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#*************************************************************************
#
# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
#
# Copyright 2000, 2010 Oracle and/or its affiliates.
#
# OpenOffice.org - a multi-platform office productivity suite
#
# This file is part of OpenOffice.org.
#
# OpenOffice.org is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License version 3
# only, as published by the Free Software Foundation.
#
# OpenOffice.org is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License version 3 for more details
# (a copy is included in the LICENSE file that accompanied this code).
#
# You should have received a copy of the GNU Lesser General Public License
# version 3 along with OpenOffice.org. If not, see
# <http://www.openoffice.org/license.html>
# for a copy of the LGPLv3 License.
#
#*************************************************************************
PRJ=..$/..
PRJNAME=svx
TARGET=engine3d
LIBTARGET=NO
ENABLE_EXCEPTIONS=TRUE
# --- Settings -----------------------------------------------------
.INCLUDE : settings.mk
.INCLUDE : $(PRJ)$/util$/makefile.pmk
# --- Files --------------------------------------------------------
LIB1TARGET= $(SLB)$/$(TARGET)-core.lib
LIB1OBJFILES= \
$(SLO)$/e3dsceneupdater.obj \
$(SLO)$/helperminimaldepth3d.obj \
$(SLO)$/helperhittest3d.obj \
$(SLO)$/obj3d.obj \
$(SLO)$/scene3d.obj \
$(SLO)$/polysc3d.obj \
$(SLO)$/cube3d.obj \
$(SLO)$/sphere3d.obj \
$(SLO)$/extrud3d.obj \
$(SLO)$/lathe3d.obj \
$(SLO)$/polygn3d.obj \
$(SLO)$/svx3ditems.obj \
$(SLO)$/deflt3d.obj \
$(SLO)$/e3dundo.obj \
$(SLO)$/viewpt3d2.obj \
$(SLO)$/camera3d.obj \
$(SLO)$/objfac3d.obj \
$(SLO)$/dragmt3d.obj \
$(SLO)$/view3d.obj \
$(SLO)$/view3d1.obj
LIB2TARGET= $(SLB)$/$(TARGET).lib
LIB2OBJFILES= \
$(SLO)$/float3d.obj
SLOFILES = $(LIB1OBJFILES) $(LIB2OBJFILES)
SRS1NAME=engine3d
SRC1FILES=\
string3d.src \
float3d.src
.INCLUDE : target.mk
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