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Diffstat (limited to 'chart2/opengl/shape3DVertexShader.glsl')
-rw-r--r-- | chart2/opengl/shape3DVertexShader.glsl | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/chart2/opengl/shape3DVertexShader.glsl b/chart2/opengl/shape3DVertexShader.glsl deleted file mode 100644 index 9b763c968e15..000000000000 --- a/chart2/opengl/shape3DVertexShader.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - */ - -#version 330 core - -in vec3 vertexPositionModelspace; -in vec3 vertexNormalModelspace; - -out vec3 positionWorldspace; -out vec3 normalCameraspace; - -uniform mat4 P; -uniform mat4 M; -uniform mat4 V; -uniform mat3 normalMatrix; - -void main() -{ - positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz; - - gl_Position = P * V * vec4(positionWorldspace,1); - - normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); -} - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |