1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_WIN_SOURCE_GDI_WINLAYOUT_HXX
#define INCLUDED_VCL_WIN_SOURCE_GDI_WINLAYOUT_HXX
#include <rtl/ustring.hxx>
#include <sallayout.hxx>
#include <svsys.h>
#include <win/salgdi.h>
#include <usp10.h>
// Graphite headers
#include <config_graphite.h>
#if ENABLE_GRAPHITE
#include <graphite_layout.hxx>
#endif
class ImplWinFontEntry;
struct VisualItem;
class WinLayout : public SalLayout
{
public:
WinLayout( HDC, const ImplWinFontData&, ImplWinFontEntry& );
virtual void InitFont() const;
void SetFontScale( float f ) { mfFontScale = f; }
HFONT DisableFontScaling( void) const;
SCRIPT_CACHE& GetScriptCache() const;
protected:
HDC mhDC; // WIN32 device handle
HFONT mhFont; // WIN32 font handle
int mnBaseAdv; // x-offset relative to Layout origin
float mfFontScale; // allows metrics emulation of huge font sizes
const ImplWinFontData& mrWinFontData;
ImplWinFontEntry& mrWinFontEntry;
};
class SimpleWinLayout : public WinLayout
{
public:
SimpleWinLayout( HDC, BYTE nCharSet, const ImplWinFontData&, ImplWinFontEntry& );
virtual ~SimpleWinLayout();
virtual bool LayoutText( ImplLayoutArgs& );
virtual void AdjustLayout( ImplLayoutArgs& );
virtual void DrawText( SalGraphics& ) const;
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&,
DeviceCoordinate* pGlyphAdvances, int* pCharIndexes,
const PhysicalFontFace** pFallbackFonts = NULL ) const;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const SAL_OVERRIDE;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const;
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos );
virtual void DropGlyph( int nStart );
virtual void Simplify( bool bIsBase );
protected:
void Justify( DeviceCoordinate nNewWidth );
void ApplyDXArray( const ImplLayoutArgs& );
private:
int mnGlyphCount;
int mnCharCount;
WCHAR* mpOutGlyphs;
int* mpGlyphAdvances; // if possible this is shared with mpGlyphAdvances[]
int* mpGlyphOrigAdvs;
int* mpCharWidths; // map rel char pos to char width
int* mpChars2Glyphs; // map rel char pos to abs glyph pos
int* mpGlyphs2Chars; // map abs glyph pos to abs char pos
bool* mpGlyphRTLFlags; // BiDi status for glyphs: true=>RTL
mutable long mnWidth;
bool mbDisableGlyphs;
int mnNotdefWidth;
BYTE mnCharSet;
};
class UniscribeLayout : public WinLayout
{
public:
UniscribeLayout( HDC, const ImplWinFontData&, ImplWinFontEntry& );
virtual bool LayoutText( ImplLayoutArgs& );
virtual void AdjustLayout( ImplLayoutArgs& );
virtual void DrawText( SalGraphics& ) const;
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&,
DeviceCoordinate* pGlyphAdvances, int* pCharPosAry,
const PhysicalFontFace** pFallbackFonts = NULL ) const;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const SAL_OVERRIDE;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const;
virtual bool IsKashidaPosValid ( int nCharPos ) const;
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos );
virtual void DropGlyph( int nStart );
virtual void Simplify( bool bIsBase );
virtual void DisableGlyphInjection( bool bDisable ) { mbDisableGlyphInjection = bDisable; }
protected:
virtual ~UniscribeLayout();
void Justify( DeviceCoordinate nNewWidth );
void ApplyDXArray( const ImplLayoutArgs& );
bool GetItemSubrange( const VisualItem&,
int& rMinIndex, int& rEndIndex ) const;
private:
// item specific info
SCRIPT_ITEM* mpScriptItems; // in logical order
VisualItem* mpVisualItems; // in visual order
int mnItemCount; // number of visual items
// string specific info
// everything is in logical order
int mnCharCapacity;
WORD* mpLogClusters; // map from absolute_char_pos to relative_glyph_pos
int* mpCharWidths; // map from absolute_char_pos to char_width
int mnSubStringMin; // char_pos of first char in context
// glyph specific info
// everything is in visual order
int mnGlyphCount;
int mnGlyphCapacity;
int* mpGlyphAdvances; // glyph advance width before justification
int* mpJustifications; // glyph advance width after justification
WORD* mpOutGlyphs; // glyphids in visual order
GOFFSET* mpGlyphOffsets; // glyph offsets to the "naive" layout
SCRIPT_VISATTR* mpVisualAttrs; // glyph visual attributes
mutable int* mpGlyphs2Chars; // map from absolute_glyph_pos to absolute_char_pos
// kashida stuff
void InitKashidaHandling();
void KashidaItemFix( int nMinGlyphPos, int nEndGlyphPos );
bool KashidaWordFix( int nMinGlyphPos, int nEndGlyphPos, int* pnCurrentPos );
int mnMinKashidaWidth;
int mnMinKashidaGlyph;
bool mbDisableGlyphInjection;
};
#if ENABLE_GRAPHITE
class GraphiteLayoutWinImpl : public GraphiteLayout
{
public:
GraphiteLayoutWinImpl(const gr_face * pFace, ImplWinFontEntry & rFont)
throw()
: GraphiteLayout(pFace), mrFont(rFont) {};
virtual ~GraphiteLayoutWinImpl() throw() {};
virtual sal_GlyphId getKashidaGlyph(int & rWidth);
private:
ImplWinFontEntry & mrFont;
};
/// This class uses the SIL Graphite engine to provide complex text layout services to the VCL
class GraphiteWinLayout : public WinLayout
{
private:
gr_font * mpFont;
grutils::GrFeatureParser * mpFeatures;
mutable GraphiteLayoutWinImpl maImpl;
public:
GraphiteWinLayout(HDC hDC, const ImplWinFontData& rWFD, ImplWinFontEntry& rWFE) throw();
virtual ~GraphiteWinLayout();
// used by upper layers
virtual bool LayoutText( ImplLayoutArgs& ); // first step of layout
virtual void AdjustLayout( ImplLayoutArgs& ); // adjusting after fallback etc.
virtual void DrawText( SalGraphics& ) const;
// methods using string indexing
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra=0, int nFactor=1) const SAL_OVERRIDE;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const;
// methods using glyph indexing
virtual int GetNextGlyphs(int nLen, sal_GlyphId* pGlyphIdxAry, ::Point & rPos, int&,
DeviceCoordinate* pGlyphAdvAry = NULL, int* pCharPosAry = NULL,
const PhysicalFontFace** pFallbackFonts = NULL ) const;
// used by glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos );
virtual void DropGlyph( int nStart );
virtual void Simplify( bool bIsBase );
};
#endif // ENABLE_GRAPHITE
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|