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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_DEFLT3D_HXX
#define INCLUDED_SVX_DEFLT3D_HXX
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <svx/svxdllapi.h>
#include <tools/color.hxx>
/*************************************************************************
|*
|* Class for managing the 3D default attributes
|*
\************************************************************************/
class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dDefaultAttributes
{
private:
// Cube object
basegfx::B3DPoint aDefaultCubePos;
basegfx::B3DVector aDefaultCubeSize;
bool bDefaultCubePosIsCenter;
// Sphere object
basegfx::B3DPoint aDefaultSphereCenter;
basegfx::B3DVector aDefaultSphereSize;
// Lathe object
bool bDefaultLatheSmoothed;
bool bDefaultLatheSmoothFrontBack;
bool bDefaultLatheCharacterMode;
bool bDefaultLatheCloseFront;
bool bDefaultLatheCloseBack;
// Extrude object
bool bDefaultExtrudeSmoothed;
bool bDefaultExtrudeSmoothFrontBack;
bool bDefaultExtrudeCharacterMode;
bool bDefaultExtrudeCloseFront;
bool bDefaultExtrudeCloseBack;
public:
// Constructor
E3dDefaultAttributes();
// Reset to defaults
void Reset();
// Cube object
const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
// Sphere object
const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
// Lathe object
bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; }
bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
// Extrude object
bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; }
bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; }
};
#endif // INCLUDED_SVX_DEFLT3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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