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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>
#include <rtl/math.hxx>
#include <com/sun/star/rendering/CompositeOperation.hpp>
#include <com/sun/star/util/Endianness.hpp>
#include <com/sun/star/rendering/TextDirection.hpp>
#include <com/sun/star/rendering/TexturingMode.hpp>
#include <com/sun/star/rendering/PathCapType.hpp>
#include <com/sun/star/rendering/PathJoinType.hpp>
#include <tools/poly.hxx>
#include <vcl/window.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/canvastools.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/range/b2drectangle.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/vector/b2dsize.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dlinegeometry.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <utility>
#include <comphelper/sequence.hxx>
#include <canvas/canvastools.hxx>
#include "textlayout.hxx"
#include "canvashelper.hxx"
#include "canvasbitmap.hxx"
#include "impltools.hxx"
#include "canvasfont.hxx"
using namespace ::com::sun::star;
namespace vclcanvas
{
namespace
{
basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType )
{
switch( nJoinType )
{
case rendering::PathJoinType::NONE:
return basegfx::B2DLINEJOIN_NONE;
case rendering::PathJoinType::MITER:
return basegfx::B2DLINEJOIN_MITER;
case rendering::PathJoinType::ROUND:
return basegfx::B2DLINEJOIN_ROUND;
case rendering::PathJoinType::BEVEL:
return basegfx::B2DLINEJOIN_BEVEL;
default:
ENSURE_OR_THROW( false,
"b2DJoineFromJoin(): Unexpected join type" );
}
return basegfx::B2DLINEJOIN_NONE;
}
}
CanvasHelper::CanvasHelper() :
mpDevice(),
mpProtectedOutDev(),
mpOutDev(),
mp2ndOutDev(),
mbHaveAlpha( false )
{
}
void CanvasHelper::disposing()
{
mpDevice = NULL;
mpProtectedOutDev.reset();
mpOutDev.reset();
mp2ndOutDev.reset();
}
void CanvasHelper::init( rendering::XGraphicDevice& rDevice,
const OutDevProviderSharedPtr& rOutDev,
bool bProtect,
bool bHaveAlpha )
{
// cast away const, need to change refcount (as this is
// ~invisible to client code, still logically const)
mpDevice = &rDevice;
mbHaveAlpha = bHaveAlpha;
setOutDev( rOutDev, bProtect );
}
void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev,
bool bProtect )
{
if( bProtect )
mpProtectedOutDev = rOutDev;
else
mpProtectedOutDev.reset();
mpOutDev = rOutDev;
}
void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev )
{
mp2ndOutDev = rOutDev;
mp2ndOutDev->getOutDev().EnableMapMode( sal_False );
}
void CanvasHelper::clear()
{
// are we disposed?
if( mpOutDev )
{
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
rOutDev.SetLineColor( COL_WHITE );
rOutDev.SetFillColor( COL_WHITE );
rOutDev.SetClipRegion();
rOutDev.DrawRect( Rectangle( Point(),
rOutDev.GetOutputSizePixel()) );
if( mp2ndOutDev )
{
OutputDevice& rOutDev2( mp2ndOutDev->getOutDev() );
rOutDev2.SetDrawMode( DRAWMODE_DEFAULT );
rOutDev2.EnableMapMode( sal_False );
rOutDev2.SetLineColor( COL_WHITE );
rOutDev2.SetFillColor( COL_WHITE );
rOutDev2.SetClipRegion();
rOutDev2.DrawRect( Rectangle( Point(),
rOutDev2.GetOutputSizePixel()) );
rOutDev2.SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
}
}
}
void CanvasHelper::drawPoint( const rendering::XCanvas* ,
const geometry::RealPoint2D& aPoint,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
// are we disposed?
if( mpOutDev )
{
// nope, render
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point aOutPoint( tools::mapRealPoint2D( aPoint,
viewState, renderState ) );
// TODO(F1): alpha
mpOutDev->getOutDev().DrawPixel( aOutPoint );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawPixel( aOutPoint );
}
}
void CanvasHelper::drawLine( const rendering::XCanvas* ,
const geometry::RealPoint2D& aStartRealPoint2D,
const geometry::RealPoint2D& aEndRealPoint2D,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
// are we disposed?
if( mpOutDev )
{
// nope, render
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D,
viewState, renderState ) );
const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D,
viewState, renderState ) );
// TODO(F2): alpha
mpOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
}
}
void CanvasHelper::drawBezier( const rendering::XCanvas* ,
const geometry::RealBezierSegment2D& aBezierSegment,
const geometry::RealPoint2D& _aEndPoint,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px,
aBezierSegment.Py),
viewState, renderState ) );
const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x,
aBezierSegment.C1y),
viewState, renderState ) );
const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x,
aBezierSegment.C2y),
viewState, renderState ) );
const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint,
viewState, renderState ) );
::Polygon aPoly(4);
aPoly.SetPoint( rStartPoint, 0 );
aPoly.SetFlags( 0, POLY_NORMAL );
aPoly.SetPoint( rCtrlPoint1, 1 );
aPoly.SetFlags( 1, POLY_CONTROL );
aPoly.SetPoint( rCtrlPoint2, 2 );
aPoly.SetFlags( 2, POLY_CONTROL );
aPoly.SetPoint( rEndPoint, 3 );
aPoly.SetFlags( 3, POLY_NORMAL );
// TODO(F2): alpha
mpOutDev->getOutDev().DrawPolygon( aPoly );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawPolygon( aPoly );
}
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
"polygon is NULL");
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const ::basegfx::B2DPolyPolygon& rPolyPoly(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
const PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) );
if( rPolyPoly.isClosed() )
{
mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
}
else
{
// mixed open/closed state. Cannot render open polygon
// via DrawPolyPolygon(), since that implicitley
// closed every polygon. OTOH, no need to distinguish
// further and render closed polygons via
// DrawPolygon(), and open ones via DrawPolyLine():
// closed polygons will simply already contain the
// closing segment.
sal_uInt16 nSize( aPolyPoly.Count() );
for( sal_uInt16 i=0; i<nSize; ++i )
{
mpOutDev->getOutDev().DrawPolyLine( aPolyPoly[i] );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawPolyLine( aPolyPoly[i] );
}
}
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const rendering::StrokeAttributes& strokeAttributes )
{
ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
"polygon is NULL");
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth,
strokeAttributes.StrokeWidth);
aLinePixelSize *= aMatrix;
::basegfx::B2DPolyPolygon aPolyPoly(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
if( aPolyPoly.areControlPointsUsed() )
{
// AW: Not needed for ApplyLineDashing anymore; should be removed
aPolyPoly = ::basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
}
// apply dashing, if any
if( strokeAttributes.DashArray.getLength() )
{
const ::std::vector<double>& aDashArray(
::comphelper::sequenceToContainer< ::std::vector<double> >(strokeAttributes.DashArray) );
::basegfx::B2DPolyPolygon aDashedPolyPoly;
for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
{
// AW: new interface; You may also get gaps in the same run now
basegfx::tools::applyLineDashing(aPolyPoly.getB2DPolygon(i), aDashArray, &aDashedPolyPoly);
//aDashedPolyPoly.append(
// ::basegfx::tools::applyLineDashing( aPolyPoly.getB2DPolygon(i),
// aDashArray ) );
}
aPolyPoly = aDashedPolyPoly;
}
::basegfx::B2DPolyPolygon aStrokedPolyPoly;
if( aLinePixelSize.getLength() < 1.42 )
{
// line width < 1.0 in device pixel, thus, output as a
// simple hairline poly-polygon
setupOutDevState( viewState, renderState, LINE_COLOR );
aStrokedPolyPoly = aPolyPoly;
}
else
{
// render as a 'thick' line
setupOutDevState( viewState, renderState, FILL_COLOR );
for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
{
// TODO(F2): Use MiterLimit from StrokeAttributes,
// need to convert it here to angle.
// TODO(F2): Also use Cap settings from
// StrokeAttributes, the
// createAreaGeometryForLineStartEnd() method does not
// seem to fit very well here
// AW: New interface, will create bezier polygons now
aStrokedPolyPoly.append(basegfx::tools::createAreaGeometry(
aPolyPoly.getB2DPolygon(i), strokeAttributes.StrokeWidth*0.5, b2DJoineFromJoin(strokeAttributes.JoinType)));
//aStrokedPolyPoly.append(
// ::basegfx::tools::createAreaGeometryForPolygon( aPolyPoly.getB2DPolygon(i),
// strokeAttributes.StrokeWidth*0.5,
// b2DJoineFromJoin(strokeAttributes.JoinType) ) );
}
}
// transform only _now_, all the StrokeAttributes are in
// user coordinates.
aStrokedPolyPoly.transform( aMatrix );
const PolyPolygon aVCLPolyPoly( aStrokedPolyPoly );
// TODO(F2): When using alpha here, must handle that via
// temporary surface or somesuch.
// Note: the generated stroke poly-polygon is NOT free of
// self-intersections. Therefore, if we would render it
// via OutDev::DrawPolyPolygon(), on/off fill would
// generate off areas on those self-intersections.
sal_uInt16 nSize( aVCLPolyPoly.Count() );
for( sal_uInt16 i=0; i<nSize; ++i )
{
if( aStrokedPolyPoly.getB2DPolygon( i ).isClosed() ) {
mpOutDev->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
} else {
const sal_uInt16 nPolySize = aVCLPolyPoly[i].GetSize();
if( nPolySize ) {
Point rPrevPoint = aVCLPolyPoly[i].GetPoint( 0 );
Point rPoint;
for( sal_uInt16 j=1; j<nPolySize; j++ ) {
rPoint = aVCLPolyPoly[i].GetPoint( j );
mpOutDev->getOutDev().DrawLine( rPrevPoint, rPoint );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().DrawLine( rPrevPoint, rPoint );
rPrevPoint = rPoint;
}
}
}
}
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& ,
const rendering::ViewState& ,
const rendering::RenderState& ,
const uno::Sequence< rendering::Texture >& ,
const rendering::StrokeAttributes& )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& ,
const rendering::ViewState& ,
const rendering::RenderState& ,
const uno::Sequence< rendering::Texture >& ,
const uno::Reference< geometry::XMapping2D >& ,
const rendering::StrokeAttributes& )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XPolyPolygon2D > CanvasHelper::queryStrokeShapes( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& ,
const rendering::ViewState& ,
const rendering::RenderState& ,
const rendering::StrokeAttributes& )
{
return uno::Reference< rendering::XPolyPolygon2D >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
"polygon is NULL");
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
const int nTransparency( setupOutDevState( viewState, renderState, FILL_COLOR ) );
::basegfx::B2DPolyPolygon aB2DPolyPoly(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon));
aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill
const PolyPolygon aPolyPoly( tools::mapPolyPolygon(
aB2DPolyPoly,
viewState, renderState ) );
const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE );
if( !nTransparency || bSourceAlpha )
{
mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
}
else
{
const sal_uInt16 nTransPercent( (nTransparency * 100 + 128) / 255 ); // normal rounding, no truncation here
mpOutDev->getOutDev().DrawTransparent( aPolyPoly, nTransPercent );
}
if( mp2ndOutDev )
{
// HACK. Normally, CanvasHelper does not care about
// actually what mp2ndOutDev is... well, here we do &
// assume a 1bpp target - everything beyond 97%
// transparency is fully transparent
if( nTransparency < 253 )
{
mp2ndOutDev->getOutDev().SetFillColor( COL_BLACK );
mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
}
}
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas* ,
const uno::Reference< rendering::XPolyPolygon2D >& ,
const rendering::ViewState& ,
const rendering::RenderState& ,
const uno::Sequence< rendering::Texture >& ,
const uno::Reference< geometry::XMapping2D >& )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas* ,
const rendering::FontRequest& fontRequest,
const uno::Sequence< beans::PropertyValue >& extraFontProperties,
const geometry::Matrix2D& fontMatrix )
{
if( mpOutDev && mpDevice )
{
// TODO(F2): font properties and font matrix
return uno::Reference< rendering::XCanvasFont >(
new CanvasFont(fontRequest, extraFontProperties, fontMatrix,
*mpDevice, mpOutDev) );
}
return uno::Reference< rendering::XCanvasFont >();
}
uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas* ,
const rendering::FontInfo& ,
const uno::Sequence< beans::PropertyValue >& )
{
// TODO(F2)
return uno::Sequence< rendering::FontInfo >();
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas* ,
const rendering::StringContext& text,
const uno::Reference< rendering::XCanvasFont >& xFont,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
sal_Int8 textDirection )
{
ENSURE_ARG_OR_THROW( xFont.is(),
"font is NULL");
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
::Point aOutpos;
if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) )
return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
// change text direction and layout mode
sal_uIntPtr nLayoutMode(0);
switch( textDirection )
{
case rendering::TextDirection::WEAK_LEFT_TO_RIGHT:
nLayoutMode |= TEXT_LAYOUT_BIDI_LTR;
// FALLTHROUGH intended
case rendering::TextDirection::STRONG_LEFT_TO_RIGHT:
nLayoutMode |= TEXT_LAYOUT_BIDI_LTR | TEXT_LAYOUT_BIDI_STRONG;
nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_LEFT;
break;
case rendering::TextDirection::WEAK_RIGHT_TO_LEFT:
nLayoutMode |= TEXT_LAYOUT_BIDI_RTL;
// FALLTHROUGH intended
case rendering::TextDirection::STRONG_RIGHT_TO_LEFT:
nLayoutMode |= TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_BIDI_STRONG;
nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_RIGHT;
break;
}
// TODO(F2): alpha
mpOutDev->getOutDev().SetLayoutMode( nLayoutMode );
mpOutDev->getOutDev().DrawText( aOutpos,
text.Text,
::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
if( mp2ndOutDev )
{
mp2ndOutDev->getOutDev().SetLayoutMode( nLayoutMode );
mp2ndOutDev->getOutDev().DrawText( aOutpos,
text.Text,
::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
}
}
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas* ,
const uno::Reference< rendering::XTextLayout >& xLayoutedText,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
ENSURE_ARG_OR_THROW( xLayoutedText.is(),
"layout is NULL");
TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() );
if( pTextLayout )
{
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
// TODO(T3): Race condition. We're taking the font
// from xLayoutedText, and then calling draw() at it,
// without exclusive access. Move setupTextOutput(),
// e.g. to impltools?
::Point aOutpos;
if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) )
return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
// TODO(F2): What about the offset scalings?
// TODO(F2): alpha
pTextLayout->draw( mpOutDev->getOutDev(), aOutpos, viewState, renderState );
if( mp2ndOutDev )
pTextLayout->draw( mp2ndOutDev->getOutDev(), aOutpos, viewState, renderState );
}
}
else
{
ENSURE_ARG_OR_THROW( false,
"TextLayout not compatible with this canvas" );
}
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas* pCanvas,
const uno::Reference< rendering::XBitmap >& xBitmap,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
bool bModulateColors )
{
ENSURE_ARG_OR_THROW( xBitmap.is(),
"bitmap is NULL");
::canvas::tools::verifyInput( renderState,
BOOST_CURRENT_FUNCTION,
mpDevice,
4,
bModulateColors ? 3 : 0 );
if( mpOutDev )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, IGNORE_COLOR );
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
::basegfx::B2DPoint aOutputPos( 0.0, 0.0 );
aOutputPos *= aMatrix;
BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) );
// TODO(F2): Implement modulation again for other color
// channels (currently, works only for alpha). Note: this
// is already implemented in transformBitmap()
if( bModulateColors &&
renderState.DeviceColor.getLength() > 3 )
{
// optimize away the case where alpha modulation value
// is 1.0 - we then simply switch off modulation at all
bModulateColors = !::rtl::math::approxEqual(
renderState.DeviceColor[3], 1.0);
}
// check whether we can render bitmap as-is: must not
// modulate colors, matrix must either be the identity
// transform (that's clear), _or_ contain only
// translational components.
if( !bModulateColors &&
(aMatrix.isIdentity() ||
(::basegfx::fTools::equalZero( aMatrix.get(0,1) ) &&
::basegfx::fTools::equalZero( aMatrix.get(1,0) ) &&
::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) &&
::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) )
{
// optimized case: identity matrix, or only
// translational components.
mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
if( mp2ndOutDev )
{
// HACK. Normally, CanvasHelper does not care about
// actually what mp2ndOutDev is... well, here we do &
// assume a 1bpp target - everything beyond 97%
// transparency is fully transparent
if( aBmpEx.IsAlpha() )
{
Bitmap aMask( aBmpEx.GetAlpha().GetBitmap() );
aMask.MakeMono( 253 );
aBmpEx = BitmapEx( aBmpEx.GetBitmap(), aMask );
}
else if( aBmpEx.IsTransparent() )
{
aBmpEx = BitmapEx( aBmpEx.GetBitmap(), aBmpEx.GetMask() );
}
mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
}
// Returning a cache object is not useful, the XBitmap
// itself serves this purpose
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
else
{
// Matrix contains non-trivial transformation (or
// color modulation is requested), decompose to check
// whether GraphicObject suffices
::basegfx::B2DVector aScale;
double nRotate;
double nShearX;
aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX );
GraphicAttr aGrfAttr;
GraphicObjectSharedPtr pGrfObj;
::Size aBmpSize( aBmpEx.GetSizePixel() );
// setup alpha modulation
if( bModulateColors )
{
const double nAlphaModulation( renderState.DeviceColor[3] );
// TODO(F1): Note that the GraphicManager has a
// subtle difference in how it calculates the
// resulting alpha value: it's using the inverse
// alpha values (i.e. 'transparency'), and
// calculates transOrig + transModulate, instead
// of transOrig + transModulate -
// transOrig*transModulate (which would be
// equivalent to the origAlpha*modulateAlpha the
// DX canvas performs)
aGrfAttr.SetTransparency(
static_cast< sal_uInt8 >(
::basegfx::fround( 255.0*( 1.0 - nAlphaModulation ) ) ) );
}
if( ::basegfx::fTools::equalZero( nShearX ) )
{
// no shear, GraphicObject is enough (the
// GraphicObject only supports scaling, rotation
// and translation)
// #i75339# don't apply mirror flags, having
// negative size values is enough to make
// GraphicObject flip the bitmap
// The angle has to be mapped from radian to tenths of
// degress with the orientation reversed: [0,2Pi) ->
// (3600,0]. Note that the original angle may have
// values outside the [0,2Pi) interval.
const double nAngleInTenthOfDegrees (3600.0 - nRotate * 3600.0 / (2*M_PI));
aGrfAttr.SetRotation( static_cast< sal_uInt16 >(::basegfx::fround(nAngleInTenthOfDegrees)) );
pGrfObj.reset( new GraphicObject( aBmpEx ) );
}
else
{
// modify output position, to account for the fact
// that transformBitmap() always normalizes its output
// bitmap into the smallest enclosing box.
::basegfx::B2DRectangle aDestRect;
::canvas::tools::calcTransformedRectBounds( aDestRect,
::basegfx::B2DRectangle(0,
0,
aBmpSize.Width(),
aBmpSize.Height()),
aMatrix );
aOutputPos.setX( aDestRect.getMinX() );
aOutputPos.setY( aDestRect.getMinY() );
// complex transformation, use generic affine bitmap
// transformation
aBmpEx = tools::transformBitmap( aBmpEx,
aMatrix,
renderState.DeviceColor,
tools::MODULATE_NONE );
pGrfObj.reset( new GraphicObject( aBmpEx ) );
// clear scale values, generated bitmap already
// contains scaling
aScale.setX( 1.0 ); aScale.setY( 1.0 );
// update bitmap size, bitmap has changed above.
aBmpSize = aBmpEx.GetSizePixel();
}
// output GraphicObject
const ::Point aPt( ::vcl::unotools::pointFromB2DPoint( aOutputPos ) );
const ::Size aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ),
::basegfx::fround( aScale.getY() * aBmpSize.Height() ) );
pGrfObj->Draw( &mpOutDev->getOutDev(),
aPt,
aSz,
&aGrfAttr );
if( mp2ndOutDev )
pGrfObj->Draw( &mp2ndOutDev->getOutDev(),
aPt,
aSz,
&aGrfAttr );
// created GraphicObject, which possibly cached
// display bitmap - return cache object, to retain
// that information.
return uno::Reference< rendering::XCachedPrimitive >(
new CachedBitmap( pGrfObj,
aPt,
aSz,
aGrfAttr,
viewState,
renderState,
// cast away const, need to
// change refcount (as this is
// ~invisible to client code,
// still logically const)
const_cast< rendering::XCanvas* >(pCanvas)) );
}
}
// Nothing rendered
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas* pCanvas,
const uno::Reference< rendering::XBitmap >& xBitmap,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
return implDrawBitmap( pCanvas,
xBitmap,
viewState,
renderState,
false );
}
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas* pCanvas,
const uno::Reference< rendering::XBitmap >& xBitmap,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
return implDrawBitmap( pCanvas,
xBitmap,
viewState,
renderState,
true );
}
uno::Reference< rendering::XGraphicDevice > CanvasHelper::getDevice()
{
// cast away const, need to change refcount (as this is
// ~invisible to client code, still logically const)
return uno::Reference< rendering::XGraphicDevice >(mpDevice);
}
void CanvasHelper::copyRect( const rendering::XCanvas* ,
const uno::Reference< rendering::XBitmapCanvas >& ,
const geometry::RealRectangle2D& ,
const rendering::ViewState& ,
const rendering::RenderState& ,
const geometry::RealRectangle2D& ,
const rendering::ViewState& ,
const rendering::RenderState& )
{
// TODO(F1)
}
geometry::IntegerSize2D CanvasHelper::getSize()
{
if( !mpOutDev.get() )
return geometry::IntegerSize2D(); // we're disposed
return ::vcl::unotools::integerSize2DFromSize( mpOutDev->getOutDev().GetOutputSizePixel() );
}
uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize,
sal_Bool beFast )
{
if( !mpOutDev.get() || !mpDevice )
return uno::Reference< rendering::XBitmap >(); // we're disposed
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
// TODO(F2): Support alpha vdev canvas here
const Point aEmptyPoint(0,0);
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
Bitmap aBitmap( rOutDev.GetBitmap(aEmptyPoint, aBmpSize) );
aBitmap.Scale( ::vcl::unotools::sizeFromRealSize2D(newSize),
beFast ? BMP_SCALE_FAST : BMP_SCALE_LANCZOS );
return uno::Reference< rendering::XBitmap >(
new CanvasBitmap( aBitmap, *mpDevice, mpOutDev ) );
}
uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout& rLayout,
const geometry::IntegerRectangle2D& rect )
{
if( !mpOutDev.get() )
return uno::Sequence< sal_Int8 >(); // we're disposed
rLayout = getMemoryLayout();
// TODO(F2): Support alpha canvas here
const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
Bitmap aBitmap( rOutDev.GetBitmap(aRect.TopLeft(),
aRect.GetSize()) );
Bitmap::ScopedReadAccess pReadAccess( aBitmap );
ENSURE_OR_THROW( pReadAccess.get() != NULL,
"Could not acquire read access to OutDev bitmap" );
const sal_Int32 nWidth( rect.X2 - rect.X1 );
const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
rLayout.ScanLines = nHeight;
rLayout.ScanLineBytes = nWidth*4;
rLayout.ScanLineStride = rLayout.ScanLineBytes;
uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight );
sal_Int8* pRes = aRes.getArray();
int nCurrPos(0);
for( int y=0; y<nHeight; ++y )
{
for( int x=0; x<nWidth; ++x )
{
pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetRed();
pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen();
pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue();
pRes[ nCurrPos++ ] = -1;
}
}
return aRes;
}
void CanvasHelper::setData( const uno::Sequence< sal_Int8 >& data,
const rendering::IntegerBitmapLayout& aLayout,
const geometry::IntegerRectangle2D& rect )
{
if( !mpOutDev.get() )
return; // we're disposed
const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() );
ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != aLayout.PlaneStride ||
aRefLayout.ColorSpace != aLayout.ColorSpace ||
aRefLayout.Palette != aLayout.Palette ||
aRefLayout.IsMsbFirst != aLayout.IsMsbFirst,
"Mismatching memory layout" );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
const sal_uInt16 nBitCount( ::std::min( (sal_uInt16)24U,
(sal_uInt16)rOutDev.GetBitCount() ) );
const BitmapPalette* pPalette = NULL;
if( nBitCount <= 8 )
{
// TODO(Q1): Extract this to a common place, e.g. GraphicDevice
// try to determine palette from output device (by
// extracting a 1,1 bitmap, and querying it)
const Point aEmptyPoint;
const Size aSize(1,1);
Bitmap aTmpBitmap( rOutDev.GetBitmap( aEmptyPoint,
aSize ) );
Bitmap::ScopedReadAccess pReadAccess( aTmpBitmap );
pPalette = &pReadAccess->GetPalette();
}
// TODO(F2): Support alpha canvas here
Bitmap aBitmap( aRect.GetSize(), nBitCount, pPalette );
bool bCopyBack( false ); // only copy something back, if we
// actually changed some pixel
{
Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
ENSURE_OR_THROW( pWriteAccess.get() != NULL,
"Could not acquire write access to OutDev bitmap" );
// for the time being, always read as RGB
const sal_Int32 nWidth( rect.X2 - rect.X1 );
const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
int x, y, nCurrPos(0);
for( y=0; y<nHeight; ++y )
{
switch( pWriteAccess->GetScanlineFormat() )
{
case BMP_FORMAT_8BIT_PAL:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
*pScan++ = (sal_uInt8)pWriteAccess->GetBestPaletteIndex(
BitmapColor( data[ nCurrPos ],
data[ nCurrPos+1 ],
data[ nCurrPos+2 ] ) );
nCurrPos += 4;
}
}
break;
case BMP_FORMAT_24BIT_TC_BGR:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
*pScan++ = data[ nCurrPos+2 ];
*pScan++ = data[ nCurrPos+1 ];
*pScan++ = data[ nCurrPos ];
nCurrPos += 4;
}
}
break;
case BMP_FORMAT_24BIT_TC_RGB:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
*pScan++ = data[ nCurrPos ];
*pScan++ = data[ nCurrPos+1 ];
*pScan++ = data[ nCurrPos+2 ];
nCurrPos += 4;
}
}
break;
default:
{
for( x=0; x<nWidth; ++x )
{
pWriteAccess->SetPixel( y, x, BitmapColor( data[ nCurrPos ],
data[ nCurrPos+1 ],
data[ nCurrPos+2 ] ) );
nCurrPos += 4;
}
}
break;
}
}
bCopyBack = true;
}
// copy back only here, since the BitmapAccessors must be
// destroyed beforehand
if( bCopyBack )
{
// TODO(F2): Support alpha canvas here
rOutDev.DrawBitmap(aRect.TopLeft(), aBitmap);
}
}
void CanvasHelper::setPixel( const uno::Sequence< sal_Int8 >& color,
const rendering::IntegerBitmapLayout& rLayout,
const geometry::IntegerPoint2D& pos )
{
if( !mpOutDev.get() )
return; // we're disposed
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
"X coordinate out of bounds" );
ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
"Y coordinate out of bounds" );
ENSURE_ARG_OR_THROW( color.getLength() > 3,
"not enough color components" );
const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() );
ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != rLayout.PlaneStride ||
aRefLayout.ColorSpace != rLayout.ColorSpace ||
aRefLayout.Palette != rLayout.Palette ||
aRefLayout.IsMsbFirst != rLayout.IsMsbFirst,
"Mismatching memory layout" );
// TODO(F2): Support alpha canvas here
rOutDev.DrawPixel( ::vcl::unotools::pointFromIntegerPoint2D( pos ),
::canvas::tools::stdIntSequenceToColor( color ));
}
uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout,
const geometry::IntegerPoint2D& pos )
{
if( !mpOutDev.get() )
return uno::Sequence< sal_Int8 >(); // we're disposed
rLayout = getMemoryLayout();
rLayout.ScanLines = 1;
rLayout.ScanLineBytes = 4;
rLayout.ScanLineStride = rLayout.ScanLineBytes;
OutputDevice& rOutDev( mpOutDev->getOutDev() );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
"X coordinate out of bounds" );
ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
"Y coordinate out of bounds" );
// TODO(F2): Support alpha canvas here
return ::canvas::tools::colorToStdIntSequence(
rOutDev.GetPixel(
::vcl::unotools::pointFromIntegerPoint2D( pos )));
}
rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout()
{
if( !mpOutDev.get() )
return rendering::IntegerBitmapLayout(); // we're disposed
return ::canvas::tools::getStdMemoryLayout(getSize());
}
int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
ColorType eColorType ) const
{
ENSURE_OR_THROW( mpOutDev.get(),
"outdev null. Are we disposed?" );
::canvas::tools::verifyInput( renderState,
BOOST_CURRENT_FUNCTION,
mpDevice,
2,
eColorType == IGNORE_COLOR ? 0 : 3 );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
OutputDevice* p2ndOutDev = NULL;
rOutDev.EnableMapMode( sal_False );
if( mp2ndOutDev )
p2ndOutDev = &mp2ndOutDev->getOutDev();
int nTransparency(0);
// TODO(P2): Don't change clipping all the time, maintain current clip
// state and change only when update is necessary
// accumulate non-empty clips into one region
// ==========================================
Region aClipRegion( REGION_NULL );
if( viewState.Clip.is() )
{
::basegfx::B2DPolyPolygon aClipPoly(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(viewState.Clip) );
if( aClipPoly.count() )
{
// setup non-empty clipping
::basegfx::B2DHomMatrix aMatrix;
aClipPoly.transform(
::basegfx::unotools::homMatrixFromAffineMatrix( aMatrix,
viewState.AffineTransform ) );
aClipRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
}
else
{
// clip polygon is empty
aClipRegion.SetEmpty();
}
}
if( renderState.Clip.is() )
{
::basegfx::B2DPolyPolygon aClipPoly(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(renderState.Clip) );
::basegfx::B2DHomMatrix aMatrix;
aClipPoly.transform(
::canvas::tools::mergeViewAndRenderTransform( aMatrix,
viewState,
renderState ) );
if( aClipPoly.count() )
{
// setup non-empty clipping
Region aRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
aClipRegion.Intersect( aRegion );
}
else
{
// clip polygon is empty
aClipRegion.SetEmpty();
}
}
// setup accumulated clip region. Note that setting an
// empty clip region denotes "clip everything" on the
// OutputDevice (which is why we translate that into
// SetClipRegion() here). When both view and render clip
// are empty, aClipRegion remains default-constructed,
// i.e. empty, too.
if( aClipRegion.IsNull() )
{
rOutDev.SetClipRegion();
if( p2ndOutDev )
p2ndOutDev->SetClipRegion();
}
else
{
rOutDev.SetClipRegion( aClipRegion );
if( p2ndOutDev )
p2ndOutDev->SetClipRegion( aClipRegion );
}
Color aColor( COL_WHITE );
if( renderState.DeviceColor.getLength() > 2 )
{
aColor = ::vcl::unotools::stdColorSpaceSequenceToColor(
renderState.DeviceColor );
}
// extract alpha, and make color opaque
// afterwards. Otherwise, OutputDevice won't draw anything
nTransparency = aColor.GetTransparency();
aColor.SetTransparency(0);
if( eColorType != IGNORE_COLOR )
{
switch( eColorType )
{
case LINE_COLOR:
rOutDev.SetLineColor( aColor );
rOutDev.SetFillColor();
if( p2ndOutDev )
{
p2ndOutDev->SetLineColor( aColor );
p2ndOutDev->SetFillColor();
}
break;
case FILL_COLOR:
rOutDev.SetFillColor( aColor );
rOutDev.SetLineColor();
if( p2ndOutDev )
{
p2ndOutDev->SetFillColor( aColor );
p2ndOutDev->SetLineColor();
}
break;
case TEXT_COLOR:
rOutDev.SetTextColor( aColor );
if( p2ndOutDev )
p2ndOutDev->SetTextColor( aColor );
break;
default:
ENSURE_OR_THROW( false,
"Unexpected color type");
break;
}
}
return nTransparency;
}
bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Reference< rendering::XCanvasFont >& xFont ) const
{
ENSURE_OR_THROW( mpOutDev.get(),
"outdev null. Are we disposed?" );
setupOutDevState( viewState, renderState, TEXT_COLOR );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
::Font aVCLFont;
CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() );
ENSURE_ARG_OR_THROW( pFont,
"Font not compatible with this canvas" );
aVCLFont = pFont->getVCLFont();
Color aColor( COL_BLACK );
if( renderState.DeviceColor.getLength() > 2 )
{
aColor = ::vcl::unotools::stdColorSpaceSequenceToColor(
renderState.DeviceColor );
}
// setup font color
aVCLFont.SetColor( aColor );
aVCLFont.SetFillColor( aColor );
// no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here.
if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) )
return false;
rOutDev.SetFont( aVCLFont );
if( mp2ndOutDev )
mp2ndOutDev->getOutDev().SetFont( aVCLFont );
return true;
}
bool CanvasHelper::repaint( const GraphicObjectSharedPtr& rGrf,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const ::Point& rPt,
const ::Size& rSz,
const GraphicAttr& rAttr ) const
{
ENSURE_OR_RETURN_FALSE( rGrf,
"Invalid Graphic" );
if( !mpOutDev )
return false; // disposed
else
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, IGNORE_COLOR );
if( !rGrf->Draw( &mpOutDev->getOutDev(), rPt, rSz, &rAttr ) )
return false;
// #i80779# Redraw also into mask outdev
if( mp2ndOutDev )
return rGrf->Draw( &mp2ndOutDev->getOutDev(), rPt, rSz, &rAttr );
return true;
}
}
void CanvasHelper::flush() const
{
if( mpOutDev && mpOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
{
// TODO(Q3): Evil downcast. And what's more, Window::Flush is
// not even const. Wah.
static_cast<Window&>(mpOutDev->getOutDev()).Flush();
}
if( mp2ndOutDev && mp2ndOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
{
// TODO(Q3): Evil downcast. And what's more, Window::Flush is
// not even const. Wah.
static_cast<Window&>(mp2ndOutDev->getOutDev()).Flush();
}
}
}
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