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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_E3DUNDO_HXX
#define INCLUDED_SVX_E3DUNDO_HXX
#include <svx/svdundo.hxx>
#include <svx/scene3d.hxx>
#include <svx/svxdllapi.h>
/************************************************************************\
|*
|* Base class for all 3D undo actions.
|*
\************************************************************************/
class E3dUndoAction : public SdrUndoAction
{
protected :
E3dObject *pMy3DObj;
public:
TYPEINFO_OVERRIDE();
E3dUndoAction (SdrModel *pModel,
E3dObject *p3DObj) :
SdrUndoAction (*pModel),
pMy3DObj (p3DObj)
{
}
virtual ~E3dUndoAction ();
virtual bool CanRepeat(SfxRepeatTarget&) const;
};
/************************************************************************\
|*
|* Undo for 3D rotation through the rotation matrices
|*
\************************************************************************/
class E3dRotateUndoAction : public E3dUndoAction
{
basegfx::B3DHomMatrix aMyOldRotation;
basegfx::B3DHomMatrix aMyNewRotation;
public:
TYPEINFO_OVERRIDE();
E3dRotateUndoAction (SdrModel *pModel,
E3dObject *p3DObj,
const basegfx::B3DHomMatrix &aOldRotation,
const basegfx::B3DHomMatrix &aNewRotation) :
E3dUndoAction (pModel, p3DObj),
aMyOldRotation (aOldRotation),
aMyNewRotation (aNewRotation)
{
}
virtual ~E3dRotateUndoAction ();
virtual void Undo();
virtual void Redo();
};
/************************************************************************\
|*
|* Undo for 3D attributes (implemented using Set3DAttributes())
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
{
using SdrUndoAction::Repeat;
SdrObject* pObject;
const SfxItemSet aNewSet;
const SfxItemSet aOldSet;
public:
TYPEINFO_OVERRIDE();
E3dAttributesUndoAction( SdrModel &rModel,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet);
virtual ~E3dAttributesUndoAction();
virtual bool CanRepeat(SfxRepeatTarget& rView) const;
virtual void Undo();
virtual void Redo();
virtual void Repeat();
};
#endif // INCLUDED_SVX_E3DUNDO_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|