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path: root/include/vcl/window.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_VCL_WINDOW_HXX
#define INCLUDED_VCL_WINDOW_HXX

#include <tools/solar.h>
#include <vcl/dllapi.h>
#include <vcl/outdev.hxx>
#include <tools/resid.hxx>
#include <vcl/pointr.hxx>
#include <tools/wintypes.hxx>
#include <rsc/rsc-vcl-shared-types.hxx>
#include <vcl/apptypes.hxx>
#include <vcl/inputctx.hxx>
#include <vcl/vclevent.hxx>
// Only for compatibility - because many people outside haven't included event.hxx
#include <vcl/event.hxx>
#include <vcl/region.hxx>
#include <vcl/salnativewidgets.hxx>
#include <rtl/ustring.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/uno/Reference.hxx>
#include <boost/shared_ptr.hpp>

class VirtualDevice;
struct ImplDelData;
struct ImplWinData;
struct ImplFrameData;
struct ImplCalcToTopData;
struct SystemEnvData;
struct SystemParentData;
class ImplBorderWindow;
class Timer;
class Cursor;
class DockingManager;
class ScrollBar;
class Bitmap;
class FixedText;
class Image;
class MouseEvent;
class KeyEvent;
class CommandEvent;
class TrackingEvent;
class HelpEvent;
class DataChangedEvent;
class NotifyEvent;
class SystemWindow;
class SalFrame;
class MenuFloatingWindow;
class VCLXWindow;

namespace com {
namespace sun {
namespace star {
namespace accessibility {
    class XAccessible;
}}}}

namespace com {
namespace sun {
namespace star {
namespace beans {
    struct PropertyValue;
}}}}

namespace com {
namespace sun {
namespace star {
namespace rendering {
    class XCanvas;
    class XSpriteCanvas;
}}}}

namespace com {
namespace sun {
namespace star {
namespace awt {
    class XWindowPeer;
    class XWindow;
}
namespace uno {
    class Any;
    class XInterface;
}
namespace datatransfer {
namespace clipboard {
    class XClipboard;
}

namespace dnd {
    class XDragGestureRecognizer;
    class XDragSource;
    class XDropTarget;
} } } } }

namespace vcl {
    struct ControlLayoutData;
}

namespace svt { class PopupWindowControllerImpl; }


// - WindowTypes -


// Type fuer GetWindow()
#define WINDOW_PARENT                   ((sal_uInt16)0)
#define WINDOW_FIRSTCHILD               ((sal_uInt16)1)
#define WINDOW_LASTCHILD                ((sal_uInt16)2)
#define WINDOW_PREV                     ((sal_uInt16)3)
#define WINDOW_NEXT                     ((sal_uInt16)4)
#define WINDOW_FIRSTOVERLAP             ((sal_uInt16)5)
#define WINDOW_LASTOVERLAP              ((sal_uInt16)6)
#define WINDOW_OVERLAP                  ((sal_uInt16)7)
#define WINDOW_PARENTOVERLAP            ((sal_uInt16)8)
#define WINDOW_CLIENT                   ((sal_uInt16)9)
#define WINDOW_REALPARENT               ((sal_uInt16)10)
#define WINDOW_FRAME                    ((sal_uInt16)11)
#define WINDOW_BORDER                   ((sal_uInt16)12)
#define WINDOW_FIRSTTOPWINDOWCHILD      ((sal_uInt16)13)
#define WINDOW_LASTTOPWINDOWCHILD       ((sal_uInt16)14)
#define WINDOW_PREVTOPWINDOWSIBLING     ((sal_uInt16)15)
#define WINDOW_NEXTTOPWINDOWSIBLING     ((sal_uInt16)16)

// Flags for setPosSizePixel()
#define WINDOW_POSSIZE_X                ((sal_uInt16)0x0001)
#define WINDOW_POSSIZE_Y                ((sal_uInt16)0x0002)
#define WINDOW_POSSIZE_WIDTH            ((sal_uInt16)0x0004)
#define WINDOW_POSSIZE_HEIGHT           ((sal_uInt16)0x0008)
#define WINDOW_POSSIZE_POS              (WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y)
#define WINDOW_POSSIZE_SIZE             (WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT)
#define WINDOW_POSSIZE_POSSIZE          (WINDOW_POSSIZE_POS | WINDOW_POSSIZE_SIZE)
#define WINDOW_POSSIZE_ALL              (WINDOW_POSSIZE_POSSIZE)
#define WINDOW_POSSIZE_DROPDOWN         ((sal_uInt16)0x0010)

// Flags for Show()
#define SHOW_NOPARENTUPDATE             ((sal_uInt16)0x0001)
#define SHOW_NOFOCUSCHANGE              ((sal_uInt16)0x0002)
#define SHOW_NOACTIVATE                 ((sal_uInt16)0x0004)
#define SHOW_FOREGROUNDTASK             ((sal_uInt16)0x0008)

// Flags for SetZOrder()
#define WINDOW_ZORDER_BEFOR             ((sal_uInt16)0x0001)
#define WINDOW_ZORDER_BEHIND            ((sal_uInt16)0x0002)
#define WINDOW_ZORDER_FIRST             ((sal_uInt16)0x0004)
#define WINDOW_ZORDER_LAST              ((sal_uInt16)0x0008)

// Activate-Flags
#define ACTIVATE_MODE_GRABFOCUS         ((sal_uInt16)0x0001)

// ToTop-Flags
#define TOTOP_RESTOREWHENMIN            ((sal_uInt16)0x0001)
#define TOTOP_FOREGROUNDTASK            ((sal_uInt16)0x0002)
#define TOTOP_NOGRABFOCUS               ((sal_uInt16)0x0004)
#define TOTOP_GRABFOCUSONLY             ((sal_uInt16)0x0008)

// Flags for Invalidate
#define INVALIDATE_CHILDREN             ((sal_uInt16)0x0001)
#define INVALIDATE_NOCHILDREN           ((sal_uInt16)0x0002)
#define INVALIDATE_NOERASE              ((sal_uInt16)0x0004)
#define INVALIDATE_UPDATE               ((sal_uInt16)0x0008)
#define INVALIDATE_TRANSPARENT          ((sal_uInt16)0x0010)
#define INVALIDATE_NOTRANSPARENT        ((sal_uInt16)0x0020)
#define INVALIDATE_NOCLIPCHILDREN       ((sal_uInt16)0x4000)
// Temporaer fuer Kompatibilitaet
#define INVALIDATE_BACKGROUND           INVALIDATE_TRANSPARENT

// Flags for Validate
#define VALIDATE_CHILDREN               ((sal_uInt16)0x0001)
#define VALIDATE_NOCHILDREN             ((sal_uInt16)0x0002)

// Flags for Scroll
#define SCROLL_CLIP                     ((sal_uInt16)0x0001)
#define SCROLL_CHILDREN                 ((sal_uInt16)0x0002)
#define SCROLL_NOCHILDREN               ((sal_uInt16)0x0004)
#define SCROLL_NOERASE                  ((sal_uInt16)0x0008)
#define SCROLL_NOINVALIDATE             ((sal_uInt16)0x0010)
#define SCROLL_NOWINDOWINVALIDATE       ((sal_uInt16)0x0020)
#define SCROLL_USECLIPREGION            ((sal_uInt16)0x0040)
#define SCROLL_UPDATE                   ((sal_uInt16)0x0080)

// Flags for ParentClipMode
#define PARENTCLIPMODE_CLIP             ((sal_uInt16)0x0001)
#define PARENTCLIPMODE_NOCLIP           ((sal_uInt16)0x0002)

// Flags for Invert()
#define INVERT_HIGHLIGHT                ((sal_uInt16)0x0001)
#define INVERT_50                       ((sal_uInt16)0x0002)

// Flags for ShowTracking()
#define SHOWTRACK_SMALL                 ((sal_uInt16)0x0001)
#define SHOWTRACK_BIG                   ((sal_uInt16)0x0002)
#define SHOWTRACK_SPLIT                 ((sal_uInt16)0x0003)
#define SHOWTRACK_OBJECT                ((sal_uInt16)0x0004)
#define SHOWTRACK_WINDOW                ((sal_uInt16)0x1000)
#define SHOWTRACK_CLIP                  ((sal_uInt16)0x2000)
#define SHOWTRACK_STYLE                 ((sal_uInt16)0x000F)

// Flags for StartTracking()
#define STARTTRACK_KEYINPUT             ((sal_uInt16)0x0001)
#define STARTTRACK_KEYMOD               ((sal_uInt16)0x0002)
#define STARTTRACK_NOKEYCANCEL          ((sal_uInt16)0x0004)
#define STARTTRACK_SCROLLREPEAT         ((sal_uInt16)0x0008)
#define STARTTRACK_BUTTONREPEAT         ((sal_uInt16)0x0010)
#define STARTTRACK_MOUSEBUTTONDOWN      ((sal_uInt16)0x0020)
#define STARTTRACK_FOCUSCANCEL          ((sal_uInt16)0x0040)

// Flags for StartAutoScroll()
#define AUTOSCROLL_VERT                 ((sal_uInt16)0x0001)
#define AUTOSCROLL_HORZ                 ((sal_uInt16)0x0002)

// Flags for StateChanged()
typedef sal_uInt16 StateChangedType;
#define STATE_CHANGE_INITSHOW           ((StateChangedType)1)
#define STATE_CHANGE_VISIBLE            ((StateChangedType)2)
#define STATE_CHANGE_UPDATEMODE         ((StateChangedType)3)
#define STATE_CHANGE_ENABLE             ((StateChangedType)4)
#define STATE_CHANGE_TEXT               ((StateChangedType)5)
#define STATE_CHANGE_IMAGE              ((StateChangedType)6)
#define STATE_CHANGE_DATA               ((StateChangedType)7)
#define STATE_CHANGE_STATE              ((StateChangedType)8)
#define STATE_CHANGE_STYLE              ((StateChangedType)9)
#define STATE_CHANGE_ZOOM               ((StateChangedType)10)
#define STATE_CHANGE_BORDER             ((StateChangedType)11)
#define STATE_CHANGE_TRANSPARENT        ((StateChangedType)12)
#define STATE_CHANGE_CONTROLFONT        ((StateChangedType)13)
#define STATE_CHANGE_CONTROLFOREGROUND  ((StateChangedType)14)
#define STATE_CHANGE_CONTROLBACKGROUND  ((StateChangedType)15)
#define STATE_CHANGE_READONLY           ((StateChangedType)16)
#define STATE_CHANGE_EXTENDEDSTYLE      ((StateChangedType)17)
#define STATE_CHANGE_MIRRORING          ((StateChangedType)18)
#define STATE_CHANGE_CONTROL_FOCUS      ((StateChangedType)20)
#define STATE_CHANGE_USER               ((StateChangedType)10000)

// GetFocusFlags
#define GETFOCUS_TAB                    ((sal_uInt16)0x0001)
#define GETFOCUS_CURSOR                 ((sal_uInt16)0x0002)
#define GETFOCUS_MNEMONIC               ((sal_uInt16)0x0004)
#define GETFOCUS_F6                     ((sal_uInt16)0x0008)
#define GETFOCUS_FORWARD                ((sal_uInt16)0x0010)
#define GETFOCUS_BACKWARD               ((sal_uInt16)0x0020)
#define GETFOCUS_AROUND                 ((sal_uInt16)0x0040)
#define GETFOCUS_UNIQUEMNEMONIC         ((sal_uInt16)0x0100)
#define GETFOCUS_INIT                   ((sal_uInt16)0x0200)
#define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0400)


// Draw-Flags fuer Draw()
#define WINDOW_DRAW_MONO                ((sal_uLong)0x00000001)
#define WINDOW_DRAW_NOBORDER            ((sal_uLong)0x00000002)
#define WINDOW_DRAW_NOCONTROLS          ((sal_uLong)0x00000004)
#define WINDOW_DRAW_NODISABLE           ((sal_uLong)0x00000008)
#define WINDOW_DRAW_NOMNEMONIC          ((sal_uLong)0x00000010)
#define WINDOW_DRAW_NOSELECTION         ((sal_uLong)0x00000020)
#define WINDOW_DRAW_NOFOCUS             ((sal_uLong)0x00000040)
#define WINDOW_DRAW_NOBACKGROUND        ((sal_uLong)0x00000080)
#define WINDOW_DRAW_ROLLOVER            ((sal_uLong)0x00000100)

// DialogControl-Flags
#define WINDOW_DLGCTRL_RETURN           ((sal_uInt16)0x0001)
#define WINDOW_DLGCTRL_WANTFOCUS        ((sal_uInt16)0x0002)
#define WINDOW_DLGCTRL_MOD1TAB          ((sal_uInt16)0x0004)
#define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0008)

// GetWindowClipRegionPixel-Flags
#define WINDOW_GETCLIPREGION_NULL       ((sal_uInt16)0x0001)
#define WINDOW_GETCLIPREGION_NOCHILDREN ((sal_uInt16)0x0002)

// EndExtTextInput-Flags
#define EXTTEXTINPUT_END_COMPLETE       ((sal_uInt16)0x0001)
#define EXTTEXTINPUT_END_CANCEL         ((sal_uInt16)0x0002)

#define IMPL_MINSIZE_BUTTON_WIDTH       70
#define IMPL_MINSIZE_BUTTON_HEIGHT      22
#define IMPL_EXTRA_BUTTON_WIDTH         18
#define IMPL_EXTRA_BUTTON_HEIGHT        10
#define IMPL_SEP_BUTTON_X               5
#define IMPL_SEP_BUTTON_Y               5
#define IMPL_MINSIZE_MSGBOX_WIDTH       150
#define IMPL_MINSIZE_MSGBOX_HEIGHT      80
#define IMPL_DIALOG_OFFSET              5
#define IMPL_DIALOG_BAR_OFFSET          3
#define IMPL_MSGBOX_OFFSET_EXTRA_X      0
#define IMPL_MSGBOX_OFFSET_EXTRA_Y      2
#define IMPL_SEP_MSGBOX_IMAGE           8

#define DLGWINDOW_PREV                  0
#define DLGWINDOW_NEXT                  1
#define DLGWINDOW_FIRST                 2


// - Window -


#ifdef DBG_UTIL
const char* ImplDbgCheckWindow( const void* pObj );
#endif

class Dialog;
class WindowImpl;
class VclBuilder;
class VclSizeGroup;

struct WindowResHeader
{
    sal_uLong nObjMask;
    OString aHelpId;
    sal_uLong nRSStyle;
};

class VCL_DLLPUBLIC Window : public OutputDevice, public Resource
{
    friend class Cursor;
    friend class OutputDevice;
    friend class Application;
    friend class SystemWindow;
    friend class WorkWindow;
    friend class Dialog;
    friend class MessBox;
    friend class DockingWindow;
    friend class FloatingWindow;
    friend class GroupBox;
    friend class PushButton;
    friend class RadioButton;
    friend class SystemChildWindow;
    friend class ImplBorderWindow;
    friend class VclBuilder;

    // TODO: improve missing functionality
    // only required because of SetFloatingMode()
    friend class ImplDockingWindowWrapper;
    friend class ImplPopupFloatWin;
    friend class MenuFloatingWindow;

    friend class svt::PopupWindowControllerImpl;

private:
    // NOTE: to remove many dependencies of other modules
    //       to this central file, all members are now hidden
    //       in the WindowImpl class and all inline functions
    //       were removed

    //       Please do *not* add new members or inline functions to class Window,
    //       but use class WindowImpl instead

    WindowImpl* mpWindowImpl;

    // This is a first attempt to start to remove the dependency of Window on
    // OutputDevice
    OutputDevice* mpOutputDevice;

    SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType );

#ifdef DBG_UTIL
    friend const char* ImplDbgCheckWindow( const void* pObj );
#endif
    friend Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos );
public:
    SAL_DLLPRIVATE void                ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData );
    SAL_DLLPRIVATE WinBits             ImplInitRes( const ResId& rResId );
    SAL_DLLPRIVATE WindowResHeader     ImplLoadResHeader( const ResId& rResId );
    SAL_DLLPRIVATE void                ImplLoadRes( const ResId& rResId );
    SAL_DLLPRIVATE void                ImplSetFrameParent( const Window* pParent );
    SAL_DLLPRIVATE void                ImplInsertWindow( Window* pParent );
    SAL_DLLPRIVATE void                ImplRemoveWindow( bool bRemoveFrameData );
    SAL_DLLPRIVATE Window*             ImplGetWindow();
    SAL_DLLPRIVATE ImplFrameData*      ImplGetFrameData();
                   SalFrame*           ImplGetFrame() const;
    SAL_DLLPRIVATE ImplWinData*        ImplGetWinData() const;
    SAL_DLLPRIVATE SalGraphics*        ImplGetFrameGraphics() const;
    SAL_DLLPRIVATE void                ImplCallFocusChangeActivate( Window* pNewOverlapWindow, Window* pOldOverlapWindow );
    SAL_DLLPRIVATE Window*             ImplFindWindow( const Point& rFramePos );
    SAL_DLLPRIVATE sal_uInt16              ImplHitTest( const Point& rFramePos );
    SAL_DLLPRIVATE Window*             ImplGetParent() const;
    SAL_DLLPRIVATE Window*             ImplGetClientWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetBorderWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetFirstOverlapWindow();
    SAL_DLLPRIVATE const Window*       ImplGetFirstOverlapWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetFrameWindow() const;
    SAL_DLLPRIVATE bool                ImplIsRealParentPath( const Window* pWindow ) const;
    SAL_DLLPRIVATE bool                ImplIsChild( const Window* pWindow, bool bSystemWindow = false ) const;
    SAL_DLLPRIVATE bool                ImplIsWindowOrChild( const Window* pWindow, bool bSystemWindow = false ) const;
    SAL_DLLPRIVATE bool                ImplIsDockingWindow() const;
    SAL_DLLPRIVATE bool                ImplIsFloatingWindow() const;
    SAL_DLLPRIVATE bool                ImplIsSplitter() const;
    SAL_DLLPRIVATE bool                ImplIsPushButton() const;
    SAL_DLLPRIVATE bool                ImplIsOverlapWindow() const;
    SAL_DLLPRIVATE void                ImplSetMouseTransparent( bool bTransparent );
    SAL_DLLPRIVATE int                 ImplTestMousePointerSet();
    SAL_DLLPRIVATE PointerStyle        ImplGetMousePointer() const;
    SAL_DLLPRIVATE void                ImplResetReallyVisible();
    SAL_DLLPRIVATE void                ImplSetReallyVisible();
    SAL_DLLPRIVATE void                ImplCallInitShow();
    SAL_DLLPRIVATE void                ImplAddDel( ImplDelData* pDel );
    SAL_DLLPRIVATE void                ImplRemoveDel( ImplDelData* pDel );
    SAL_DLLPRIVATE void                ImplInitResolutionSettings();
    SAL_DLLPRIVATE void                ImplPointToLogic( Font& rFont ) const;
    SAL_DLLPRIVATE void                ImplLogicToPoint( Font& rFont ) const;
    SAL_DLLPRIVATE Point               ImplOutputToFrame( const Point& rPos );
    SAL_DLLPRIVATE Point               ImplFrameToOutput( const Point& rPos );
    SAL_DLLPRIVATE bool                ImplSysObjClip( const Region* pOldRegion );
    SAL_DLLPRIVATE void                ImplUpdateSysObjChildrenClip();
    SAL_DLLPRIVATE void                ImplUpdateSysObjOverlapsClip();
    SAL_DLLPRIVATE void                ImplUpdateSysObjClip();
    SAL_DLLPRIVATE bool                ImplSetClipFlagChildren( bool bSysObjOnlySmaller = false );
    SAL_DLLPRIVATE bool                ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller = false );
    SAL_DLLPRIVATE bool                ImplSetClipFlag( bool bSysObjOnlySmaller = false );
    SAL_DLLPRIVATE void                ImplIntersectWindowClipRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplIntersectWindowRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeWindowRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeOverlapWindows( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeOverlapWindows2( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipBoundaries( Region& rRegion, bool bThis, bool bOverlaps );
    SAL_DLLPRIVATE bool                ImplClipChildren( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipAllChildren( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipSiblings( Region& rRegion );
    SAL_DLLPRIVATE void                ImplInitWinClipRegion();
    SAL_DLLPRIVATE void                ImplInitWinChildClipRegion();
    SAL_DLLPRIVATE Region*             ImplGetWinChildClipRegion();
    SAL_DLLPRIVATE void                ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion,
                                               bool bChildren, bool bParent, bool bSiblings );
    SAL_DLLPRIVATE void                ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags );
    SAL_DLLPRIVATE void                ImplCallOverlapPaint();
    SAL_DLLPRIVATE void                ImplPostPaint();
    SAL_DLLPRIVATE void                ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplInvalidateOverlapFrameRegion( const Region& rRegion );
    SAL_DLLPRIVATE void                ImplInvalidateParentFrameRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplInvalidate( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplValidateFrameRegion( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplValidate( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren );
    SAL_DLLPRIVATE void                ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren );
    SAL_DLLPRIVATE void                ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplUpdateAll( bool bOverlapWindows = true );
    SAL_DLLPRIVATE void                ImplUpdateWindowPtr( Window* pWindow );
    SAL_DLLPRIVATE void                ImplUpdateWindowPtr();
    SAL_DLLPRIVATE void                ImplUpdateOverlapWindowPtr( bool bNewFrame );
    SAL_DLLPRIVATE bool                ImplUpdatePos();
    SAL_DLLPRIVATE void                ImplUpdateSysObjPos();
    SAL_DLLPRIVATE WindowImpl*         ImplGetWindowImpl() const { return mpWindowImpl; }

    /** check whether a font is suitable for UI

    The font to be tested will be checked whether it could display a
    localized test string. If this is not the case, then the font
    is deemed unsuitable as UI font.

    @param rFont
    the font to be tested

    @returns
    True if the font can be used as UI font
    False if the font is unsuitable as UI font
     */
    SAL_DLLPRIVATE bool        ImplCheckUIFont( const Font& rFont );
    SAL_DLLPRIVATE void        ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl = true );
    SAL_DLLPRIVATE void        ImplAlignChildren();
    SAL_DLLPRIVATE void        ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplToBottomChild();
    SAL_DLLPRIVATE void        ImplCalcToTop( ImplCalcToTopData* pPrevData );
    SAL_DLLPRIVATE void        ImplToTop( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplStartToTop( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplFocusToTop( sal_uInt16 nFlags, bool bReallyVisible );
    SAL_DLLPRIVATE void        ImplShowAllOverlaps();
    SAL_DLLPRIVATE void        ImplHideAllOverlaps();
    SAL_DLLPRIVATE void        ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt );
    SAL_DLLPRIVATE void        ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged = false );
    SAL_DLLPRIVATE void        ImplGenerateMouseMove();
    SAL_DLLPRIVATE void        ImplGrabFocus( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplGrabFocusToDocument( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplInvertFocus( const Rectangle& rRect );
    SAL_DLLPRIVATE void        ImplControlFocus( sal_uInt16 nFlags = 0 );
    SAL_DLLPRIVATE Window*     ImplGetDlgWindow( sal_uInt16 n, sal_uInt16 nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = NULL );
    SAL_DLLPRIVATE bool        ImplDlgCtrl( const KeyEvent& rKEvt, bool bKeyInput );
    SAL_DLLPRIVATE bool        ImplHasDlgCtrl();
    SAL_DLLPRIVATE void        ImplDlgCtrlNextWindow();
    SAL_DLLPRIVATE void        ImplDlgCtrlFocusChanged( Window* pWindow, bool bGetFocus );
    SAL_DLLPRIVATE Window*     ImplFindDlgCtrlWindow( Window* pWindow );
    SAL_DLLPRIVATE long        ImplLogicUnitToPixelX( long nX, MapUnit eUnit );
    SAL_DLLPRIVATE long        ImplLogicUnitToPixelY( long nY, MapUnit eUnit );
    SAL_DLLPRIVATE bool        ImplIsWindowInFront( const Window* pTestWindow ) const;
    SAL_DLLPRIVATE void        ImplSaveOverlapBackground();
    SAL_DLLPRIVATE bool        ImplRestoreOverlapBackground( Region& rInvRegion );
    SAL_DLLPRIVATE void        ImplDeleteOverlapBackground();
    SAL_DLLPRIVATE void        ImplInvalidateAllOverlapBackgrounds();
    SAL_DLLPRIVATE static void ImplNewInputContext();
    SAL_DLLPRIVATE void        ImplCallActivateListeners(Window*);
    SAL_DLLPRIVATE void        ImplCallDeactivateListeners(Window*);
    DECL_DLLPRIVATE_LINK(      ImplHandlePaintHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplGenerateMouseMoveHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplTrackTimerHdl, Timer* );
    DECL_DLLPRIVATE_LINK(      ImplAsyncFocusHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplHideOwnerDrawWindowsHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplHandleResizeTimerHdl, void* );

    SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect );
    SAL_DLLPRIVATE void        ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY );
    SAL_DLLPRIVATE bool        ImplIsAccessibleCandidate() const;
    SAL_DLLPRIVATE bool        ImplIsAccessibleNativeFrame() const;
    SAL_DLLPRIVATE sal_uInt16      ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const;
    SAL_DLLPRIVATE Window*     ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, bool bTopLevel = true ) const;
    SAL_DLLPRIVATE bool        ImplRegisterAccessibleNativeFrame();
    SAL_DLLPRIVATE void        ImplRevokeAccessibleNativeFrame();
    SAL_DLLPRIVATE void        ImplCallResize();
    SAL_DLLPRIVATE void        ImplCallMove();
    SAL_DLLPRIVATE Rectangle   ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const;
    SAL_DLLPRIVATE void        ImplMirrorFramePos( Point &pt ) const;
    SAL_DLLPRIVATE long        ImplGetUnmirroredOutOffX();
    SAL_DLLPRIVATE void        ImplIncModalCount();
    SAL_DLLPRIVATE void        ImplDecModalCount();

    // retrieves the list of owner draw decorated windows for this window hiearchy
    SAL_DLLPRIVATE ::std::vector<Window *>& ImplGetOwnerDrawList();
    SAL_DLLPRIVATE Window*     ImplGetTopmostFrameWindow();

    SAL_DLLPRIVATE Rectangle   ImplGetWindowExtentsRelative( Window *pRelativeWindow, bool bClientOnly ) const;
    SAL_DLLPRIVATE void        ImplNotifyIconifiedState( bool bIconified );
    SAL_DLLPRIVATE bool        ImplStopDnd();
    SAL_DLLPRIVATE void        ImplStartDnd();

    SAL_DLLPRIVATE static void ImplInitAppFontData( Window* pWindow );
    SAL_DLLPRIVATE void        ImplPaintToDevice( OutputDevice* pTargetOutDev, const Point& rPos );

    SAL_DLLPRIVATE void        ImplIsInTaskPaneList( bool mbIsInTaskList );
    SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas >
                               ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const;

private:
    // Default construction is forbidden and not implemented.
    SAL_DLLPRIVATE             Window();

    // Copy assignment is forbidden and not implemented.
    SAL_DLLPRIVATE             Window (const Window &);
    SAL_DLLPRIVATE             Window & operator= (const Window &);

protected:
    // Single argument ctors shall be explicit.
    explicit            Window( WindowType nType );

            void        SetCompoundControl( bool bCompound );

            void        ImplCallEventListeners( sal_uLong nEvent, void* pData = NULL );
            void        CallEventListeners( sal_uLong nEvent, void* pData = NULL );
            void        FireVclEvent( VclSimpleEvent* pEvent );

    // FIXME: this is a hack to workaround missing layout functionality
    SAL_DLLPRIVATE void ImplAdjustNWFSizes();

    // These eventually are supposed to go when everything is converted to .ui
    SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationMemberOf() const;
    SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationLabeledBy() const;
    SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationLabelFor() const;

    // Let Label override the code part of GetAccessibleRelationLabelFor
    virtual Window* getAccessibleRelationLabelFor() const;
    virtual sal_uInt16 getDefaultAccessibleRole() const;
    virtual OUString getDefaultAccessibleName() const;

public:
    bool HasMirroredGraphics() const;

public:
    // Single argument ctors shall be explicit.
    explicit            Window( Window* pParent, WinBits nStyle = 0 );

                        Window( Window* pParent, const ResId& rResId );
    virtual             ~Window();

    OutputDevice const* GetOutDev() const { return mpOutputDevice; };
    OutputDevice*       GetOutDev()       { return mpOutputDevice; };

    virtual void        MouseMove( const MouseEvent& rMEvt );
    virtual void        MouseButtonDown( const MouseEvent& rMEvt );
    virtual void        MouseButtonUp( const MouseEvent& rMEvt );
    virtual void        KeyInput( const KeyEvent& rKEvt );
    virtual void        KeyUp( const KeyEvent& rKEvt );
    virtual void        PrePaint();
    virtual void        Paint( const Rectangle& rRect );

    virtual void        PostPaint();
    virtual void        Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, sal_uLong nFlags );
    virtual void        Move();
    virtual void        Resize();
    virtual void        Activate();
    virtual void        Deactivate();
    virtual void        GetFocus();
    virtual void        LoseFocus();
    virtual void        RequestHelp( const HelpEvent& rHEvt );
    virtual void        Command( const CommandEvent& rCEvt );
    virtual void        Tracking( const TrackingEvent& rTEvt );
    virtual void        UserEvent( sal_uLong nEvent, void* pEventData );
    virtual void        StateChanged( StateChangedType nStateChange );
    virtual void        DataChanged( const DataChangedEvent& rDCEvt );
    virtual bool        PreNotify( NotifyEvent& rNEvt );
    virtual bool        Notify( NotifyEvent& rNEvt );
    virtual Window*     GetPreferredKeyInputWindow();

    /*virtual*/ void    AddEventListener( const Link& rEventListener );
    /*virtual*/ void    RemoveEventListener( const Link& rEventListener );
    /*virtual*/ void    AddChildEventListener( const Link& rEventListener );
    /*virtual*/ void    RemoveChildEventListener( const Link& rEventListener );

    sal_uLong               PostUserEvent( const Link& rLink, void* pCaller = NULL );
    bool                PostUserEvent( sal_uLong& rEventId, const Link& rLink, void* pCaller = NULL );
    void                RemoveUserEvent( sal_uLong nUserEvent );

    void                IncrementLockCount();
    void                DecrementLockCount();
    bool                IsLocked( bool bChildren = false ) const;

                        // returns the input language used for the last key stroke
                        // may be LANGUAGE_DONTKNOW if not supported by the OS
    LanguageType        GetInputLanguage() const;

    void                SetStyle( WinBits nStyle );
    WinBits             GetStyle() const;
    WinBits             GetPrevStyle() const;
    void                SetExtendedStyle( WinBits nExtendedStyle );
    WinBits             GetExtendedStyle() const;
    void                SetType( WindowType nType );
    WindowType          GetType() const;
    bool                IsSystemWindow() const;
    bool                IsDialog() const;
    bool                IsMenuFloatingWindow() const;
    bool                IsToolbarFloatingWindow() const;
    bool                IsTopWindow() const;
    SystemWindow*       GetSystemWindow() const;

    void                EnableAllResize( bool bEnable = true );

    void                SetBorderStyle( sal_uInt16 nBorderStyle );
    sal_uInt16              GetBorderStyle() const;
    void                GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
                                   sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const;
    Size                CalcWindowSize( const Size& rOutSz ) const;
    Size                CalcOutputSize( const Size& rWinSz ) const;
    long                CalcTitleWidth() const;

    void                EnableClipSiblings( bool bClipSiblings = true );

    void                EnableChildTransparentMode( bool bEnable = true );
    bool                IsChildTransparentModeEnabled() const;

    void                SetMouseTransparent( bool bTransparent );
    bool                IsMouseTransparent() const;
    void                SetPaintTransparent( bool bTransparent );
    bool                IsPaintTransparent() const;
    void                SetDialogControlStart( bool bStart );
    bool                IsDialogControlStart() const;
    void                SetDialogControlFlags( sal_uInt16 nFlags );
    sal_uInt16              GetDialogControlFlags() const;

    struct PointerState
    {
        sal_uLong   mnState;    // the button state
        Point   maPos;      // mouse position in output coordinates
    };
    PointerState        GetPointerState();
    bool                IsMouseOver();

    sal_uLong               GetCurrentModButtons();

    void                SetInputContext( const InputContext& rInputContext );
    const InputContext& GetInputContext() const;
    void                EndExtTextInput( sal_uInt16 nFlags );
    void                SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 );
    const Rectangle*    GetCursorRect() const;
    long                GetCursorExtTextInputWidth() const;

    void                SetCompositionCharRect( const Rectangle* pRect, long nCompositionLength, bool bVertical = false );

    using               OutputDevice::SetSettings;
    virtual void        SetSettings( const AllSettings& rSettings );
    virtual void        SetSettings( const AllSettings& rSettings, sal_Bool bChild );
    void                UpdateSettings( const AllSettings& rSettings, bool bChild = false );
    void                NotifyAllChildren( DataChangedEvent& rDCEvt );

    void                SetPointFont( const Font& rFont );
    Font                GetPointFont() const;
    void                SetZoomedPointFont( const Font& rFont );
    long                GetDrawPixel( OutputDevice* pDev, long nPixels ) const;
    Font                GetDrawPixelFont( OutputDevice* pDev ) const;

    void                SetControlFont();
    void                SetControlFont( const Font& rFont );
    Font                GetControlFont() const;
    bool                IsControlFont() const;
    void                SetControlForeground();
    void                SetControlForeground( const Color& rColor );
    Color               GetControlForeground() const;
    bool                IsControlForeground() const;
    void                SetControlBackground();
    void                SetControlBackground( const Color& rColor );
    Color               GetControlBackground() const;
    bool                IsControlBackground() const;

    void                SetParentClipMode( sal_uInt16 nMode = 0 );
    sal_uInt16              GetParentClipMode() const;

    void                SetWindowRegionPixel();
    void                SetWindowRegionPixel( const Region& rRegion );
    const Region&       GetWindowRegionPixel() const;
    bool                IsWindowRegionPixel() const;
    Region              GetWindowClipRegionPixel( sal_uInt16 nFlags = 0 ) const;
    Region              GetPaintRegion() const;
    bool                IsInPaint() const;
    // while IsInPaint returns true ExpandPaintClipRegion adds the
    // submitted region to the paint clip region so you can
    // paint additional parts of your window if necessary
    void                ExpandPaintClipRegion( const Region& rRegion );

    void                SetParent( Window* pNewParent );
    Window*             GetParent() const;
    // return the dialog we are contained in or NULL if un-contained
    Dialog*             GetParentDialog() const;

    void                Show( bool bVisible = true, sal_uInt16 nFlags = 0 );
    void                Hide() { Show( false ); }
    bool                IsVisible() const;
    bool                IsReallyVisible() const;
    bool                IsReallyShown() const;
    bool                IsInInitShow() const;

    void                Enable( bool bEnable = true, bool bChild = true );
    void                Disable( bool bChild = true ) { Enable( false, bChild ); }
    bool                IsEnabled() const;

    void                EnableInput( bool bEnable = true, bool bChild = true );
    void                EnableInput( bool bEnable, bool bChild, bool bSysWin,
                                     const Window* pExcludeWindow = NULL );
    bool                IsInputEnabled() const;

    /** Override <code>EnableInput</code>. This can be necessary due to other people
        using EnableInput for whole window hierarchies.


        <code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
        mutually exclusive; the last setter wins.
        @param bAlways
        sets always enabled flag

        @param bChild
        if true children are recursively set to AlwaysEnableInput
    */
    void                AlwaysEnableInput( bool bAlways, bool bChild = true );
    /** returns the current AlwaysEnableInput state
    @return
    true if window is in AlwaysEnableInput state
    */
    bool                IsAlwaysEnableInput() const;
    /** Override <code>EnableInput</code>, counterpart to AlwaysEnableInput.
        Windows with AlwaysDisableInput will not get key events even if enabled
        and input enabled.This can be necessary due to other people using EnableInput
        for whole window hierarchies.

        <code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
        mutually exclusive; the last setter wins.

        @param bAlways
        sets always disable flag

        @param bChild
        if true children are recursively set to AlwaysDisableInput
    */
    void                AlwaysDisableInput( bool bAlways, bool bChild = true );

    /** usually event handlers (see AddEventListener and AddChildEventListener)
    are not called on disabled, modal or input disabled windows. There are however rare cases
    in which one wants a Window or rather one of its Control subclasses to
    not evaluate events but still react to those events externally. In these
    rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler
    called anyway.

    Currently only mouse events get this special treatment.

    Use this sparingly, chances are if you want to use it you're working around
    the real problem.

    @param bCall
    Enable/Disable calling event handlers for this disabled, modal or input disabled window.
    This call is implicity done recursively for possible child windows.
    */
    void                SetCallHandlersOnInputDisabled( bool bCall );
    /** get state of SetCallHandlersOnInputDisabled

    @returns whether handlers are called regardless of input enabled state
    */
    bool                IsCallHandlersOnInputDisabled() const;
    /** A window is in modal mode if one of its children or subchildren
        is a running modal window (a modal dialog)

        @returns sal_True if a child or subchild is a running modal window
    */
    bool                IsInModalMode() const;

    /**
     *  Necessary for calc ref input handling from modal dialogs
     */
    bool                IsInModalNonRefMode() const;

    void                SetActivateMode( sal_uInt16 nMode );
    sal_uInt16              GetActivateMode() const;

    void                ToTop( sal_uInt16 nFlags = 0 );
    void                SetZOrder( Window* pRefWindow, sal_uInt16 nFlags );
    void                EnableAlwaysOnTop( bool bEnable = true );
    bool                IsAlwaysOnTopEnabled() const;

    virtual void        setPosSizePixel( long nX, long nY,
                                         long nWidth, long nHeight,
                                         sal_uInt16 nFlags = WINDOW_POSSIZE_ALL );
    virtual void        SetPosPixel( const Point& rNewPos );
    virtual Point       GetPosPixel() const;
    virtual void        SetSizePixel( const Size& rNewSize );
    virtual Size        GetSizePixel() const;
    virtual void        SetPosSizePixel( const Point& rNewPos,
                                         const Size& rNewSize );
    virtual void        SetOutputSizePixel( const Size& rNewSize );
    bool                IsDefaultPos() const;
    bool                IsDefaultSize() const;

    // those conversion routines might deliver different results during UI mirroring
    Point               OutputToScreenPixel( const Point& rPos ) const;
    Point               ScreenToOutputPixel( const Point& rPos ) const;
    //  the normalized screen methods work independent from UI mirroring
    Point               OutputToNormalizedScreenPixel( const Point& rPos ) const;
    Point               NormalizedScreenToOutputPixel( const Point& rPos ) const;
    Point               OutputToAbsoluteScreenPixel( const Point& rPos ) const;
    Point               AbsoluteScreenToOutputPixel( const Point& rPos ) const;
    Rectangle           GetDesktopRectPixel() const;
    //  window extents including border and decoratrion
    Rectangle           GetWindowExtentsRelative( Window *pRelativeWindow ) const;
    // window extents of the client window, coordinates to be used in SetPosPixel
    Rectangle           GetClientWindowExtentsRelative( Window *pRelativeWindow ) const;

    virtual bool        IsScrollable() const;
    virtual void        Scroll( long nHorzScroll, long nVertScroll,
                                sal_uInt16 nFlags = 0 );
    virtual void        Scroll( long nHorzScroll, long nVertScroll,
                                const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( const Region& rRegion, sal_uInt16 nFlags = 0 );
    void                Validate( sal_uInt16 nFlags = 0 );
    bool                HasPaintEvent() const;
    void                Update();
    void                Flush();
    void                Sync();

    // toggles new docking support, enabled via toolkit
    void                EnableDocking( bool bEnable = true );
    // retrieves the single dockingmanager instance
    static DockingManager* GetDockingManager();

    void                EnablePaint( bool bEnable );
    bool                IsPaintEnabled() const;
    void                SetUpdateMode( bool bUpdate );
    bool                IsUpdateMode() const;
    void                SetParentUpdateMode( bool bUpdate );

    void                GrabFocus();
    bool                HasFocus() const;
    bool                HasChildPathFocus( bool bSystemWindow = false ) const;
    bool                IsActive() const;
    bool                HasActiveChildFrame();
    sal_uInt16              GetGetFocusFlags() const;
    void                GrabFocusToDocument();

    /**
     * Set this when you need to act as if the window has focus even if it
     * doesn't.  This is necessary for implementing tab stops inside floating
     * windows, but floating windows don't get focus from the system.
     */
    void                SetFakeFocus( bool bFocus );

    bool                IsCompoundControl() const;

    static sal_uIntPtr  SaveFocus();
    static bool         EndSaveFocus( sal_uIntPtr nSaveId, bool bRestore = true );

    void                CaptureMouse();
    void                ReleaseMouse();
    bool                IsMouseCaptured() const;

    void                SetPointer( const Pointer& rPointer );
    const Pointer&      GetPointer() const;
    void                EnableChildPointerOverwrite( bool bOverwrite );
    void                SetPointerPosPixel( const Point& rPos );
    Point               GetPointerPosPixel();
    Point               GetLastPointerPosPixel();
    void                ShowPointer( bool bVisible );
    void                EnterWait();
    void                LeaveWait();
    bool                IsWait() const;

    void                SetCursor( Cursor* pCursor );
    Cursor*             GetCursor() const;

    void                SetZoom( const Fraction& rZoom );
    const Fraction&     GetZoom() const;
    bool                IsZoom() const;
    long                CalcZoom( long n ) const;

    virtual void      SetText( const OUString& rStr );
    virtual OUString      GetText() const;
    // return the actual text displayed
    // this may have e.g. accelerators removed or portions
    // replaced by ellipses
    virtual OUString      GetDisplayText() const;
    // gets the visible background color. for transparent windows
    // this may be the parent's background color; for controls
    // this may be a child's background color (e.g. ListBox)
    virtual const Wallpaper& GetDisplayBackground() const;

    void                SetHelpText( const OUString& rHelpText );
    const OUString&     GetHelpText() const;

    void                SetQuickHelpText( const OUString& rHelpText );
    const OUString&     GetQuickHelpText() const;

    void                SetHelpId( const OString& );
    const OString&      GetHelpId() const;

    void                SetUniqueId( const OString& );
    const OString&      GetUniqueId() const;

    Window*             FindWindow( const Point& rPos ) const;

    sal_uInt16              GetChildCount() const;
    Window*             GetChild( sal_uInt16 nChild ) const;
    Window*             GetWindow( sal_uInt16 nType ) const;
    bool                IsChild( const Window* pWindow, bool bSystemWindow = false ) const;
    bool                IsWindowOrChild( const Window* pWindow, bool bSystemWindow = false  ) const;

    void                SetData( void* pNewData );
    void*               GetData() const;

    void                ShowFocus( const Rectangle& rRect );
    void                HideFocus();

    void                Invert( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    void                Invert( const Polygon& rPoly, sal_uInt16 nFlags = 0 );

    // transparent background for selected or checked items in toolboxes etc.
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly );
    // the same, but fills a passed Color with a text color complementing the selection background
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor );
    // support rounded edges in the selection rect
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor );

    void                ShowTracking( const Rectangle& rRect,
                                      sal_uInt16 nFlags = SHOWTRACK_SMALL );
    void                HideTracking();
    void                InvertTracking( const Rectangle& rRect,
                                        sal_uInt16 nFlags = SHOWTRACK_SMALL );
    void                InvertTracking( const Polygon& rPoly, sal_uInt16 nFlags = 0 );

    void                StartTracking( sal_uInt16 nFlags = 0 );
    void                EndTracking( sal_uInt16 nFlags = 0 );
    bool                IsTracking() const;

    void                StartAutoScroll( sal_uInt16 nFlags );
    void                EndAutoScroll();

    bool                HandleScrollCommand( const CommandEvent& rCmd,
                                             ScrollBar* pHScrl = NULL,
                                             ScrollBar* pVScrl = NULL );

    void                SaveBackground( const Point& rPos, const Size& rSize,
                                        const Point& rDestOff, VirtualDevice& rSaveDevice );

    const SystemEnvData*                      GetSystemData() const;
    ::com::sun::star::uno::Any                GetSystemDataAny() const;

    // API to set/query the component interfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > GetComponentInterface( sal_Bool bCreate = sal_True );
    virtual void                    SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace );

    // Accessibility
    ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetAccessible( bool bCreate = true );
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
    void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > );

    Window* GetAccessibleParentWindow() const;
    sal_uInt16  GetAccessibleChildWindowCount();
    Window* GetAccessibleChildWindow( sal_uInt16 n );

    void    SetAccessibleRole( sal_uInt16 nRole );
    sal_uInt16  GetAccessibleRole() const;

    void    SetAccessibleName( const OUString& rName );
    OUString  GetAccessibleName() const;

    void    SetAccessibleDescription( const OUString& rDescr );
    OUString  GetAccessibleDescription() const;

    void    SetAccessibleRelationLabeledBy( Window* pLabeledBy );
    Window* GetAccessibleRelationLabeledBy() const;

    void    SetAccessibleRelationLabelFor( Window* pLabelFor );
    Window* GetAccessibleRelationLabelFor() const;

    void    SetAccessibleRelationMemberOf( Window* pMemberOf );
    Window* GetAccessibleRelationMemberOf() const;


    // to avoid sending accessibility events in cases like closing dialogs
    // by default checks complete parent path
    bool    IsAccessibilityEventsSuppressed( bool bTraverseParentPath = true );
    void    SetAccessibilityEventsSuppressed(bool bSuppressed);

    /// request XCanvas render interface for this window
    ::com::sun::star::uno::Reference<
        ::com::sun::star::rendering::XCanvas > GetCanvas() const;
    /// request XSpriteCanvas render interface for this window
    ::com::sun::star::uno::Reference<
        ::com::sun::star::rendering::XSpriteCanvas > GetSpriteCanvas() const;

    /*  records all DrawText operations within the passed rectangle;
     *  a synchronous paint is sent to achieve this
     */
    void                RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect );

    // set and retrieve for Toolkit
    VCLXWindow*             GetWindowPeer() const;
    void                    SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow );

    // remember if it was generated by Toolkit
    bool                IsCreatedWithToolkit() const;
    void                    SetCreatedWithToolkit( bool b );

            // Deprecated - can use SetAccessibleRelationLabelFor/By nowadys
    virtual Window* GetParentLabelFor( const Window* pLabel ) const;
    virtual Window* GetParentLabeledBy( const Window* pLabeled ) const;
    KeyEvent            GetActivationKey() const;

    // Drag and Drop interfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer();

    // Clipboard/Selection interfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection();

    /*
     * Advisory Sizing - what is a good size for this widget
     *
     * Retrieves the preferred size of a widget ignoring
     * "width-request" and "height-request" properties.
     *
     * Implement this in sub-classes to tell layout
     * the preferred widget size.
     */
    virtual Size GetOptimalSize() const;

    /*
     * Widgets call this to inform their owner container that the widget wants
     * to renegotiate its size. Should be called when a widget has a new size
     * request. e.g. a FixedText Control gets a new label.
     *
     * akin to gtk_widget_queue_resize
     */
    virtual void queue_resize();

    /*
     * Sets the "width-request" property
     *
     * Override for width request of the widget, or -1 if natural request
     * should be used.
     *
     * @see get_preferred_size, set_width_request
     */
    void set_height_request(sal_Int32 nHeightRequest);
    sal_Int32 get_height_request() const;

    /*
     * Sets the "height-request" property
     *
     * Override for height request of the widget, or -1 if natural request
     * should be used.
     *
     * @see get_preferred_size, set_height_request
     */
    void set_width_request(sal_Int32 nWidthRequest);
    sal_Int32 get_width_request() const;

    /*
     * Retrieves the preferred size of a widget taking
     * into account the "width-request" and "height-request" properties.
     *
     * Overrides the result of GetOptimalSize to honor the
     * width-request and height-request properties.
     *
     * @see GetOptimalSize
     *
     * akin to gtk_widget_get_preferred_size
     */
    Size get_preferred_size() const;

    /*
     * How to horizontally align this widget
     */
    VclAlign get_halign() const;
    void set_halign(VclAlign eAlign);

    /*
     * How to vertically align this widget
     */
    VclAlign get_valign() const;
    void set_valign(VclAlign eAlign);

    /*
     * Whether the widget would like to use any available extra horizontal
     * space.
     */
    bool get_hexpand() const;
    void set_hexpand(bool bExpand);

    /*
     * Whether the widget would like to use any available extra vertical
     * space.
     */
    bool get_vexpand() const;
    void set_vexpand(bool bExpand);

    /*
     * Whether the widget would like to use any available extra space.
     */
    bool get_expand() const;
    void set_expand(bool bExpand);

    /*
     * Whether the widget should receive extra space when the parent grows
     */
    bool get_fill() const;
    void set_fill(bool bFill);

    void set_border_width(sal_Int32 nBorderWidth);
    sal_Int32 get_border_width() const;

    void set_margin_left(sal_Int32 nWidth);
    sal_Int32 get_margin_left() const;

    void set_margin_right(sal_Int32 nWidth);
    sal_Int32 get_margin_right() const;

    void set_margin_top(sal_Int32 nWidth);
    sal_Int32 get_margin_top() const;

    void set_margin_bottom(sal_Int32 nWidth);
    sal_Int32 get_margin_bottom() const;

    /*
     * How the widget is packed with reference to the start or end of the parent
     */
    VclPackType get_pack_type() const;
    void set_pack_type(VclPackType ePackType);

    /*
     * The extra space to put between the widget and its neighbors
     */
    sal_Int32 get_padding() const;
    void set_padding(sal_Int32 nPadding);

    /*
     * The number of columns that the widget spans
     */
    sal_Int32 get_grid_width() const;
    void set_grid_width(sal_Int32 nCols);

    /*
     * The column number to attach the left side of the widget to
     */
    sal_Int32 get_grid_left_attach() const;
    void set_grid_left_attach(sal_Int32 nAttach);

    /*
     * The number of row that the widget spans
     */
    sal_Int32 get_grid_height() const;
    void set_grid_height(sal_Int32 nRows);

    /*
     * The row number to attach the top side of the widget to
     */
    sal_Int32 get_grid_top_attach() const;
    void set_grid_top_attach(sal_Int32 nAttach);

    /*
     * If true this child appears in a secondary layout group of children
     * e.g. help buttons in a buttonbox
     */
    bool get_secondary() const;
    void set_secondary(bool bSecondary);

    /*
     * If true this child is exempted from homogenous sizing
     * e.g. special button in a buttonbox
     */
    bool get_non_homogeneous() const;
    void set_non_homogeneous(bool bNonHomogeneous);

    /*
     * Sets a widget property
     *
     * @return false if property is unknown
     */
    virtual bool set_property(const OString &rKey, const OString &rValue);

    /*
     * Sets a font attribute
     *
     * @return false if attribute is unknown
     */
    bool set_font_attribute(const OString &rKey, const OString &rValue);

    /*
     * Adds this widget to the xGroup VclSizeGroup
     *
     */
    void add_to_size_group(boost::shared_ptr< VclSizeGroup > xGroup);
    void remove_from_all_size_groups();

    /*
     * add/remove mnemonic label
     */
    void add_mnemonic_label(FixedText *pLabel);
    void remove_mnemonic_label(FixedText *pLabel);
    std::vector<FixedText*> list_mnemonic_labels() const;

    /*
     * Move this widget to be the nNewPosition'd child of its parent
     */
    void reorderWithinParent(sal_uInt16 nNewPosition);


    //  Native Widget Rendering functions


    // form controls must never use native widgets, this can be toggled here
    void    EnableNativeWidget( bool bEnable = true );
    bool    IsNativeWidgetEnabled() const;

    // a helper method for a Control's Draw method
    void PaintToDevice( OutputDevice* pDevice, const Point& rPos, const Size& rSize );

    /* mark Window for deletion in top of event queue
    */
    void doLazyDelete();


    //  Keyboard access functions


    /** Query the states of keyboard indicators - Caps Lock, Num Lock and
        Scroll Lock.  Use the following mask to retrieve the state of each
        indicator:

            INDICATOR_CAPS_LOCK
            INDICATOR_NUM_LOCK
            INDICATOR_SCROLL_LOCK
      */
    sal_uInt16 GetIndicatorState() const;

    void SimulateKeyPress( sal_uInt16 nKeyCode ) const;

    virtual OUString GetSurroundingText() const;
    virtual Selection GetSurroundingTextSelection() const;
};


#endif // INCLUDED_VCL_WINDOW_HXX

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