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|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svtools.hxx"
#include <vcl/salbtype.hxx>
#include <vcl/bmpacc.hxx>
#include <svtools/colctrl.hxx>
// ----------------
// - ColorControl -
// ----------------
SvColorControl::SvColorControl( Window* pParent, WinBits nStyle ) :
Control ( pParent, nStyle ),
mpBitmap ( NULL ),
mpReadAccess ( NULL ),
mnLuminance ( 50 )
{
Initialize();
}
// -----------------------------------------------------------------------
SvColorControl::SvColorControl( Window* pParent, const ResId& rResId ) :
Control ( pParent, rResId ),
mpBitmap ( NULL ),
mpReadAccess ( NULL ),
mnLuminance ( 50 )
{
Initialize();
}
// -----------------------------------------------------------------------
SvColorControl::~SvColorControl()
{
delete mpBitmap;
}
// -----------------------------------------------------------------------
void SvColorControl::Initialize()
{
SetLineColor( Color( COL_BLACK ) );
}
// -----------------------------------------------------------------------
void SvColorControl::CreateBitmap()
{
const Size aSize( GetOutputSizePixel() );
if( mpBitmap && mpBitmap->GetSizePixel() != aSize )
delete mpBitmap, mpBitmap = NULL;
if( !mpBitmap )
mpBitmap = new Bitmap( aSize, 24 );
BitmapWriteAccess* pWriteAccess = mpBitmap->AcquireWriteAccess();
if( pWriteAccess )
{
USHORT nX = (USHORT) aSize.Width();
USHORT nY = (USHORT) aSize.Height();
UINT16 nHue, nSat;
ColorHSB aColHSB( 0, 0, mnLuminance );
for( USHORT i = 0; i < nY; i++ )
{
nSat = (UINT16) FRound( 100 - ( 100.0 * i + 0.5 ) / nY );
for( USHORT j = 0; j < nX; j++ )
{
nHue = (UINT16) FRound( ( 360.0 * j + 0.5 ) / nX );
aColHSB.SetHue( nHue );
aColHSB.SetSat( nSat );
// mpBitmap always has a bit count of 24 => use of SetPixel(...) is safe
pWriteAccess->SetPixel( i, j, BitmapColor( aColHSB.GetRGB() ) );
}
}
mpBitmap->ReleaseAccess( pWriteAccess );
}
SetColor( maColor );
}
// -----------------------------------------------------------------------
void SvColorControl::ShowPosition( const Point& rPos )
{
// Explizites Abfragen des Bereichs, da schon mal ein Wert < 0 vorhanden ist
if( mpBitmap )
{
long nX = rPos.X();
long nY = rPos.Y();
if( nX < 0L )
nX = 0L;
else if( nX >= mpBitmap->GetSizePixel().Width() )
nX = mpBitmap->GetSizePixel().Width() - 1L;
if( nY < 0L )
nY= 0L;
else if( nY >= mpBitmap->GetSizePixel().Height() )
nY = mpBitmap->GetSizePixel().Height() - 1L;
Point aPos = maPosition;
maPosition.X() = nX - 2;
maPosition.Y() = nY - 2;
Invalidate( Rectangle( aPos, Size( 5, 5) ) );
Invalidate( Rectangle( maPosition, Size( 5, 5) ) );
if( ( mpReadAccess = mpBitmap->AcquireReadAccess() ) != NULL )
{
// mpBitmap always has a bit count of 24 => use of GetPixel(...) is safe
maColor = mpReadAccess->GetPixel( nY, nX );
mpBitmap->ReleaseAccess( mpReadAccess );
mpReadAccess = NULL;
}
}
}
// -----------------------------------------------------------------------
void SvColorControl::MouseMove( const MouseEvent& rMEvt )
{
if( rMEvt.IsLeft() )
{
ShowPosition( rMEvt.GetPosPixel() );
Modify();
}
}
// -----------------------------------------------------------------------
void SvColorControl::MouseButtonDown( const MouseEvent& rMEvt )
{
if( rMEvt.IsLeft() && !rMEvt.IsShift() )
{
//ShowPointer( FALSE );
CaptureMouse();
ShowPosition( rMEvt.GetPosPixel() );
Modify();
}
}
// -----------------------------------------------------------------------
void SvColorControl::MouseButtonUp( const MouseEvent& )
{
//ShowPointer( TRUE );
if( IsMouseCaptured() )
ReleaseMouse();
}
// -----------------------------------------------------------------------
void SvColorControl::Paint( const Rectangle& rRect )
{
if( !mpBitmap )
CreateBitmap();
Bitmap aOutputBitmap( *mpBitmap );
if( GetBitCount() <= 8 )
aOutputBitmap.Dither();
DrawBitmap( rRect.TopLeft(), rRect.GetSize(), rRect.TopLeft(), rRect.GetSize(), aOutputBitmap );
// Positions-Control (Fadenkreuz oder Aehnliches)
Point aPos1( maPosition );
Point aPos2( maPosition );
aPos2.X() += 4;
DrawLine( aPos1, aPos2 );
aPos2.X() -= 4;
aPos2.Y() += 4;
DrawLine( aPos1, aPos2 );
aPos1.Y() += 4;
aPos2.X() += 4;
DrawLine( aPos1, aPos2 );
aPos1.X() += 4;
aPos2.Y() -= 4;
DrawLine( aPos1, aPos2 );
}
// -----------------------------------------------------------------------
void SvColorControl::Resize()
{
CreateBitmap();
Control::Resize();
}
// -----------------------------------------------------------------------
void SvColorControl::Modify()
{
maModifyHdl.Call( this );
}
// -----------------------------------------------------------------------
void SvColorControl::SetColor( const ColorHSB& rCol, BOOL bSetColor )
{
if( bSetColor )
maColor = rCol.GetRGB();
if( mpBitmap )
{
USHORT nX = (USHORT) mpBitmap->GetSizePixel().Width();
USHORT nY = (USHORT) mpBitmap->GetSizePixel().Height();
INT16 nZ = rCol.GetBri();
SetLuminance( nZ );
nX = rCol.GetHue() * nX / 360; // Farbe
nY = nY - rCol.GetSat() * nY / 100; // Saettigung
ShowPosition( Point( nX, nY ) );
}
}
// -----------------------------------------------------------------------
void SvColorControl::SetColor( const Color& rCol )
{
maColor = rCol;
if( mpBitmap )
{
ColorHSB aColHsb( rCol );
SetColor( aColHsb, FALSE );
}
}
// -----------------------------------------------------------------------
void SvColorControl::SetLuminance( short nLum )
{
if( nLum != mnLuminance && nLum >= 0 && nLum <= 100 )
{
mnLuminance = nLum;
if( mnLuminance < 40 )
SetLineColor( Color( COL_WHITE ) );
else
SetLineColor( Color( COL_BLACK ) );
CreateBitmap();
long nX = maPosition.X() + 2;
long nY = maPosition.Y() + 2;
if( mpBitmap && ( ( mpReadAccess = mpBitmap->AcquireReadAccess() ) != NULL ) )
{
// mpBitmap always has a bit count of 24 => use of GetPixel(...) is safe
maColor = mpReadAccess->GetPixel( nY, nX );
mpBitmap->ReleaseAccess( mpReadAccess );
mpReadAccess = NULL;
}
Invalidate();
}
}
// -----------------------
// - ColorPreviewControl -
// -----------------------
// -----------------------------------------------------------------------
ColorPreviewControl::ColorPreviewControl( Window* pParent, WinBits nStyle ) :
Control ( pParent, nStyle )
{
SetFillColor( maColor );
SetLineColor( maColor );
}
// -----------------------------------------------------------------------
ColorPreviewControl::ColorPreviewControl( Window* pParent, const ResId& rResId ) :
Control ( pParent, rResId )
{
SetFillColor( maColor );
SetLineColor( maColor );
}
// -----------------------------------------------------------------------
ColorPreviewControl::~ColorPreviewControl()
{
}
// -----------------------------------------------------------------------
void ColorPreviewControl::Paint( const Rectangle& rRect )
{
DrawRect( rRect );
}
// -----------------------------------------------------------------------
void ColorPreviewControl::SetColor( const Color& rCol )
{
if( rCol != maColor )
{
maColor = rCol;
SetFillColor( maColor );
SetLineColor( maColor );
Invalidate();
}
}
// -----------------------
// - ColorMixingControl -
// -----------------------
// -----------------------------------------------------------------------
ColorMixingControl::ColorMixingControl( Window* pParent, WinBits nStyle,
USHORT nRows, USHORT nColumns ) :
ValueSet ( pParent, nStyle ),
mnRows ( nRows ),
mnColumns ( nColumns )
{
Initialize();
}
// -----------------------------------------------------------------------
ColorMixingControl::ColorMixingControl( Window* pParent, const ResId& rResId,
USHORT nRows, USHORT nColumns ) :
ValueSet ( pParent, rResId ),
mnRows ( nRows ),
mnColumns ( nColumns )
{
Initialize();
}
// -----------------------------------------------------------------------
ColorMixingControl::~ColorMixingControl()
{
}
// -----------------------------------------------------------------------
void ColorMixingControl::Initialize()
{
SetColCount( mnColumns );
Color aColor;
String aStr;
for( USHORT i = 1; i <= mnRows * mnColumns; i++ )
{
InsertItem( i, aColor, aStr );
}
/*maColor[ 0 ] = Color( COL_LIGHTRED );
maColor[ 1 ] = Color( COL_LIGHTGREEN );
maColor[ 2 ] = Color( COL_YELLOW );
maColor[ 3 ] = Color( COL_LIGHTBLUE );*/
SetColor( CMC_TOPLEFT, Color( COL_LIGHTRED ) );
SetColor( CMC_BOTTOMRIGHT, Color( COL_LIGHTBLUE ) );
SetColor( CMC_TOPRIGHT, Color( COL_LIGHTGREEN ) );
SetColor( CMC_BOTTOMLEFT, Color( COL_YELLOW ) );
/*FillColumn( 0 );
FillColumn( mnColumns - 1 );
for( i = 0; i < mnRows; i++ )
FillRow( i );*/
}
// -----------------------------------------------------------------------
Color ColorMixingControl::CalcDifferenceColor( USHORT nCol1, USHORT nCol2,
USHORT nSteps )
{
// Die Berechnung ist noch etwas ungenau, daher sollte besser mit floats
// gearbeitet werden... (muss !!!)
Color aColor( GetItemColor( nCol1 ) );
Color aColor2( GetItemColor( nCol2 ) );
aColor.SetRed( (UINT8) ( ( aColor2.GetRed() - aColor.GetRed() ) / nSteps ) );
aColor.SetGreen( (UINT8) ( ( aColor2.GetGreen() - aColor.GetGreen() ) / nSteps ) );
aColor.SetBlue( (UINT8) ( ( aColor2.GetBlue() - aColor.GetBlue() ) / nSteps ) );
return( aColor );
}
// -----------------------------------------------------------------------
void ColorMixingControl::FillRow( USHORT nRow )
{
USHORT nCol1 = nRow * mnColumns + 1;
USHORT nCol2 = ( nRow + 1 ) * mnColumns;
Color aColor( GetItemColor( nCol1 ) );
Color aDiffColor( CalcDifferenceColor( nCol1, nCol2, mnColumns - 1 ) );
for( USHORT i = nCol1 + 1; i < nCol2; i++ )
{
aColor.SetRed( aColor.GetRed() + aDiffColor.GetRed() );
aColor.SetGreen( aColor.GetGreen() + aDiffColor.GetGreen() );
aColor.SetBlue( aColor.GetBlue() + aDiffColor.GetBlue() );
SetItemColor( i, aColor );
SetItemText( i, GetRGBString( aColor ) );
}
}
// -----------------------------------------------------------------------
void ColorMixingControl::FillColumn( USHORT nColumn )
{
USHORT nCol1 = nColumn + 1;
USHORT nCol2 = nColumn + ( mnRows - 1 ) * mnColumns + 1;
Color aColor( GetItemColor( nCol1 ) );
Color aDiffColor( CalcDifferenceColor( nCol1, nCol2, mnRows - 1 ) );
for( USHORT i = nCol1 + mnColumns; i < nCol2; i = i + mnColumns )
{
aColor.SetRed( aColor.GetRed() + aDiffColor.GetRed() );
aColor.SetGreen( aColor.GetGreen() + aDiffColor.GetGreen() );
aColor.SetBlue( aColor.GetBlue() + aDiffColor.GetBlue() );
SetItemColor( i, aColor );
SetItemText( i, GetRGBString( aColor ) );
}
}
// -----------------------------------------------------------------------
void ColorMixingControl::SetRows( USHORT nRows )
{
mnRows = nRows;
}
// -----------------------------------------------------------------------
void ColorMixingControl::SetColumns( USHORT nColumns )
{
mnColumns = nColumns;
}
// -----------------------------------------------------------------------
void ColorMixingControl::SetColor( CMCPosition ePos, const Color& rCol )
{
if( rCol != maColor[ ePos ] )
{
maColor[ ePos ] = rCol;
USHORT nPos = 0;
USHORT nColumn = 0;
String aStr( GetRGBString( rCol ) );
switch( ePos )
{
case CMC_TOPLEFT:
nPos = 1;
nColumn = 0;
break;
case CMC_TOPRIGHT:
nPos = mnColumns;
nColumn = mnColumns - 1;
break;
case CMC_BOTTOMLEFT:
nPos = ( mnRows - 1 ) * mnColumns + 1;
nColumn = 0;
break;
case CMC_BOTTOMRIGHT:
nPos = mnRows * mnColumns;
nColumn = mnColumns - 1;
break;
case CMC_OTHER:
break; // -Wall not handled.
}
SetItemColor( nPos, rCol );
SetItemText( nPos, aStr );
FillColumn( nColumn );
for( USHORT i = 0; i < mnRows; i++ )
FillRow( i );
}
}
// -----------------------------------------------------------------------
String ColorMixingControl::GetRGBString( const Color& rColor )
{
String aStr( String::CreateFromInt32(rColor.GetRed()) );
aStr += ' ';
aStr += String::CreateFromInt32(rColor.GetGreen());
aStr += ' ';
aStr += String::CreateFromInt32(rColor.GetBlue());
return aStr;
}
// -----------------------------------------------------------------------
CMCPosition ColorMixingControl::GetCMCPosition() const
{
CMCPosition ePos = CMC_OTHER;
USHORT nPos = GetSelectItemId();
if( nPos == 1 )
ePos = CMC_TOPLEFT;
else if( nPos == mnColumns )
ePos = CMC_TOPRIGHT;
else if( nPos == ( mnRows - 1 ) * mnColumns + 1 )
ePos = CMC_BOTTOMLEFT;
else if( nPos == mnRows * mnColumns )
ePos = CMC_BOTTOMRIGHT;
return( ePos );
}
// ------------
// - ColorHSB -
// ------------
// Erste Ansaetze gingen auf die Berechnung von Sven Hannover zurueck
// Der jetzige Algorithmus stammt im weitesten Sinne aus dem Foley/VanDam
/**************************************************************************
|*
|* ColorHSB::ColorHSB()
|*
|* Beschreibung RGB nach HSB
|* Ersterstellung SOH 02.10.97
|*
**************************************************************************/
ColorHSB::ColorHSB( const Color& rColor )
{
UINT8 c[3];
UINT8 cMax, cMin;
c[0] = rColor.GetRed();
c[1] = rColor.GetGreen();
c[2] = rColor.GetBlue();
cMax = c[0];
if( c[1] > cMax )
cMax = c[1];
if( c[2] > cMax )
cMax = c[2];
// Brightness = max(R, G, B);
mnBri = cMax * 100 / 255;
cMin = c[0];
if( c[1] < cMin )
cMin = c[1];
if( c[2] < cMin )
cMin = c[2];
UINT8 cDelta = cMax - cMin;
// Saturation = max - min / max
if( mnBri > 0 )
mnSat = cDelta * 100 / cMax;
else
mnSat = 0;
if( mnSat == 0 )
mnHue = 0; // Default = undefined
else
{
double dHue = 0;
if( c[0] == cMax )
{
dHue = (double)( c[1] - c[2] ) / (double)cDelta;
}
else if( c[1] == cMax )
{
dHue = 2.0 + (double)( c[2] - c[0] ) / (double)cDelta;
}
else if ( c[2] == cMax )
{
dHue = 4.0 + (double)( c[0] - c[1] ) / (double)cDelta;
}
// else dHue = ??? -Wall FIXME
dHue *= 60.0;
if( dHue < 0.0 )
dHue += 360.0;
mnHue = (UINT16) dHue;
}
}
/**************************************************************************
|*
|* ColorHSB::GetRGB()
|*
|* Beschreibung HSB nach RGB
|* Ersterstellung SOH 02.10.97
|*
**************************************************************************/
Color ColorHSB::GetRGB() const
{
UINT8 cR,cG,cB;
UINT8 nB = (UINT8) ( mnBri * 255 / 100 );
if( mnSat == 0 )
{
cR = nB;
cG = nB;
cB = nB;
}
else
{
double dH = mnHue;
double f;
UINT16 n;
if( dH == 360.0 )
dH = 0.0;
dH /= 60.0;
n = (UINT16) dH;
f = dH - n;
// #107375# Doing the calculation completely in floating
// point, the former optimization gave sometimes negative
// results for c and was pointless anyway
UINT8 a = static_cast<UINT8>( nB * ( 100.0 - mnSat ) / 100.0 );
UINT8 b = static_cast<UINT8>( nB * ( 100.0 - mnSat * f ) / 100.0 );
UINT8 c = static_cast<UINT8>( nB * ( 100.0 - mnSat * ( 1.0 - f ) ) / 100.0 );
switch( n )
{
case 0: cR = nB; cG = c; cB = a; break;
case 1: cR = b; cG = nB; cB = a; break;
case 2: cR = a; cG = nB; cB = c; break;
case 3: cR = a; cG = b; cB = nB; break;
case 4: cR = c; cG = a; cB = nB; break;
case 5: cR = nB; cG = a; cB = b; break;
default: cR = 0; cG = 0; cB = 0; break; // -Wall ????
}
}
return( Color( cR, cG, cB ) );
}
// ------------
// - ColorCMYK -
// ------------
// -----------------------------------------------------------------------
ColorCMYK::ColorCMYK( const Color& rColor )
{
mnCyan = 255 - rColor.GetRed();
mnMagenta = 255 - rColor.GetGreen();
mnYellow = 255 - rColor.GetBlue();
mnKey = Min( Min( mnCyan, mnMagenta ), mnYellow );
mnCyan = mnCyan - mnKey;
mnMagenta = mnMagenta - mnKey;
mnYellow = mnYellow - mnKey;
}
// -----------------------------------------------------------------------
Color ColorCMYK::GetRGB() const
{
int nTmp = Max( 0, 255 - ( mnCyan + mnKey ) );
UINT8 cR = (UINT8) nTmp;
nTmp = Max( 0, 255 - ( mnMagenta + mnKey ) );
UINT8 cG = (UINT8) nTmp;
nTmp = Max( 0, 255 - ( mnYellow + mnKey ) );
UINT8 cB = (UINT8) nTmp;
return( Color( cR, cG, cB ) );
}
|