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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SFX2_MSG_HXX
#define INCLUDED_SFX2_MSG_HXX
#include <tools/rtti.hxx>
#include <sfx2/shell.hxx>
#include <rtl/string.hxx>
#include <rtl/ustring.hxx>
#include <sfx2/dllapi.h>
//--------------------------------------------------------------------
#define SFX_SLOT_CACHABLE 0x0001L // exclusiv to VOLATILE, default
#define SFX_SLOT_VOLATILE 0x0002L // per Timer every 2s get new,
// exclusiv to CACHABLE
#define SFX_SLOT_TOGGLE 0x0004L // inverted for Execute old value
#define SFX_SLOT_AUTOUPDATE 0x0008L // invalidated the status automatically
// after execute
#define SFX_SLOT_SYNCHRON 0x0010L // exclusiv to ASYNCHRON, default
#define SFX_SLOT_ASYNCHRON 0x0020L // via Post-Message, exclusiv
// to SYNCHRON
#define SFX_SLOT_HASCOREID 0x0040L // Slot-ID/Which-ID execute mapping
#define SFX_SLOT_HASDIALOG 0x0080L // Coordinates for dialogue after recofig
#define SFX_SLOT_NORECORD 0x0100L // no recording
#define SFX_SLOT_RECORDPERITEM 0x0200L // each item, one statement
#define SFX_SLOT_RECORDPERSET 0x0400L // The whole Set is a Statement, default
#define SFX_SLOT_RECORDMANUAL 0x0800L // Recording by the application
// developer is default
#define SFX_SLOT_RECORDABSOLUTE 0x1000000L // Recording with absolute Target
#define SFX_SLOT_STANDARD ( SFX_SLOT_CACHABLE | \
SFX_SLOT_SYNCHRON | \
SFX_SLOT_RECORDPERSET )
#define SFX_SLOT_PROPGET 0x1000L // get property
#define SFX_SLOT_PROPSET 0x2000L // set property, exclusiv to
// SFX_SLOT_METHOD
#define SFX_SLOT_METHOD 0x4000L // Method, exclusiv to SFX_SLOT_PROPSET
#define SFX_SLOT_FASTCALL 0x8000L // No test if disabled before Execute
#define SFX_SLOT_STATUSBARCONFIG 0x10000L // configurable status row
#define SFX_SLOT_MENUCONFIG 0x20000L // configurable Menu
#define SFX_SLOT_TOOLBOXCONFIG 0x40000L // configurable Toolboxen
#define SFX_SLOT_ACCELCONFIG 0x80000L // configurable keys
#define SFX_SLOT_CONTAINER 0x100000L // Operated by the container at
// InPlace
#define SFX_SLOT_READONLYDOC 0x200000L // also available for
// read-only Documents
#define SFX_SLOT_IMAGEROTATION 0x400000L // Rotate image on Vertical/
// Bi-directional writing
#define SFX_SLOT_IMAGEREFLECTION 0x800000L // Mirror image on Vertical/
// Bi-directional writing
//--------------------------------------------------------------------
class SfxRequest;
class SfxItemSet;
#define SFX_EXEC_STUB( aShellClass, aExecMethod) \
void SfxStub##aShellClass##aExecMethod( \
SfxShell *pShell, SfxRequest& rReq) \
{ \
(( aShellClass* ) pShell )->aExecMethod( rReq ); \
}
#define SFX_STATE_STUB( aShellClass, aStateMethod) \
void SfxStub##aShellClass##aStateMethod( \
SfxShell *pShell, SfxItemSet& rSet) \
{ \
(( aShellClass* ) pShell )->aStateMethod( rSet ); \
}
#define SFX_STUB_PTR( aShellClass, aMethod ) \
&SfxStub##aShellClass##aMethod
#define SFX_STUB_PTR_EXEC_NONE &SfxShell::EmptyExecStub
#define SFX_STUB_PTR_STATE_NONE &SfxShell::EmptyStateStub
//--------------------------------------------------------------------
enum SfxSlotKind
{
SFX_KIND_STANDARD,
SFX_KIND_ENUM,
SFX_KIND_ATTR
};
//=========================================================================
struct SfxTypeAttrib
{
sal_uInt16 nAID;
const char* pName;
};
struct SfxType
{
TypeId aTypeId;
sal_uInt16 nAttribs;
SfxTypeAttrib aAttrib[16];
const TypeId& Type() const
{ return aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) aTypeId(); }
};
struct SfxType0
{
TypeId aTypeId;
sal_uInt16 nAttribs;
const TypeId& Type() const
{ return aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) aTypeId(); }
};
#define SFX_DECL_TYPE(n) struct SfxType##n \
{ \
TypeId aTypeId; \
sal_uInt16 nAttribs; \
SfxTypeAttrib aAttrib[n]; \
}
#define SFX_TYPE(Class) &a##Class##_Impl
SFX_DECL_TYPE(1);
SFX_DECL_TYPE(2);
SFX_DECL_TYPE(3);
SFX_DECL_TYPE(4);
SFX_DECL_TYPE(5);
SFX_DECL_TYPE(6);
SFX_DECL_TYPE(7);
SFX_DECL_TYPE(8);
SFX_DECL_TYPE(10); // for SfxDocInfoItem
SFX_DECL_TYPE(11);
SFX_DECL_TYPE(13); // for SwAddPrinterItem, Sd...
SFX_DECL_TYPE(14);
SFX_DECL_TYPE(16); // for SwDocDisplayItem
SFX_DECL_TYPE(17); // for SvxAddressItem
SFX_DECL_TYPE(18); // for SvxSearchItem
// all SfxTypes must be in this header
#undef SFX_DECL_TYPE
#define SFX_SLOT_ARG( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass, nArg0, nArgs, Name, Prop ) \
{ id, GroupId, id, Flags | Prop, \
USHRT_MAX, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
Name, Name, 0, 0, \
&a##aShellClass##Args_Impl[nArg0], nArgs, 0, Name \
}
#define SFX_SLOT( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass ) \
{ id, GroupId, id, Flags, \
0, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
0, 0, 0, 0, 0, 0, 0 \
}
#define SFX_NEW_SLOT_ARG( aShellClass, id, hid, GroupId, pLinked, pNext, ExecMethodPtr, StateMethodPtr, Flags, DisableFlags, ItemClass, nArg0, nArgs, Name, Prop, UnoName ) \
{ id, GroupId, hid, Flags | Prop, \
USHRT_MAX, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
Name, Name, \
pLinked, pNext, \
&a##aShellClass##Args_Impl[nArg0], nArgs, DisableFlags, UnoName \
}
#define SFX_NEW_SLOT_ENUM( SlaveId, hid, GroupId, pMaster, pNext, MasterId, Value, Flags, DisableFlags, UnoName ) \
{ SlaveId, GroupId, hid, Flags, \
MasterId, Value, \
0, \
0, \
(const SfxType*) &aSfxBoolItem_Impl, \
0, 0, \
pMaster, \
pNext, \
0, 0, DisableFlags, UnoName \
}
#define SFX_ARGUMENT( ArgSlotId, ArgName, ArgTypeId ) \
{ (const SfxType*) &a##ArgTypeId##_Impl, ArgName, ArgSlotId }
//--------------------------------------------------------------------
class SfxPoolItem;
struct SfxFormalArgument
{
const SfxType* pType; // Type of the parameter (SfxPoolItem subclass)
const char* pName; // Name of the sParameters
sal_uInt16 nSlotId; // Slot-Id for identification of the Parameters
const TypeId& Type() const
{ return pType->aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) pType->aTypeId(); }
};
//--------------------------------------------------------------------
class SfxSlot
{
public:
sal_uInt16 nSlotId; // Unique slot-ID in Shell
sal_uInt16 nGroupId; // for configuration region
sal_uIntPtr nHelpId; // Usually == nSlotId
sal_uIntPtr nFlags; // artihmetic ordered Flags
sal_uInt16 nMasterSlotId; // Enum-Slot for example Which-Id
sal_uInt16 nValue; // Value, in case of Enum-Slot
SfxExecFunc fnExec; // Function to be excecuted
SfxStateFunc fnState; // Function for Status
const SfxType* pType; // SfxPoolItem-Type (Status)
const char* pName; // Name of the Slots
const char* pMethodName; // Name of the Method if different
const SfxSlot* pLinkedSlot; // Master-Slot for Enum value
const SfxSlot* pNextSlot; // with the same Status-Method
const SfxFormalArgument* pFirstArgDef; // first formal Argument-Definition
sal_uInt16 nArgDefCount; // Number of formal Argumentents
long nDisableFlags; // DisableFlags that need to be
// present, so that the Slot
// can be enabled
const char* pUnoName; // UnoName for the Slots
public:
SfxSlotKind GetKind() const;
sal_uInt16 GetSlotId() const;
sal_uIntPtr GetHelpId() const;
sal_uIntPtr GetMode() const;
sal_Bool IsMode( sal_uIntPtr nMode ) const;
sal_uInt16 GetGroupId() const;
sal_uInt16 GetMasterSlotId() const { return nMasterSlotId; }
sal_uInt16 GetWhich( const SfxItemPool &rPool ) const;
sal_uInt16 GetValue() const { return nValue; }
const SfxType* GetType() const { return pType; }
const char* GetUnoName() const { return pUnoName; }
SFX2_DLLPUBLIC OString GetCommand() const;
SFX2_DLLPUBLIC OUString GetCommandString() const;
sal_uInt16 GetFormalArgumentCount() const { return nArgDefCount; }
const SfxFormalArgument& GetFormalArgument( sal_uInt16 nNo ) const
{ return pFirstArgDef[nNo]; }
SfxExecFunc GetExecFnc() const { return fnExec; }
SfxStateFunc GetStateFnc() const { return fnState; }
const SfxSlot* GetLinkedSlot() const { return pLinkedSlot; }
const SfxSlot* GetNextSlot() const { return pNextSlot; }
};
//=========================================================================
// returns the id of the function
inline sal_uInt16 SfxSlot::GetSlotId() const
{
return nSlotId;
}
//--------------------------------------------------------------------
// returns the help-id of the slot
inline sal_uIntPtr SfxSlot::GetHelpId() const
{
return nHelpId;
}
//--------------------------------------------------------------------
// returns a bitfield with flags
inline sal_uIntPtr SfxSlot::GetMode() const
{
return nFlags;
}
//--------------------------------------------------------------------
// determines if the specified mode is assigned
inline sal_Bool SfxSlot::IsMode( sal_uIntPtr nMode ) const
{
return (nFlags & nMode) != 0;
}
//--------------------------------------------------------------------
// returns the id of the associated group
inline sal_uInt16 SfxSlot::GetGroupId() const
{
return nGroupId;
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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