes in the
// maShapeSet order (which is also the render order),
// this is equivalent to a subsequent render() call)
aIter->mpShape->addViewLayer( pTmpLayer,
true );
// and remove again, this is only temporary
aIter->mpShape->removeViewLayer( pTmpLayer );
}
catch( uno::Exception& )
{
// TODO(E1): Might be superfluous. Nowadays,
// addViewLayer swallows all errors, anyway.
OSL_ENSURE( false,
rtl::OUStringToOString(
comphelper::anyToString( cppu::getCaughtException() ),
RTL_TEXTENCODING_UTF8 ).getStr() );
// at least one shape could not be rendered
bRet = false;
}
++aIter;
}
return bRet;
}
void LayerManager::addUpdateArea( ShapeSharedPtr const& rShape )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
ENSURE_OR_THROW( rShape, "LayerManager::addUpdateArea(): invalid Shape" );
const LayerShapeSet::const_iterator aShapeEntry(
maAllShapes.find(
ShapeEntry(rShape)) );
if( aShapeEntry == maAllShapes.end() )
return;
LayerSharedPtr pLayer = aShapeEntry->mpLayer.lock();
if( pLayer )
pLayer->addUpdateRange( rShape->getUpdateArea() );
}
void LayerManager::commitLayerChanges( std::size_t nCurrLayerIndex,
LayerShapeSet::const_iterator aFirstLayerShape,
LayerShapeSet::const_iterator aEndLayerShapes )
{
const bool bLayerExists( maLayers.size() > nCurrLayerIndex );
if( bLayerExists )
{
const LayerSharedPtr& rLayer( maLayers.at(nCurrLayerIndex) );
const bool bLayerResized( rLayer->commitBounds() );
rLayer->setPriority( basegfx::B1DRange(nCurrLayerIndex,
nCurrLayerIndex+1) );
if( bLayerResized )
{
// need to re-render whole layer - start from
// clean state
rLayer->clearContent();
// render and remove from update set
while( aFirstLayerShape != aEndLayerShapes )
{
maUpdateShapes.erase(aFirstLayerShape->mpShape);
aFirstLayerShape->mpShape->render();
++aFirstLayerShape;
}
}
}
}
LayerSharedPtr LayerManager::createForegroundLayer() const
{
OSL_ASSERT( mbActive );
LayerSharedPtr pLayer( Layer::createLayer(
maPageBounds ));
// create ViewLayers for all registered views, and add to
// newly created layer.
::std::for_each( mrViews.begin(),
mrViews.end(),
boost::bind( &Layer::addView,
boost::cref(pLayer),
_1 ));
return pLayer;
}
void LayerManager::updateShapeLayers( bool bBackgroundLayerPainted )
{
OSL_ASSERT( !maLayers.empty() ); // always at least background layer
OSL_ASSERT( mbActive );
// do we need to process shapes?
if( !mbLayerAssociationDirty )
return;
if( mbDisableAnimationZOrder )
{
// layer setup happened elsewhere, is only bg layer
// anyway.
mbLayerAssociationDirty = false;
return;
}
// scan through maAllShapes, and determine shape animation
// discontinuities: when a shape that has
// isBackgroundDetached() return false follows a shape
// with isBackgroundDetached() true, the former and all
// following ones must be moved into an own layer.
// to avoid tons of temporaries, create weak_ptr to Layers
// beforehand
std::vector< LayerWeakPtr > aWeakLayers(maLayers.size());
std::copy(maLayers.begin(),maLayers.end(),aWeakLayers.begin());
std::size_t nCurrLayerIndex(0);
bool bIsBackgroundLayer(true);
bool bLastWasBackgroundDetached(false); // last shape sprite state
LayerShapeSet::iterator aCurrShapeEntry( maAllShapes.begin() );
LayerShapeSet::iterator aCurrLayerFirstShapeEntry( maAllShapes.begin() );
const LayerShapeSet::iterator aEndShapeEntry ( maAllShapes.end() );
ShapeUpdateSet aUpdatedShapes; // shapes that need update
while( aCurrShapeEntry != aEndShapeEntry )
{
const ShapeSharedPtr pCurrShape( aCurrShapeEntry->mpShape );
const bool bThisIsBackgroundDetached(
pCurrShape->isBackgroundDetached() );
if( bLastWasBackgroundDetached == true &&
bThisIsBackgroundDetached == false )
{
// discontinuity found - current shape needs to
// get into a new layer
// --------------------------------------------
// commit changes to previous layer
commitLayerChanges(nCurrLayerIndex,
aCurrLayerFirstShapeEntry,
aCurrShapeEntry);
aCurrLayerFirstShapeEntry=aCurrShapeEntry;
++nCurrLayerIndex;
bIsBackgroundLayer = false;
if( aWeakLayers.size() <= nCurrLayerIndex ||
aWeakLayers.at(nCurrLayerIndex) != aCurrShapeEntry->mpLayer )
{
// no more layers left, or shape was not
// member of this layer - create a new one
maLayers.insert( maLayers.begin()+nCurrLayerIndex,
createForegroundLayer() );
aWeakLayers.insert( aWeakLayers.begin()+nCurrLayerIndex,
maLayers[nCurrLayerIndex] );
}
}
OSL_ASSERT( maLayers.size() == aWeakLayers.size() );
// note: using indices here, since vector::insert
// above invalidates iterators
LayerSharedPtr& rCurrLayer( maLayers.at(nCurrLayerIndex) );
LayerWeakPtr& rCurrWeakLayer( aWeakLayers.at(nCurrLayerIndex) );
if( rCurrWeakLayer != aCurrShapeEntry->mpLayer )
{
// mismatch: shape is not contained in current
// layer - move shape to that layer, then.
maLayers.at(nCurrLayerIndex)->setShapeViews(
pCurrShape );
// layer got new shape(s), need full repaint, if
// non-sprite shape
if( !bThisIsBackgroundDetached && pCurrShape->isVisible() )
{
LayerSharedPtr pOldLayer( aCurrShapeEntry->mpLayer.lock() );
if( pOldLayer )
{
// old layer still valid? then we need to
// repaint former shape area
pOldLayer->addUpdateRange(
pCurrShape->getUpdateArea() );
}
// render on new layer (only if not
// explicitely disabled)
if( !(bBackgroundLayerPainted && bIsBackgroundLayer) )
maUpdateShapes.insert( pCurrShape );
}
// std::set iterators are const for a reason - but
// here, we need modify an aspect of the
// ShapeEntry that has no influence on sort order
const_cast<ShapeEntry&>(*aCurrShapeEntry).mpLayer = rCurrWeakLayer;
}
// update layerbounds regardless of the fact that the
// shape might be contained in said layer
// already. updateBounds() is dumb and needs to
// collect all shape bounds.
// of course, no need to expand layer bounds for
// shapes that reside in sprites themselves.
if( !bThisIsBackgroundDetached && !bIsBackgroundLayer )
rCurrLayer->updateBounds( pCurrShape );
bLastWasBackgroundDetached = bThisIsBackgroundDetached;
++aCurrShapeEntry;
}
// commit very last layer data
commitLayerChanges(nCurrLayerIndex,
aCurrLayerFirstShapeEntry,
aCurrShapeEntry);
// any layers left? Bin them!
if( maLayers.size() > nCurrLayerIndex+1 )
maLayers.erase(maLayers.begin()+nCurrLayerIndex+1,
maLayers.end());
mbLayerAssociationDirty = false;
}
}
}
|