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Diffstat (limited to 'vcl/osx/salmacos.cxx')
-rw-r--r-- | vcl/osx/salmacos.cxx | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/vcl/osx/salmacos.cxx b/vcl/osx/salmacos.cxx new file mode 100644 index 000000000000..7d4569d65bca --- /dev/null +++ b/vcl/osx/salmacos.cxx @@ -0,0 +1,387 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +// This file contains the macOS-specific versions of the functions which were touched in the commit +// to fix tdf#138122. The iOS-specific versions of these functions are kept (for now, when this +// comment is written) as they were before that commit in vcl/isx/salios.cxx. + +#include <sal/config.h> +#include <sal/log.hxx> +#include <osl/diagnose.h> + +#include <cstddef> +#include <limits> + +#include <o3tl/make_shared.hxx> +#include <basegfx/vector/b2ivector.hxx> +#include <tools/color.hxx> +#include <vcl/bitmap.hxx> +#include <vcl/BitmapAccessMode.hxx> +#include <vcl/BitmapBuffer.hxx> +#include <vcl/BitmapColor.hxx> +#include <vcl/BitmapPalette.hxx> +#include <vcl/ColorMask.hxx> +#include <vcl/Scanline.hxx> + +#include <bitmap/bmpfast.hxx> + +#include <quartz/salbmp.h> +#include <quartz/salgdi.h> +#include <quartz/salvd.h> +#include <quartz/utils.h> + +#include <osx/saldata.hxx> +#include <osx/salframe.h> +#include <osx/salinst.h> + +// From salbmp.cxx + +bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits, int nX, int nY, int nWidth, int nHeight, bool bFlipped) +{ + + // TODO: Bitmaps from scaled layers are reverted to single precision. This is a workaround only unless bitmaps with precision of + // source layer are implemented. + + SAL_WARN_IF(!rLayerHolder.isSet(), "vcl", "QuartzSalBitmap::Create() from non-layered context"); + + // sanitize input parameters + if( nX < 0 ) { + nWidth += nX; + nX = 0; + } + + if( nY < 0 ) { + nHeight += nY; + nY = 0; + } + + CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get()); + const float fScale = rLayerHolder.getScale(); + aLayerSize.width /= fScale; + aLayerSize.height /= fScale; + + if( nWidth >= static_cast<int>(aLayerSize.width) - nX ) + nWidth = static_cast<int>(aLayerSize.width) - nX; + + if( nHeight >= static_cast<int>(aLayerSize.height) - nY ) + nHeight = static_cast<int>(aLayerSize.height) - nY; + + if( (nWidth < 0) || (nHeight < 0) ) + nWidth = nHeight = 0; + + // initialize properties + mnWidth = nWidth; + mnHeight = nHeight; + mnBits = nBitmapBits ? nBitmapBits : 32; + + // initialize drawing context + CreateContext(); + + // copy layer content into the bitmap buffer + const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX * fScale), static_cast<CGFloat>(-nY * fScale) }; + if (maGraphicContext.isSet()) + { + if( bFlipped ) + { + CGContextTranslateCTM(maGraphicContext.get(), 0, +mnHeight); + CGContextScaleCTM(maGraphicContext.get(), +1, -1); + } + maGraphicContext.saveState(); + CGContextScaleCTM(maGraphicContext.get(), 1 / fScale, 1 / fScale); + CGContextDrawLayerAtPoint(maGraphicContext.get(), aSrcPoint, rLayerHolder.get()); + maGraphicContext.restoreState(); + } + return true; +} + +// From salgdicommon.cxx + +void AquaSalGraphics::copyBits(const SalTwoRect &rPosAry, SalGraphics *pSrcGraphics) +{ + if (!pSrcGraphics) + pSrcGraphics = this; + AquaSalGraphics *pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics); + if (rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0 || rPosAry.mnDestHeight <= 0) + return; + if (!maContextHolder.isSet()) + return; + + SAL_WARN_IF (!pSrc->maLayer.isSet(), "vcl.quartz", "AquaSalGraphics::copyBits() from non-layered graphics this=" << this); + + // Layered graphics are copied by AquaSalGraphics::copyScaledArea() which is able to consider the layer's scaling. + + if (pSrc->maLayer.isSet()) + copyScaledArea(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX, rPosAry.mnSrcY, + rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, pSrcGraphics); + else + { + ApplyXorContext(); + pSrc->ApplyXorContext(); + std::shared_ptr<SalBitmap> pBitmap = pSrc->getBitmap(rPosAry.mnSrcX, rPosAry.mnSrcY, + rPosAry.mnSrcWidth, rPosAry.mnSrcHeight); + if (pBitmap) + { + SalTwoRect aPosAry(rPosAry); + aPosAry.mnSrcX = 0; + aPosAry.mnSrcY = 0; + drawBitmap(aPosAry, *pBitmap); + } + } +} + +void AquaSalGraphics::copyArea(tools::Long nDstX, tools::Long nDstY,tools::Long nSrcX, tools::Long nSrcY, + tools::Long nSrcWidth, tools::Long nSrcHeight, bool) +{ + if (!maContextHolder.isSet()) + return; + + // Functionality is implemented in protected member function AquaSalGraphics::copyScaledArea() which requires an additional + // parameter of type SalGraphics to be used in AquaSalGraphics::copyBits() too. + + copyScaledArea(nDstX, nDstY, nSrcX, nSrcY, nSrcWidth, nSrcHeight, this); +} + +void AquaSalGraphics::copyScaledArea(tools::Long nDstX, tools::Long nDstY,tools::Long nSrcX, tools::Long nSrcY, + tools::Long nSrcWidth, tools::Long nSrcHeight, SalGraphics *pSrcGraphics) +{ + if (!pSrcGraphics) + pSrcGraphics = this; + AquaSalGraphics *pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics); + + SAL_WARN_IF(!maLayer.isSet(), "vcl.quartz", + "AquaSalGraphics::copyScaledArea() without graphics context or for non-layered graphics this=" << this); + + if (!maContextHolder.isSet() || !maLayer.isSet()) + return; + + // Determine scaled geometry of source and target area assuming source and target area have the same scale + + float fScale = maLayer.getScale(); + CGFloat nScaledSourceX = nSrcX * fScale; + CGFloat nScaledSourceY = nSrcY * fScale; + CGFloat nScaledTargetX = nDstX * fScale; + CGFloat nScaledTargetY = nDstY * fScale; + CGFloat nScaledSourceWidth = nSrcWidth * fScale; + CGFloat nScaledSourceHeight = nSrcHeight * fScale; + + // Apply XOR context and get copy context from current graphics context or XOR context + + ApplyXorContext(); + maContextHolder.saveState(); + CGContextRef xCopyContext = maContextHolder.get(); + if (mpXorEmulation && mpXorEmulation->IsEnabled()) + xCopyContext = mpXorEmulation->GetTargetContext(); + + // Set scale matrix of copy context to consider layer scaling + + CGContextScaleCTM(xCopyContext, 1 / fScale, 1 / fScale); + + // Creating an additional layer is required for drawing with the required scale and extent at the drawing destination + // thereafter. + + CGLayerHolder aSourceLayerHolder(pSrc->maLayer); + const CGSize aSourceSize = CGSizeMake(nScaledSourceWidth, nScaledSourceHeight); + aSourceLayerHolder.set(CGLayerCreateWithContext(xCopyContext, aSourceSize, nullptr)); + const CGContextRef xSourceContext = CGLayerGetContext(aSourceLayerHolder.get()); + CGPoint aSrcPoint = CGPointMake(-nScaledSourceX, -nScaledSourceY); + if (pSrc->IsFlipped()) + { + CGContextTranslateCTM(xSourceContext, 0, nScaledSourceHeight); + CGContextScaleCTM(xSourceContext, 1, -1); + aSrcPoint.y = nScaledSourceY + nScaledSourceHeight - mnHeight * fScale; + } + CGContextSetBlendMode(xSourceContext, kCGBlendModeCopy); + CGContextDrawLayerAtPoint(xSourceContext, aSrcPoint, pSrc->maLayer.get()); + + // Copy source area from additional layer to traget area + + const CGRect aTargetRect = CGRectMake(nScaledTargetX, nScaledTargetY, nScaledSourceWidth, nScaledSourceHeight); + CGContextSetBlendMode(xCopyContext, kCGBlendModeCopy); + CGContextDrawLayerInRect(xCopyContext, aTargetRect, aSourceLayerHolder.get()); + + // Housekeeping on exit + + maContextHolder.restoreState(); + if (aSourceLayerHolder.get() != maLayer.get()) + CGLayerRelease(aSourceLayerHolder.get()); + RefreshRect(nDstX, nDstY, nSrcWidth, nSrcHeight); +} + +void AquaSalGraphics::SetVirDevGraphics(CGLayerHolder const &rLayer, CGContextRef xContext, int nBitmapDepth) +{ + SAL_INFO("vcl.quartz", "SetVirDevGraphics() this=" << this << " layer=" << rLayer.get() << " context=" << xContext); + + // Set member variables + + InvalidateContext(); + mbWindow = false; + mbPrinter = false; + mbVirDev = true; + maLayer = rLayer; + mnBitmapDepth = nBitmapDepth; + + // Get size and scale from layer if set else from bitmap and AquaSalGraphics::GetWindowScaling(), which is used to determine + // scaling for direct graphics output too + + CGSize aSize; + float fScale; + if (maLayer.isSet()) + { + maContextHolder.set(CGLayerGetContext(maLayer.get())); + aSize = CGLayerGetSize(maLayer.get()); + fScale = maLayer.getScale(); + } + else + { + maContextHolder.set(xContext); + if (!xContext) + return; + aSize.width = CGBitmapContextGetWidth(xContext); + aSize.height = CGBitmapContextGetHeight(xContext); + fScale = GetWindowScaling(); + } + mnWidth = aSize.width / fScale; + mnHeight = aSize.height / fScale; + + // Set color space for fill and stroke + + CGColorSpaceRef aColorSpace = GetSalData()->mxRGBSpace; + CGContextSetFillColorSpace(maContextHolder.get(), aColorSpace); + CGContextSetStrokeColorSpace(maContextHolder.get(), aColorSpace); + + // Apply scale matrix to virtual device graphics + + CGContextScaleCTM(maContextHolder.get(), fScale, fScale); + + // Apply XOR emulation if required + + if (mpXorEmulation) + { + mpXorEmulation->SetTarget(mnWidth, mnHeight, mnBitmapDepth, maContextHolder.get(), maLayer.get()); + if (mpXorEmulation->IsEnabled()) + maContextHolder.set(mpXorEmulation->GetMaskContext()); + } + + // Housekeeping on exit + + maContextHolder.saveState(); + SetState(); + + SAL_INFO("vcl.quartz", "SetVirDevGraphics() this=" << this << + " (" << mnWidth << "x" << mnHeight << ") fScale=" << fScale << " mnBitmapDepth=" << mnBitmapDepth); +} + +// From salvd.cxx + +void AquaSalVirtualDevice::Destroy() +{ + SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::Destroy() this=" << this << " mbForeignContext=" << mbForeignContext ); + + if( mbForeignContext ) + { + // Do not delete mxContext that we have received from outside VCL + maLayer.set(nullptr); + return; + } + + if (maLayer.isSet()) + { + if( mpGraphics ) + { + mpGraphics->SetVirDevGraphics(nullptr, nullptr); + } + CGLayerRelease(maLayer.get()); + maLayer.set(nullptr); + } + + if (maBitmapContext.isSet()) + { + CGContextRelease(maBitmapContext.get()); + maBitmapContext.set(nullptr); + } +} + +bool AquaSalVirtualDevice::SetSize(tools::Long nDX, tools::Long nDY) +{ + SAL_INFO("vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this << + " (" << nDX << "x" << nDY << ") mbForeignContext=" << (mbForeignContext ? "YES" : "NO")); + + // Do not delete/resize graphics context if it has been received from outside VCL + + if (mbForeignContext) + return true; + + // Do not delete/resize graphics context if no change of geometry has been requested + + float fScale; + if (maLayer.isSet()) + { + fScale = maLayer.getScale(); + const CGSize aSize = CGLayerGetSize(maLayer.get()); + if ((nDX == aSize.width / fScale) && (nDY == aSize.height / fScale)) + return true; + } + + // Destroy graphics context if change of geometry has been requested + + Destroy(); + + // Prepare new graphics context for initialization, use scaling independent of prior graphics context calculated by + // AquaSalGraphics::GetWindowScaling(), which is used to determine scaling for direct graphics output too + + mnWidth = nDX; + mnHeight = nDY; + fScale = mpGraphics->GetWindowScaling(); + CGColorSpaceRef aColorSpace; + uint32_t nFlags; + if (mnBitmapDepth && (mnBitmapDepth < 16)) + { + mnBitmapDepth = 8; + aColorSpace = GetSalData()->mxGraySpace; + nFlags = kCGImageAlphaNone; + } + else + { + mnBitmapDepth = 32; + aColorSpace = GetSalData()->mxRGBSpace; + + nFlags = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host; + } + + // Allocate buffer for virtual device graphics as bitmap context to store graphics with highest required (scaled) resolution + + size_t nScaledWidth = mnWidth * fScale; + size_t nScaledHeight = mnHeight * fScale; + size_t nBytesPerRow = mnBitmapDepth * nScaledWidth / 8; + maBitmapContext.set(CGBitmapContextCreate(nullptr, nScaledWidth, nScaledHeight, 8, nBytesPerRow, aColorSpace, nFlags)); + + SAL_INFO("vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this << + " fScale=" << fScale << " mnBitmapDepth=" << mnBitmapDepth); + + CGSize aLayerSize = { static_cast<CGFloat>(nScaledWidth), static_cast<CGFloat>(nScaledHeight) }; + maLayer.set(CGLayerCreateWithContext(maBitmapContext.get(), aLayerSize, nullptr)); + maLayer.setScale(fScale); + mpGraphics->SetVirDevGraphics(maLayer, CGLayerGetContext(maLayer.get()), mnBitmapDepth); + + SAL_WARN_IF(!maBitmapContext.isSet(), "vcl.quartz", "No context"); + + return maLayer.isSet(); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |