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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
-#define INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
-
-#include "activity.hxx"
-#include "animatableshape.hxx"
-#include "shapeattributelayer.hxx"
-
-
-/* Definition of AnimationActivity interface */
-
-namespace slideshow
-{
- namespace internal
- {
-
- /** Extends the Activity interface with animation-specific functions
- */
- class AnimationActivity : public Activity
- {
- public:
- /** Sets targets (shape and attributeLayer)
-
- Since attribute layers can only be generated when the
- animation starts, the Activity owner must be able to
- pass it into the Activity after initial creation. The
- same applies to the actual shape the animation must
- run for, since e.g. subsetted shapes are generated
- close before the animation starts, too (this is not
- necessary in and out of itself, but for performance
- reasons. Otherwise, character iterations produce tons
- of subset shapes).
-
- @param rShape
- Shape to play the animation on.
-
- @param rAttrLayer
- Attribute layer to change the animated values on.
- */
- virtual void setTargets( const AnimatableShapeSharedPtr& rShape,
- const ShapeAttributeLayerSharedPtr& rAttrLayer ) = 0;
- };
-
- typedef ::boost::shared_ptr< AnimationActivity > AnimationActivitySharedPtr;
-
- }
-}
-
-#endif /* INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX */
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */