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Android-specific notes

Note that this document has not necessarily been updated to match
reality...

For instructions on how to build for Android, see README.cross.

* Getting something running on an emulated device

	Create an AVD in the android UI, don't even try to get
the data partition size right in the GUI, that is doomed to producing
an AVD that doesn't work. Instead start it from the console:

	LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500

In order to have proper acceleration, you need the 32-bit libGL.so:

        sudo zypper in Mesa-libGL-devel-32bit

	Where <Name> is the literal name of the AVD that you entered.

	Then:

	make cmd cmd=bash
	cd android/qa/sc
	make clean all install
	make run ; adb shell logcat

	And if all goes well - you should have some nice unit test output to
enjoy. After a while of this loop you might find that you have lost a lot of
space on your emulator's or device's /data volume. If using the emulator, you
can do:

	adb shell stop; adb shell start

but on a (non-rooted) device you probably just need to reboot it. On the other
hand, this phenomenon might not happen on actual devices.

	and continue onwards & upwards.

* What about using a real device?

	That works fine, too. You won't be able to use the "adb shell
stop" and "adb shell start" commands to do anything, as far as I
know. But don't seem to be necessary on a real device anyway?

* Debugging

	First of all, you need to configure the build with --enable-debug or
--enable-dbgutil.  You may want to provide --enable-selective-debuginfo too,
like --enable-selective-debuginfo="sw/" or so, in order to fit into the memory
during linking.

	You also want to avoid --with-android-package-name (or when you use
that, you must set it to "org.libreoffice"), otherwise ndk-gdb will complain
that

ERROR: Could not extract package's data directory. Are you sure that
       your installed application is debuggable?

	When you have all this, install the .apk to the device, and:

	cd android/experimental/LOAndroid3
	<android-ndk-r10d>/ndk-gdb --adb=<android-sdk-linux>/platform-tools/adb --start

	It seems that the "have to start the app before gdb can connect to it"
and the "pending breakpoints do not work" problems are now resolved with the
current NDK.

* Common Errors / Gotchas

lo_dlneeds: Could not read ELF header of /data/data/org.libreoffice...libfoo.so
	This (most likely) means that the install quietly failed, and that
the file is truncated; check it out with adb shell ls -l /data/data/....


* Detailed explanation

Note: the below talk about unit tests is obsolete; we no longer have
any makefilery etc to build unit tests for Android.

Unit tests are the first thing we want to run on Android, to get some
idea how well, if at all, the basic LO libraries work. We want to
build even unit tests as normal Android apps, i.e. packaged as .apk
files, so that they run in a sandboxed environment like that of
whatever eventual end-user Android apps there will be that use LO
code.

Sure, we could quite easily build unit tests as plain Linux
executables (built against the Android libraries, of course, not
GNU/Linux ones), push them to the device or emulator with adb and run
them from adb shell, but that would not be a good test as the
environment such processs run in is completely different from that in
which real end-user apps with GUI etc run. We have no intent to
require LibreOffice code to be used only on "rooted" devices etc.

All Android apps are basically Java programs. They run "in" a Dalvik
virtual machine. Yes, you can also have apps where all *your* code is
native code, written in a compiled language like C or C++. But also
also such apps are actually started by system-provided Java
bootstrapping code (NativeActivity) running in a Dalvik VM.

Such a native app (or actually, "activity") is not built as a
executable program, but as a shared object. The Java NativeActivity
bootstrapper loads that shared object with dlopen.

Anyway, our current "experimental" apps (DocumentLoader,
LibreOffice4Android and LibreOfficeDesktop) are not based on
NativeActivity any more. They have normal Java code for the activity,
and just call out to a single, app-specific native library (called
liblo-native-code.so) to do all the heavy lifting.