1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/properties/e3dsceneproperties.hxx>
#include <svl/itemset.hxx>
#include <svl/whiter.hxx>
#include <svx/svddef.hxx>
#include <svx/scene3d.hxx>
#include <svx/svditer.hxx>
#include <boost/scoped_ptr.hpp>
namespace sdr
{
namespace properties
{
E3dSceneProperties::E3dSceneProperties(SdrObject& rObj)
: E3dProperties(rObj)
{
}
E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj)
: E3dProperties(rProps, rObj)
{
}
E3dSceneProperties::~E3dSceneProperties()
{
}
BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const
{
return *(new E3dSceneProperties(*this, rObj));
}
const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const
{
//DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)");
return E3dProperties::GetObjectItemSet();
}
const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const
{
// prepare ItemSet
if(mpItemSet)
{
// filter for SDRATTR_3DSCENE_ items, only keep those items
SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
aNew.Put(*mpItemSet);
mpItemSet->ClearItem();
mpItemSet->Put(aNew);
}
else
{
// No ItemSet yet, force local ItemSet
GetObjectItemSet();
}
// collect all ItemSets of contained 3d objects
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
SdrObject* pObj = pSub->GetObj(a);
if(pObj && pObj->ISA(E3dCompoundObject))
{
const SfxItemSet& rSet = pObj->GetMergedItemSet();
SfxWhichIter aIter(rSet);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
// Leave out the SDRATTR_3DSCENE_ range, this would only be double
// and always equal.
if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST)
{
if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, false))
{
mpItemSet->InvalidateItem(nWhich);
}
else
{
mpItemSet->MergeValue(rSet.Get(nWhich), true);
}
}
nWhich = aIter.NextWhich();
}
}
}
// call parent
return E3dProperties::GetMergedItemSet();
}
void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems)
{
// Set SDRATTR_3DOBJ_ range at contained objects.
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
if(nCount)
{
// Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items.
// #i50808# Leak fix, Clone produces a new instance and we get ownership here
boost::scoped_ptr<SfxItemSet> pNewSet(rSet.Clone(true));
DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)");
for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++)
{
pNewSet->ClearItem(b);
}
if(pNewSet->Count())
{
for(sal_uInt32 a(0L); a < nCount; a++)
{
SdrObject* pObj = pSub->GetObj(a);
if(pObj && pObj->ISA(E3dCompoundObject))
{
// set merged ItemSet at contained 3d object.
pObj->SetMergedItemSet(*pNewSet, bClearAllItems);
}
}
}
}
// call parent. This will set items on local object, too.
E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
}
void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->SetMergedItem(rItem);
}
// #i43809# call parent. This will set items on local object, too.
E3dProperties::SetMergedItem(rItem);
}
void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->ClearMergedItem(nWhich);
}
// #i43809# call parent. This will clear items on local object, too.
E3dProperties::ClearMergedItem(nWhich);
}
void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich)
{
// call parent
E3dProperties::PostItemChange(nWhich);
// local changes
E3dScene& rObj = (E3dScene&)GetSdrObject();
rObj.StructureChanged();
switch(nWhich)
{
case SDRATTR_3DSCENE_PERSPECTIVE :
case SDRATTR_3DSCENE_DISTANCE :
case SDRATTR_3DSCENE_FOCAL_LENGTH :
{
// #83387#, #83391#
// one common function for the camera attributes
// since SetCamera() sets all three back to the ItemSet
Camera3D aSceneCam(rObj.GetCamera());
bool bChange(false);
// for SDRATTR_3DSCENE_PERSPECTIVE:
if(aSceneCam.GetProjection() != rObj.GetPerspective())
{
aSceneCam.SetProjection(rObj.GetPerspective());
bChange = true;
}
// for SDRATTR_3DSCENE_DISTANCE:
basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition());
double fNew = rObj.GetDistance();
if(fNew != aActualPosition.getZ())
{
aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew));
bChange = true;
}
// for SDRATTR_3DSCENE_FOCAL_LENGTH:
fNew = rObj.GetFocalLength() / 100.0;
if(aSceneCam.GetFocalLength() != fNew)
{
aSceneCam.SetFocalLength(fNew);
bChange = true;
}
// for all
if(bChange)
{
rObj.SetCamera(aSceneCam);
}
break;
}
}
}
void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr);
}
}
SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const
{
SfxStyleSheet* pRetval = 0L;
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet();
if(pRetval)
{
if(pCandidate != pRetval)
{
// different StyleSheelts, return none
return 0L;
}
}
else
{
pRetval = pCandidate;
}
}
return pRetval;
}
void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel)
{
if(pSrcPool && pDestPool && (pSrcPool != pDestPool))
{
// call parent
E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel);
// own reaction, but only with outmost scene
E3dScene& rObj = (E3dScene&)GetSdrObject();
const SdrObjList* pSubList = rObj.GetSubList();
if(pSubList && rObj.GetScene() == &rObj)
{
SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS);
while(a3DIterator.IsMore())
{
E3dObject* pObj = (E3dObject*)a3DIterator.Next();
DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)");
pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel);
}
}
}
}
void E3dSceneProperties::SetSceneItemsFromCamera()
{
// force ItemSet
GetObjectItemSet();
E3dScene& rObj = (E3dScene&)GetSdrObject();
Camera3D aSceneCam(rObj.GetCamera());
// ProjectionType
mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));
// CamPos
mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));
// FocalLength
mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
}
} // end of namespace properties
} // end of namespace sdr
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|