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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _E3D_DEFLT3D_HXX
#define _E3D_DEFLT3D_HXX
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include "svx/svxdllapi.h"
#include <tools/color.hxx>
/*************************************************************************
|*
|* Class for managing the 3D default attributes
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dDefaultAttributes
{
private:
// Compound object
Color aDefaultAmbientColor;
sal_Bool bDefaultCreateNormals;
sal_Bool bDefaultCreateTexture;
// Cube object
basegfx::B3DPoint aDefaultCubePos;
basegfx::B3DVector aDefaultCubeSize;
sal_uInt16 nDefaultCubeSideFlags;
sal_Bool bDefaultCubePosIsCenter;
// Sphere object
basegfx::B3DPoint aDefaultSphereCenter;
basegfx::B3DVector aDefaultSphereSize;
// Lathe object
long nDefaultLatheEndAngle;
sal_Bool bDefaultLatheSmoothed;
sal_Bool bDefaultLatheSmoothFrontBack;
sal_Bool bDefaultLatheCharacterMode;
sal_Bool bDefaultLatheCloseFront;
sal_Bool bDefaultLatheCloseBack;
// Extrude object
sal_Bool bDefaultExtrudeSmoothed;
sal_Bool bDefaultExtrudeSmoothFrontBack;
sal_Bool bDefaultExtrudeCharacterMode;
sal_Bool bDefaultExtrudeCloseFront;
sal_Bool bDefaultExtrudeCloseBack;
public:
// Construktor
E3dDefaultAttributes();
// Reset to defaults
void Reset();
// Getter/Setter for default values of all 3D objects
// Compound object
const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }
// Cube object
const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }
// Sphere object
const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }
// Lathe object
long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }
// Extrude object
sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
};
#endif // _E3D_DEFLT3D_HXX
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